Posted March 07, 2017
high rated
Changelog for Patch 11 / GOG-13 (Windows) / GOG-11 (:Linux and Mac) (added 07 March 2017):
- started UI overhaul (not complete yet)
- added Junior Coaster
- added Skyfall
- added terrain generator to scenario editor
- added fountains
- added modern building sets
- added wooden paths and queues
- added smaller park entrance that is easier to theme
- added shadow fadeout distance setting
- added tilt shift intensity setting
- added running costs for shops and utility buildings
- added female staff outfits
- added auto-minimizing deco builder window
- added world markers for person thoughts
- minor balance adjustments
- small performance improvements
- preventing terrain from clipping through rides/shops/utility buildings when terraforming
- tweaked shadows
- improved camera behaviour near terrain bounds
- improved text crispness
- improved sign text readability
- improved height indicator when building deco objects
- improved some windows remember some of their state when closing/reopening
- improved quality of path textures when zooming out
- removed SSAO (for now)
- fixed newly added rides being unlocked in old scenarios
- fixed guests vandalizing objects that don't belong to the park
- fixed Go Karts could get stuck
- fixed Ferris Wheel was in wrong position after loading savegame
- fixed a case where ride entrance/exit could be placed at the wrong height
- fixed color filters not being applied anymore after rain
- fixed scenario autosave files being saved to the wrong folder
- fixed a case where some tracked rides could have unrealistically high intensity/nausea ratings
All previous and current changelog can be found here.
- started UI overhaul (not complete yet)
- added Junior Coaster
- added Skyfall
- added terrain generator to scenario editor
- added fountains
- added modern building sets
- added wooden paths and queues
- added smaller park entrance that is easier to theme
- added shadow fadeout distance setting
- added tilt shift intensity setting
- added running costs for shops and utility buildings
- added female staff outfits
- added auto-minimizing deco builder window
- added world markers for person thoughts
- minor balance adjustments
- small performance improvements
- preventing terrain from clipping through rides/shops/utility buildings when terraforming
- tweaked shadows
- improved camera behaviour near terrain bounds
- improved text crispness
- improved sign text readability
- improved height indicator when building deco objects
- improved some windows remember some of their state when closing/reopening
- improved quality of path textures when zooming out
- removed SSAO (for now)
- fixed newly added rides being unlocked in old scenarios
- fixed guests vandalizing objects that don't belong to the park
- fixed Go Karts could get stuck
- fixed Ferris Wheel was in wrong position after loading savegame
- fixed a case where ride entrance/exit could be placed at the wrong height
- fixed color filters not being applied anymore after rain
- fixed scenario autosave files being saved to the wrong folder
- fixed a case where some tracked rides could have unrealistically high intensity/nausea ratings
All previous and current changelog can be found here.