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Hi there, my question is regarding the automated kingdom management option. What does this mean?

Do I miss events like the curse or companion quest? Does it effect building of cities? Do events/project get messed up?

I am seriously considering this because adventuring is already challenging but kingdom management throws a wrench the size of Amiri's sword times ten to my play. Inconsistent time management, no multiple projects, events can be missed during extended tasks...
Want to know that too. Anyone tried that? I like RPG side of game but i was never a big fan of kingdom/city/political simulators.
I have been using it, basically you dont deal with any kingdom management. when you click on your table it just says 'skip days to next event"

I'm a manager.. and I really dont want to be managing in a game too.. its to much like work :P
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jason42: I have been using it, basically you dont deal with any kingdom management. when you click on your table it just says 'skip days to next event"

I'm a manager.. and I really dont want to be managing in a game too.. its to much like work :P
OK, but:
Do I miss events like the curse or companion quest?
Does it effect building of cities?
Do events/project get messed up?

If the answer to all 3 are no then it's a very helpful feature indeed.
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jason42: I have been using it, basically you dont deal with any kingdom management. when you click on your table it just says 'skip days to next event"

I'm a manager.. and I really dont want to be managing in a game too.. its to much like work :P
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LordSerion: OK, but:
Do I miss events like the curse or companion quest?
Does it effect building of cities?
Do events/project get messed up?

If the answer to all 3 are no then it's a very helpful feature indeed.
Right now the answer is it messes all of that up in various ways. But I don't think it's supposed to.
I got tired of managing my kingdom, so i enabled auto mode. And now those automatic advisors automatically fails everything. I cannot proceed with some quests, cuz they're requiring certain projects/events.
After 63 hours i have to abandon this game... a pity.
Well, what did i expect form a russian gamedev?
I noticed that too.

On auto you can partially follow kingdom quests to a point where you cannot proceed and they fail eventually.
Nothing seems to be build.
You still get a summary of what failed.
You cannot access the kingdom menu.

You can collapse the kingdom querst tree and not look at it, while ignoring the failed quests about it.