r1sc: All transform and clipping is handled by the game itself. The game basically just feeds screen-space polygons to the driver, which is responsible for just drawing them to the screen. So yeah to change the fov, you’ll need to look into olwin.exe
I think I've looked for it there too and given up :(
At least next time I try I won't bother looking in the driver.
Tried the OpenGL driver because I was bored and this part of your documentation confused me:
"Create a settings-file called
legogl.conf and place it in the same directory as the DLL"
Should be lecogl.conf, I was wondering why I was only getting a tiny window.
This is a bit of misinformation (for now at least):
"Run olcfg.exe. Select the OpenGL driver in the list and a corresponding resolution to the right. The resolution should be choosen based on the aspect ratio of your intended output. The driver automatically upscales to your window resolution set in the settings file (or desktop resolution if fullscreen). Rendering of primitives is done in the resolution set in the config file, so this really only affects aspect ratio and text-resolution in game. "
At the moment it also affects 3D rendering accuracy, like other methods of forcing rendering resolution on Outlaws:
https://www.youtube.com/watch?v=h4NbVc80D-A I changed the OpenGL driver to run at 1920x1080 and it looked a lot better than at 640x360 (being vert- widescreen is a bit pointless IMO).