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I need a mod to make all tanks playable

The current mods like full monty just turn US stuff into british tanks instead of keeping them like the m10 not cool..

Any mods that keep the US equipment but make all tanks on both side playable.?
You can edit the unit.csvs to make any tank playable in any mod, you just need to know what the game engine needs for data. I can explain how if you want.

Full monty is for PE 1.2 (PESE) and is a code mode, tweaks for some battles, and makes a few more tanks playable. Brit44 is the mod for PE 1.2 that changes all Allied to British. The snow/night mods are for PE 1.2 and give more playable tanks plus weather and daylight changes. Ostpack is for PE 1.2 and gives you roughly the same tanks as snow/night along with a Russian front campaign.

You can not mix the major mods. The mod enabler released with the Nordic Games repringing of PESE should have a text line at the bottom that tells which of these older mods can be enabled, and a suggested order of enabiling. The original mod enabler will not display this line. The newest version that works with graphics cards that have more then 2 gigs of video memory should also include this line, if the mod creator added it.

PP2 is for PE 1.2 and contains only the tanks from snow/night. PP2 is not included with PESE. It is actualy an early version of snow/night that the American and English MP community prefered. You can find it on the MP page of my website, along with some older mods for PE 1.2, in the Joe's page.
[url=http://home.comcast.net/~ab707]http://home.comcast.net/~ab707[/url]/

PEx is an ongoing, complete rewrite of the game engine. PEx and mods based upon PEx are not compatible with PE 1.2 mods. PEx contains a few examples of what can be created, but only the originaly playable tanks are playable. The purpos of PEx is to update the game engine, not to make mods. The current released version of PEx is 1.03. There is an alpha 1.04 avilable in the PEDG forum's member section. The alpha can be added to any PEx based mod, but do not use Windows 98 compatibility mode. The alpha contains game engine files only.

PE3 is a PEx based mod. The current release includes PEx 1.03. Do not enable PEx 1.03. This is the Ostpak team leaders attempt to combine several PE 1.2 mods into one PEx mod. There are some typing errors, and some physics issues. I do not know if the mod creator will be updating this mod. Check the Ostpak forum, or the PEDG's Ostpak forum.

PP2x is in beta stage. This is a mod that combines PEx and PP2. The current release includes PEx 1.03. You can play all of the PE 1.2 battles, using any tank playable in PP2, using the enhanced PEx game engine. It also includes all of Slomo's modding work and the work that others have contributed to the development of PP2x. You can find the mod on PEDG's MP forum.
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vobbnobb: I need a mod to make all tanks playable

The current mods like full monty just turn US stuff into british tanks instead of keeping them like the m10 not cool..

Any mods that keep the US equipment but make all tanks on both side playable.?
So I can edit the file to play a stock US wolverine, stuart or priest and others? also would like stock german vehicles playable. How long would it take and what programs?
Post edited June 27, 2014 by vobbnobb
The unit data is stored in PE\unitdata\usunits.csv and PE\unitdata\gunits.csv.

These are German standard spread sheats. By German standard, I mean they use a different date format then the USA and the seperator is a semi-colon rather then a comma.

You can use Excell, or any other spread sheat program that can be set to the German standard. I use CSVed from http://home.hccnet.nl/s.j.francke/software/software.htm
If you don't mind counting semi-colons, you can use any text editor, but remember to turn word wrap off.

Playability must be edited. Blank is AI platoon only. W is wingman or AI platoon only. P is player, wingman or AI.

Rarity/Max/Start must be a 3 entries for wingman or player. The first value is the percentage of a replacement tank at resupply. The second value is the maximum number allowed in a platoon. The third value is the number the platoon starts a campaign with. A 2 value entry is only valid for AI platoon units.

DamageFile must have the name of a valid cockpit folder and texture tlb to be playable. Example #1: M4.bmp will use the M4.bmp damage pic, the M4 cockpit folder, and the M4.tlb as textures for the M4 cockpits. Example #2: M4A376.bmp/M4A2.bmp will use the M4A376.bmp damage pic, the M4A376 cockpit folder and the M4A2.tlb as textures for the M4A376 cockpits.

For a playable tank, you also need a full set of physical data ( Height through U/min (norm/max) ), with the exception of range_terrain ( which is not used ).

Data_Name is the name of the rrf file ( the 3D model ). The model must have one vertex assigned with the commander attribute. This is the location of the first person, unbuttoned camera. To change this, you must use PE's object editor.

If you use existing cockpits and the textures already asigned to these cockpits, you can make any tank playable in minutes.
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vobbnobb: So I can edit the file to play a stock US wolverine, stuart or priest and others? also would like stock german vehicles playable. How long would it take and what programs?
Post edited June 28, 2014 by Brit44Aldo
Well I appreciate the detailed post but I don;t have the willingness to do this maybe in the future someone will. This is a ton of work.