Posted March 07, 2015
Graphics Enhancements:
new: unlock camera constraint in 1st person and 3rd person
new: unlock resolution limitations
new: support 21:9 resolution
new: extend the visibility range, reduce distant view poping artefacts
new: properly tweak the fog to comply with the mood of the original game
new: extend the skyes according the new camera range
new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI)
new: tweak the 3rd person camera settings to provide a new strategic view point
new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)
Performance boost:
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine.
new: multithreaded fog and water post-process
new: multithreaded polygon rendering
new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent
new: improved thread affinity and dispatch
Gameplay fixes
fixed: potential stuck in dialog (ie with zeo or zagrad)
fixed: transmission of the 4th mon could fail
fixed: minimap scaling was not resolution independent
fixed: can't use E character in savegame name
Graphics fixes:
fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080)
fixed: highly reduce visibility popping
fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)
Crash fixes:
fixed: potential crash while changing world
fixed: potential crash while rendering shadows in 1920x1080
fixed: potential crash when leaving the Okaar map
fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty
new: unlock camera constraint in 1st person and 3rd person
new: unlock resolution limitations
new: support 21:9 resolution
new: extend the visibility range, reduce distant view poping artefacts
new: properly tweak the fog to comply with the mood of the original game
new: extend the skyes according the new camera range
new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI)
new: tweak the 3rd person camera settings to provide a new strategic view point
new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)
Performance boost:
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine.
new: multithreaded fog and water post-process
new: multithreaded polygon rendering
new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent
new: improved thread affinity and dispatch
Gameplay fixes
fixed: potential stuck in dialog (ie with zeo or zagrad)
fixed: transmission of the 4th mon could fail
fixed: minimap scaling was not resolution independent
fixed: can't use E character in savegame name
Graphics fixes:
fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080)
fixed: highly reduce visibility popping
fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)
Crash fixes:
fixed: potential crash while changing world
fixed: potential crash while rendering shadows in 1920x1080
fixed: potential crash when leaving the Okaar map
fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty