Posted September 27, 2015
First, thanks for this new version, it's awesome to play it again in high resolution and with others small but important improvements. Excuse me my english, isn't my native language.
Since the beginning i noticed two issues in comparison to the original Outcast:
1. Cutter Slade run in Shamazar' waterlogged all the time. In the original Outpost it can't run in waterlogged places, making important and strategic to use the twon-ha to move fast.
2. SLNT-B and binocular views are broken. I mean, they work but are not as the original game. SLNT-B view seems not a real gun telescope view and the binocular, when you use x ray and fix at a object/talan it don't generate the brackets correctly on the object/talan, making it almost impossible to use in high magnifications.
Hopes that the devs fix this!
Rubini out!
Since the beginning i noticed two issues in comparison to the original Outcast:
1. Cutter Slade run in Shamazar' waterlogged all the time. In the original Outpost it can't run in waterlogged places, making important and strategic to use the twon-ha to move fast.
2. SLNT-B and binocular views are broken. I mean, they work but are not as the original game. SLNT-B view seems not a real gun telescope view and the binocular, when you use x ray and fix at a object/talan it don't generate the brackets correctly on the object/talan, making it almost impossible to use in high magnifications.
Hopes that the devs fix this!
Rubini out!
Post edited September 27, 2015 by rubini