InEffect: first of all I never said anything about if someone "allowed" or not to voice their opinions. I said it's not constructive.
I never said anything about you saying someone is not allowed to say something
- kek what a sentence -, but you sure try to stiffle discourse about how to react to devs like this, by saying "it's not constructive" to basically tell people to simply not buy games from these devs day one, again.
Which is basically what you do.
Your point is, essentially, "be happy you got something at all". Which, quite honestly, is so sad, I don't even want to explain how it's hurtfull to you AND the market.
What i did say, is, that the market is a reality, but not a omnipotent force.
You, me and the devs are a part of it and shape it.
But takeing the market as an excuse to justify bad practice, in an atempt to take away the agency of the devs in their decisions, saying "they had to do it because X", is simply dishonest.
If your money runs out and you need to release a broken game because of it, the market isn't at fault, but YOU.
Because you failed to plan, bit off more than you could chew and now decided to exploit people who are early adopters. These are all decissions YOU made, as a devteam and/or publisher, not the market.
That's what I was saying. And yes, while DoS didn't release bugfree, it was nowhere near as devastating as this or the nausea inducing Bard's Tale though, with allmost no gamebreaking bugs that could render a 40 hours campaign pointless. While even after that, they GAVE AWAY the definitive edition of both their games to everyone who owned the original. Both of these versions include huge enhancements to the base game.
Here, I see a new dev in over their heads, with a publisher that set out to nickle and dime everyone they can with a million different editions of the game. A publisher, which they got after kickstarterbackers basically paid for their proof of concept, to boot.
Like I said, I'm all for sending signals of viability as a consumer to people who like to create games that I want to see more of.
But not like this. And not created on the backs of those that invest their money to fund the dreams of others.
It will mostly come down to how they react two months to half a year from now. If I will ever buy their games full price again.
And just think about how sad of a state the industry is in, when sentiments like this
> " assume, they could have done it differently. I once was Kickstarter backer for "the mandate". And they took the money and ran. So, in some way, i am even grateful for a bugged game like this. "
are held by people.
The answer to this is, like Hofnaerrchen74 said and I advocate for too, to adjust your consumerbehaviour accordingly.
If devs release their games to their paying early adopters for testing, simply opt out. Buy the games off of g2a, on sales when they are out and deflated (like the newest Deus Ex), refund. If they don't give a fuck about their moral obligation to their paying customer, why should I give a fuck about any moral obligation to their wellbeing as a producer?
Games are a luxury-good. I won't die without playing them. But they sure will have to retrain and get a different livelyhood, after they poisoned their own pool.
Just mindboggling, really.