Posted May 29, 2014
I was a little frustrated when looking for guides or general tips so I started to take some notes while I played, and pull together information I was able to find online. These general tips are compiled from several sources including Steam Forums (http://steamcommunity.com/app/263560/discussions/0/540731690512326189/), Ultrarunaway Forums (http://www.ultrarunaway.com/forums.html#/paper-sorcerer-discussion/), in-game guide, and personal experience. Check each of these places for more specific or detailed information on a particular topic. Steam is especially helpful if you get stuck on any of the puzzles or bosses or get some opinions on minions and party composition.
The tips below are mostly intended for the beginning player, without, I am hoping, giving away too much information. Please let me know if you have any other information to add, or you want to see.
Boss Fights - there is a boss fight at the end of each level (you can tell how far I have progressed :)).
1. Knight
2. Decimator
3. Myles the Illusionist
4. Berias the Hex Knight
5. Ricerche the Ranger
Minions - You will receive 6 minions or 5 minions plus the Puppet (accessed in Level 2) in your pool; you can only have three active at a time. Lots of different combinations seem to work well making it hard to go too wrong with your choices, although there seems to be little love for the Goblin. In addition to the equipment slots listed for each minion all minions can also equip one rune. Once a minion is in the pool it will receive experience points whether it is active or not. You can change your active minions at any time, except in battle.
* Abomination - Damage. Warhammers, all Armor, shield, one accessory
* Cultist - Healer. Maces, light/medium Armor, Shield, one accessory
* Ghost - Chains, two accessories
* Goblin - Thief. Daggers, light Armor, one accessory. Notes: do not get for lock picking skills
* Imp - Magic user/(De)Buff). Robes, two accessories
* Minotaur - Damage. Axes, light Armor, one accessory
* Puppet - Multipurpose. Body parts. Notes: only one opportunity to get the Puppet.
* Shadow - Two accessories
* Skeleton - Defender/Damage. Longswords, all Armor, shield, one accessory
* Troll - Damage. Katars, light Armor, one accessory
* Vampire - Damage/Healer. Greatswords, light/medium Armor, one accessory
* Werewolf - Damage. light Armor, two accessories
* Witch - Healer/(De)Buff). Staffs, light Armor, one accessory
* Sorcerer (you) - Magic user/Damage. Most weapons, light Armor, two accessories. Notes: Develops into Arch Magus or Knight Magus
Sanctuary
* Talking to denizens of the Sanctuary will give you clues about what to expect on each dungeon level.
* Teleport back to your room to recover hp and energy from resting.
* Access the catacombs by providing souls from the dungeons to the Reaper in the Strange old house.
* Train your party.
* Merchant whose not so good equipment upgrades after each level.
Shopping - You can find merchants in Sanctuary and the Catacombs.
* Equipment available for sale upgrades after completion of a dungeon level.
* However, you will mostly want to use the merchants to sell stuff to get gems for training since you usually get better equipment from drops in dungeons and catacombs.
* Sell all Treasure Items.
* If you do not have the Puppet in your party remember to sell its parts for jewels as well as any other equipment that cannot be used by the members of your party.
Training - Suggested order of priority for training. Training costs increase rapidly for each additional level of training (200 for level 1, 400 for level 2, 800 for level 3, 1400 for level 4, 2000 for level 5, 2800 for level 6, ...) so you will want to plan a bit, starting with deciding who you want in your party.
1. Energy - used for special skills
2. Defense - protects against attacks
3. Agility - increases the likelihood that you will move first
4. Magic for magic classes
5. Strength for damage classes
6. Weapon training for damage classes
7. HP
Treasure
* Puzzles - All dungeon levels have hidden doors, locked doors, walls that disappear or can be walked through, etc. If you miss a puzzle you can go back to the level to try to find it. Puzzles may require finding switches or finding/creating keys. You will know when there is a puzzle/hidden spot when the 'Search' sign appears on the top right of the game screen.
* Treasure can be found in most clickable items including pots, chests, shelves, and boxes.
* Catacomb levels will replenish treasure, dungeon levels will not. If you need more experience/treasure then return to the catacombs.
The tips below are mostly intended for the beginning player, without, I am hoping, giving away too much information. Please let me know if you have any other information to add, or you want to see.
Boss Fights - there is a boss fight at the end of each level (you can tell how far I have progressed :)).
1. Knight
2. Decimator
3. Myles the Illusionist
4. Berias the Hex Knight
5. Ricerche the Ranger
Minions - You will receive 6 minions or 5 minions plus the Puppet (accessed in Level 2) in your pool; you can only have three active at a time. Lots of different combinations seem to work well making it hard to go too wrong with your choices, although there seems to be little love for the Goblin. In addition to the equipment slots listed for each minion all minions can also equip one rune. Once a minion is in the pool it will receive experience points whether it is active or not. You can change your active minions at any time, except in battle.
* Abomination - Damage. Warhammers, all Armor, shield, one accessory
* Cultist - Healer. Maces, light/medium Armor, Shield, one accessory
* Ghost - Chains, two accessories
* Goblin - Thief. Daggers, light Armor, one accessory. Notes: do not get for lock picking skills
* Imp - Magic user/(De)Buff). Robes, two accessories
* Minotaur - Damage. Axes, light Armor, one accessory
* Puppet - Multipurpose. Body parts. Notes: only one opportunity to get the Puppet.
* Shadow - Two accessories
* Skeleton - Defender/Damage. Longswords, all Armor, shield, one accessory
* Troll - Damage. Katars, light Armor, one accessory
* Vampire - Damage/Healer. Greatswords, light/medium Armor, one accessory
* Werewolf - Damage. light Armor, two accessories
* Witch - Healer/(De)Buff). Staffs, light Armor, one accessory
* Sorcerer (you) - Magic user/Damage. Most weapons, light Armor, two accessories. Notes: Develops into Arch Magus or Knight Magus
Sanctuary
* Talking to denizens of the Sanctuary will give you clues about what to expect on each dungeon level.
* Teleport back to your room to recover hp and energy from resting.
* Access the catacombs by providing souls from the dungeons to the Reaper in the Strange old house.
* Train your party.
* Merchant whose not so good equipment upgrades after each level.
Shopping - You can find merchants in Sanctuary and the Catacombs.
* Equipment available for sale upgrades after completion of a dungeon level.
* However, you will mostly want to use the merchants to sell stuff to get gems for training since you usually get better equipment from drops in dungeons and catacombs.
* Sell all Treasure Items.
* If you do not have the Puppet in your party remember to sell its parts for jewels as well as any other equipment that cannot be used by the members of your party.
Training - Suggested order of priority for training. Training costs increase rapidly for each additional level of training (200 for level 1, 400 for level 2, 800 for level 3, 1400 for level 4, 2000 for level 5, 2800 for level 6, ...) so you will want to plan a bit, starting with deciding who you want in your party.
1. Energy - used for special skills
2. Defense - protects against attacks
3. Agility - increases the likelihood that you will move first
4. Magic for magic classes
5. Strength for damage classes
6. Weapon training for damage classes
7. HP
Treasure
* Puzzles - All dungeon levels have hidden doors, locked doors, walls that disappear or can be walked through, etc. If you miss a puzzle you can go back to the level to try to find it. Puzzles may require finding switches or finding/creating keys. You will know when there is a puzzle/hidden spot when the 'Search' sign appears on the top right of the game screen.
* Treasure can be found in most clickable items including pots, chests, shelves, and boxes.
* Catacomb levels will replenish treasure, dungeon levels will not. If you need more experience/treasure then return to the catacombs.
Post edited June 01, 2014 by ehyder