Posted December 16, 2017
The exact moment I pass through the last ring, the game crashes with this error dump
(Playing with linux version)
Calling a function in Tropos\Cannon\Success failed with the following message:Could not resolve field token 0x04004126
at Owlboy.GameEvents.EventClasses.CallFunctionEvent.createEvent () [0x00184] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.ControlEnemyMovement.createEvent () [0x0003e] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.ControlPlayerMovement.createEvent () [0x001f6] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.CheckFlagRegion.createEvent () [0x00167] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.LevelCreator.StartEvent (Owlboy.Level level, System.String eventName, Owlboy.Sprite caller) [0x00024] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.ScreenManagement.Animators.SpriteAnimator.StartEvent (System.String eventName, Owlboy.Sprite caller) [0x00006] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.PlayerMovements.HeroCannonDive.Move (Owlboy.GameMovements.Input input) [0x00070] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.PlayerMovements.HeroCannonDive.Update (Owlboy.Sprite parent) [0x00081] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.Sprite.Update (System.Double elapsedSeconds) [0x00013] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.SpriteList.Update (System.Double sec) [0x00047] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.SpriteHandler.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00106] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.Screens.MainGameFrame.Update (Microsoft.Xna.Framework.GameTime gameTime, System.Boolean otherScreenHasFocus, System.Boolean coveredByOtherScreen) [0x00113] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
(Playing with linux version)
Calling a function in Tropos\Cannon\Success failed with the following message:Could not resolve field token 0x04004126
at Owlboy.GameEvents.EventClasses.CallFunctionEvent.createEvent () [0x00184] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.ControlEnemyMovement.createEvent () [0x0003e] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.ControlPlayerMovement.createEvent () [0x001f6] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventClasses.CheckFlagRegion.createEvent () [0x00167] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.GameEventHandler.addEvent (Owlboy.GameEvents.GameEvent ge, System.String eventName, System.Object source) [0x00078] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameEvents.EventQueue.AddNextEvent (System.Object source, Owlboy.GameEvents.EventFinishedArgs e) [0x000bf] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.LevelCreator.StartEvent (Owlboy.Level level, System.String eventName, Owlboy.Sprite caller) [0x00024] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.ScreenManagement.Animators.SpriteAnimator.StartEvent (System.String eventName, Owlboy.Sprite caller) [0x00006] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.PlayerMovements.HeroCannonDive.Move (Owlboy.GameMovements.Input input) [0x00070] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.GameMovements.PlayerMovements.HeroCannonDive.Update (Owlboy.Sprite parent) [0x00081] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.Sprite.Update (System.Double elapsedSeconds) [0x00013] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.SpriteList.Update (System.Double sec) [0x00047] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.SpriteHandler.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00106] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
at Owlboy.Screens.MainGameFrame.Update (Microsoft.Xna.Framework.GameTime gameTime, System.Boolean otherScreenHasFocus, System.Boolean coveredByOtherScreen) [0x00113] in <be1d2f4dfd4b4da2a50cf916cfa1479c>:0
Post edited December 17, 2017 by g.reventlov
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