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Every time I go to play Overload, it crashes back to Windows. Anybody else experiencing this issue? While I just installed a new driver last night, this was happening even before I installed that.

AMD Ryzen 5 1600X
16 GB 2900 MHz DDR4 RAM
AMD Radeon R9 Nano
240 GB SSD
Windows 10 Version 1803 (OS Build 17134.48)
Also have a crashing problem.

Win 10 x64
AMD FX-9590
RX480 ( 8 Gg )
DDR3-2133 ( 32Gg )

It crashes on 'Game Events Triggering' and 'For No Particular Reason'.

Very Annoying.
Which version on the game are you trying to play? If it's v.1.0.1818 I would suggest updating the game via GOG Galaxy to v.1.0.1829 or wait until tomorrow when the classic installers are probably updated. Maybe the first patch will help fixing the problems you have.
Post edited June 10, 2018 by Berzerk2002
I'm on 1.0.1829.
Find where your player profile is for the game, and delete or just move it out of the folder. This was a suggestion I saw a developer give to a similar problem someone posted on Steam. If you can start the game, then send your profile/save games to Revival so they can figure out why it is happening.

If removing your profile and saved games works, then it is because of corruption.
Post edited June 11, 2018 by eisberg77
Updated to version : 1.0.1829

Made through the first level .... then crashed again.

( sigh ... )

Will try deleting the profile.

Update :
Deleted the profile, no change.

This is what is causing the crashes : ( Output log )

[ACTk] Time Cheating Detector: Could not resolve IP from the host pool.ntp.org =/

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ACTk] Time Cheating Detector: Could not resolve host pool.ntp.org =/
System.Net.Sockets.SocketException: No such host is known.

at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at CodeStage.AntiCheat.Detectors.TimeCheatingDetector+<GetOnlineTimeInternal>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
Post edited June 18, 2018 by iivZubhKAqozGeXv
avatar
iivZubhKAqozGeXv: Updated to version : 1.0.1829

Made through the first level .... then crashed again.

( sigh ... )

Will try deleting the profile.

Update :
Deleted the profile, no change.

This is what is causing the crashes : ( Output log )

[ACTk] Time Cheating Detector: Could not resolve IP from the host pool.ntp.org =/

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ACTk] Time Cheating Detector: Could not resolve host pool.ntp.org =/
System.Net.Sockets.SocketException: No such host is known.

at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at CodeStage.AntiCheat.Detectors.TimeCheatingDetector+<GetOnlineTimeInternal>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
Fuckin' multi-players strikes again! Fuck MMOs!
avatar
Veiran: Every time I go to play Overload, it crashes back to Windows. Anybody else experiencing this issue? While I just installed a new driver last night, this was happening even before I installed that.

AMD Ryzen 5 1600X
16 GB 2900 MHz DDR4 RAM
AMD Radeon R9 Nano
240 GB SSD
Windows 10 Version 1803 (OS Build 17134.48)
Skim through the folder and find OverloadDX9 Windows Batch File, double-click it, a terminal should pop up, and let it run its course. Solved.

Windows 10 64bit
i5 3.2GHz dual core
16GB RAM
Nvidia GTX 1060 6GB