DeadYorick: I noticed in a few videos for Outlaws people are using a different HUD
https://www.youtube.com/watch?v=UB500uG1Oy0 Does anyone know what's up with it?
Skwareblox: That's actually standard, originally you could minimize or maximize the screen by hitting - or + keys and if you got under a certain size that hud would show up. In gog version this doesn't seem to work, i'm not sure why to be honest it could be that you're using a aspect ratio it wasn't made for therefore unable to support displaying it. I think a lot of games did this originally as a way for people to optimize their games themselves if all else failed so they could play faster if their computer was a bit slow, less to render the faster it would play.
This seems to be an issue with the gog version maybe, i don't know if they need to support it since it's not entirely necessary these days but you can minimize down to just before that hud bar showed up (which is what it is by default), where just the cards are visible so you basically only have 2 options of cards or no cards.
Since the game uses a Glide wrapper (Nglide a program that converts glide calls into directx calls) , the game is also set to use Glide as its 3d rendering system, now sadly the hud was one step below full screen size simiar to how Duke3d and shadow warrior would change their huds to a more screen friendly version as you expanded it (doom would something similar and modern source ports of doom do this as well)
but sadly the outlaws glide renderer does not support screen resizing and thus just ran at full size so to speak so the bottom hud bar is hidden, the only way to get it back to switch the render back to Direct3D mode but since gog launcher (the automated script gog uses for some of its games) will just force the glide mode back on, so just run olcfg.exe as admin in the install dir and you can set the render to Direct3d however its buggy on modern windows and in my tests did not run at a satisfactory framerate as older D3D protocols are removed in new directx versions and some drivers have out right dropped support for older pre directx9,10,11 d3d rendering.
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