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Average playtime is 67 hours, and 9% completion. Makes me feel better about my inability to beat this game. Makes me wonder if the support for a sequel will be limited. Hopefully not even though i suck at this game, I hope it still has support. This is a pointless post but i found the stats interesting.

Also, I would really love to not suck at this game. So if anyone could magically make me smarter, it would be much appreciated.
Ok, I'll try.

https://www.d20pfsrd.com/wp-content/uploads/sites/12/2017/01/PFRPG_SRD.pdf That's a good start.
Post edited May 21, 2020 by InEffect
The sequel raised 2.1 million dollars in the fairly recent Kickstarter, which is slightly more than Divinity: Original Sin 2 did. Sounds like they're doing allright for support. May not convert to millions of buyers when the full game is out, but I think many were impressed by the first game, so will look out for the sequel as well.

That's one hell of a document, InEffect! :D Wish we had something like that for the game actually, that was adapted for the game obviously, and not quite that "heavy". I miss the tables and suchlike that came with Baldur's Gate. It was so useful to be able to look up stuff for the various classes, races, abilities, etc.
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Pangaea666: That's one hell of a document, InEffect! :D Wish we had something like that for the game actually, that was adapted for the game obviously, and not quite that "heavy". I miss the tables and suchlike that came with Baldur's Gate. It was so useful to be able to look up stuff for the various classes, races, abilities, etc.
use search on PFSRD. It's not exactly 1:1 with the game, but it is when it comes to 'tables and suchlike'.
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Pangaea666: That's one hell of a document, InEffect! :D Wish we had something like that for the game actually, that was adapted for the game obviously, and not quite that "heavy". I miss the tables and suchlike that came with Baldur's Gate. It was so useful to be able to look up stuff for the various classes, races, abilities, etc.
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InEffect: use search on PFSRD. It's not exactly 1:1 with the game, but it is when it comes to 'tables and suchlike'.
Cheers, will do that. So far I have used some other sites to try to learn and get advice, like the rpgbot (or something like that).
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Pangaea666: The sequel raised 2.1 million dollars in the fairly recent Kickstarter, which is slightly more than Divinity: Original Sin 2 did. Sounds like they're doing allright for support. May not convert to millions of buyers when the full game is out, but I think many were impressed by the first game, so will look out for the sequel as well.

That's one hell of a document, InEffect! :D Wish we had something like that for the game actually, that was adapted for the game obviously, and not quite that "heavy". I miss the tables and suchlike that came with Baldur's Gate. It was so useful to be able to look up stuff for the various classes, races, abilities, etc.
Thats good. I'll definitely buy it when it comes out... even if i never finish it. My biggest issue with games like this is the disconnect between the character i want to play as, and what actually works.

If I didnt have InEffect's character builds id be completely lost.
Post edited May 22, 2020 by broartwar