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Paradise Lost looks nice, but I'm a bit unsure whether it potentially 'educates' its players. So, if someone already played the game: What's it all about?

If it's about an utopian society or alternative ways to organize a society, discussing interesting conflicts or philosophical questions I'm all in. I like such games.

However, if it's about teaching me how generally 'intolerant' and 'evil' the Western world is, then thanks, no.
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GR11: Paradise Lost looks nice, but I'm a bit unsure whether it potentially 'educates' its players. So, if someone already played the game: What's it all about?

If it's about an utopian society or alternative ways to organize a society, discussing interesting conflicts or philosophical questions I'm all in. I like such games.

However, if it's about teaching me how generally 'intolerant' and 'evil' the Western world is, then thanks, no.
An hour or two in, it seems to be a fairly "accurate" (read creepy and atmospheric) portrayal of ... a Russian kid entering a huge multi-level Nazi high-tech nuclear bunker somewhere near Kraków Poland, where only the finest and most skilled members of the Aryan were going to create a community that survived WW2 that could end all life. But, it's the mid-60s now, there's nobody there, except another Russian-sounding youngster on the other end of a radio. I think the goal is to find info on your mother, or father, or both, from an old photo that showed them on sub level 4. Like Fallout in a sense, but without the humor (except for the wise-ass radio chatter) and some very serious and probably controversial themes.

It doesn't speak to educating anyone on intolerant evil Western world, except for very obvious (yet subtlely stated) racial purity and treatment of others, indirect through empty facilities and reports and notes left by former Nazi officers.

But I have to say so far it's not much of an actual game. You wander the preplanned route, finding highlighted things to click on that tell you more of the story. It's more of a (slightly) interactive story than a game. There may be an occasional puzzle (levers to throw, but not sure if you can get it wrong) and the train roundabout has me stumped currently, but it's not what I'd call a puzzle.

It's beautifully rendered, incredible sound and atmosphere, tolerable voice acting if you can accept they are all Russian, but not a lot of actual fun so far.

More like an alternate history lesson. It was dirt cheap though so I'll take it for the visual and atmospheric feeling.
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GR11: Paradise Lost looks nice, but I'm a bit unsure whether it potentially 'educates' its players. So, if someone already played the game: What's it all about?

If it's about an utopian society or alternative ways to organize a society, discussing interesting conflicts or philosophical questions I'm all in. I like such games.

However, if it's about teaching me how generally 'intolerant' and 'evil' the Western world is, then thanks, no.
This looks like a good summary review.
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Rockin Raoul: It doesn't speak to educating anyone on intolerant evil Western world, except for very obvious (yet subtlely stated) racial purity and treatment of others, indirect through empty facilities and reports and notes left by former Nazi officers.

But I have to say so far it's not much of an actual game. You wander the preplanned route, finding highlighted things to click on that tell you more of the story. It's more of a (slightly) interactive story than a game. There may be an occasional puzzle (levers to throw, but not sure if you can get it wrong) and the train roundabout has me stumped currently, but it's not what I'd call a puzzle.
Thanks for the feedback. Criticism of dictatorships or war is no problem. I also read your review and found it very helpful.

Politics in games is fine, but it has to be done right. The best game in this respect is still Alpha Centauri, portraying varyious ideologies you can choose from without taking too much of a side. But there are also games like Life is Strange 2 (I loved the first part) which are simply nerve-gratingly 'educational'.