Posted October 12, 2010
high rated
Since I don't see a thread dedicated to tweaks, I'm creating one. This game really needs it.
* bypass the loader entirely by running oc1.exe with the word "game" on its command line.
* WSAD config:
Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_W KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_A KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=||MOUSE_BUTTON_0 KEY_SPACE KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_Z
WeaponNext=|KEY_NUMPAD9 KEY_Q
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=|JOYBUT4 KEY_C
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0
[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0
[Sound_Quality_Control]
3D_sound=1
EAX_support=1
* Better graphics:
antialiasing_high.ini
[Visual_Quality_Control]
Global_Antialiasing= 3
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3
lnd_aa_level=2
lnd_bilinear_range=16.0
DOC_high.ini
[Visual_Quality_Control]
lnd_base_layers=0
[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=12000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000
marais_world_view_angle=35.000000
marais_world_view_dist=10000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000
montagne_world_view_angle=35.000000
montagne_world_view_dist=11000.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000
ville_world_view_angle=35.000000
ville_world_view_dist=10000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000
foret_world_view_angle=35.000000
foret_world_view_dist=9000.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000
neige_world_view_angle=35.000000
neige_world_view_dist=11000.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500
neige2_world_view_angle=35.000000
neige2_world_view_dist=11000.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500
[Render__mesh]
temples__mesh_back_plane=11000
marais__mesh_back_plane=9000
montagne__mesh_back_plane=10000
ville__mesh_back_plane=9000
foret__mesh_back_plane=8000
neige__mesh_back_plane=10000
neige2__mesh_back_plane=10000
[Render_big_mesh]
temples_big_mesh_back_plane=15500
marais_big_mesh_back_plane=14500
montagne_big_mesh_back_plane=14500
ville_big_mesh_back_plane=13000
foret_big_mesh_back_plane=15000
neige_big_mesh_back_plane=14500
neige2_big_mesh_back_plane=14500
[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
object_detail_high.ini
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2
[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=12
NumberOfLeavesBig=18
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000
[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=2000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000
Pentium III 550+ 64 Mb.ini
[performance]
resolution=1280x800
cinemascope=false
crowdlevel=true
ambientsounds=true
bumpmapping=true
highanimationdetail=true
antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=high
doc=high
OUTCAST.ini
(translucent water)
[WaterEffect]
Water_opacity_shift=6
Water_opacity_pitch=2000.000000
Water_opacity_offset=5000 //set to 0 for clear water
character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=2000
combat_stan_lod_near_limit=1000.0
combat_stan_lod_far_limit=2000.0
normal_stan_lod_near_limit=2000.0
normal_stan_lod_far_limit=2000.0
dialog_stan_lod_near_limit=1000.0
dialog_stan_lod_far_limit=2000.0
combat_animal_lod_near_limit=1000.0
combat_animal_lod_far_limit=2000.0
normal_animal_lod_near_limit=1000.0
normal_animal_lod_far_limit=2000.0
dialog_animal_lod_near_limit=1000.0
dialog_animal_lod_far_limit=2000.0
combat_human_lod_near_limit=1000.0
combat_human_lod_far_limit=2000.0
normal_human_lod_near_limit=1000.0
normal_human_lod_far_limit=2000.0
dialog_human_lod_near_limit=1000.0
dialog_human_lod_far_limit=1000.0
dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
Well, that's about it. Feel free to contribute.
* bypass the loader entirely by running oc1.exe with the word "game" on its command line.
* WSAD config:
Control.ini
[Trigger]
Slow=KEY_RALT
Rudder_LeftRight=~MOUSE_AXIS_0 JOY_AXIS_3
RudderRight=JOYBUT7
RudderMotion=KEY_LALT
RudderLeft=JOYBUT6
BackForward=JOY_AXIS_1
LeftRight=JOY_AXIS_0
CameraFar=||KEY_NUMPAD1 JOYBUT258 KEY_END
CameraNear=||KEY_NUMPAD7 JOYBUT256 KEY_HOME
Forward=||KEY_W KEY_NUMPAD8 KEY_UP
Backward=||KEY_S KEY_NUMPAD2 KEY_DOWN
Left=||KEY_A KEY_NUMPAD4 KEY_LEFT
Right=||KEY_D KEY_NUMPAD6 KEY_RIGHT
Fire=||MOUSE_BUTTON_0 KEY_SPACE KEY_LCONTROL
Target=||MOUSE_BUTTON_1 JOYBUT1 KEY_LSHIFT
MapZoomout=KEY_SUBTRACT
MapZoomin=KEY_ADD
MapToggleSize=KEY_MULTIPLY
Map=KEY_TAB
Inventory=|KEY_R JOYBUT6
WeaponPrevious=|KEY_NUMPAD3 KEY_Z
WeaponNext=|KEY_NUMPAD9 KEY_Q
Weapon6=KEY_6
Weapon5=KEY_5
Weapon4=KEY_4
Weapon3=KEY_3
Weapon2=KEY_2
Weapon1=KEY_1
XRay=KEY_X
PitchUp=|JOYBUT259 KEY_PAGEUP
PitchDown=|JOYBUT257 KEY_PAGEDOWN
Pitch=MOUSE_AXIS_1
Notepad=KEY_T
BackPack=KEY_B
Lexicon=KEY_L
LockTarget=KEY_E
ClearHands=|KEY_0 KEY_V
Abort=|KEY_ESCAPE JOYBUT1
Escape=KEY_ESCAPE
Crawl=|JOYBUT4 KEY_C
Jump=JOYBUT5
FirstPerson=||JOYBUT7 KEY_RCONTROL KEY_F
PitchAbsolute=JOY_AXIS_2
VolumeUp=KEY_U
VolumeDown=KEY_Y
MouseUp=KEY_I
MouseDown=KEY_K
BalanceUp=KEY_J
BalanceDown=KEY_H
CameraRight=
CameraLeft=
disablejoystick=0
[Sensitivity]
MouseSensitivity=0.500000
InvertedMouse=-1.000000
swapmousebuttons=0
[Sound_Quality_Control]
3D_sound=1
EAX_support=1
* Better graphics:
antialiasing_high.ini
[Visual_Quality_Control]
Global_Antialiasing= 3
Combat_Antialiasing = 3
Normal_Antialiasing = 3
Dialog_Antialiasing = 3
lnd_aa_level=2
lnd_bilinear_range=16.0
DOC_high.ini
[Visual_Quality_Control]
lnd_base_layers=0
[Render_Mesh]
temples_world_view_angle=35.000000
temples_world_view_dist=12000.000000
temples_world_far_view_angle=38.000000
temples_world_far_view_dist=9000
marais_world_view_angle=35.000000
marais_world_view_dist=10000.000000
marais_world_far_view_angle=38.000000
marais_world_far_view_dist=8000
montagne_world_view_angle=35.000000
montagne_world_view_dist=11000.000000
montagne_world_far_view_angle=38.000000
montagne_world_far_view_dist=8000
ville_world_view_angle=35.000000
ville_world_view_dist=10000.000000
ville_world_far_view_angle=38.000000
ville_world_far_view_dist=7000
foret_world_view_angle=35.000000
foret_world_view_dist=9000.000000
foret_world_far_view_angle=38.000000
foret_world_far_view_dist=9000
neige_world_view_angle=35.000000
neige_world_view_dist=11000.000000
neige_world_far_view_angle=38.000000
neige_world_far_view_dist=8500
neige2_world_view_angle=35.000000
neige2_world_view_dist=11000.000000
neige2_world_far_view_angle=38.000000
neige2_world_far_view_dist=8500
[Render__mesh]
temples__mesh_back_plane=11000
marais__mesh_back_plane=9000
montagne__mesh_back_plane=10000
ville__mesh_back_plane=9000
foret__mesh_back_plane=8000
neige__mesh_back_plane=10000
neige2__mesh_back_plane=10000
[Render_big_mesh]
temples_big_mesh_back_plane=15500
marais_big_mesh_back_plane=14500
montagne_big_mesh_back_plane=14500
ville_big_mesh_back_plane=13000
foret_big_mesh_back_plane=15000
neige_big_mesh_back_plane=14500
neige2_big_mesh_back_plane=14500
[Fog]
temples_fog_density=7
temples_fog_sky_scale=1
marches_fog_density=7
marches_fog_sky_scale=2
montagne_fog_density=6
montagne_fog_sky_scale=2
ville_fog_density=8
ville_fog_sky_scale=2
foret_fog_density=7
foret_fog_sky_scale=2
neige_fog_density=7
neige_fog_sky_scale=3
burned_fog_density=7
burned_fog_sky_scale=3
object_detail_high.ini
[Visual_Quality_Control]
highobjectdetail=1
global_particle_level=2
[Leaves]
MinimumLeaveSize=2
MaximumLeaveSize=2.5
NumberOfLeavesSmall=12
NumberOfLeavesBig=18
MipmapLevel2=1300.000000
MipmapLevel1=2700.000000
[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=2000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000
Pentium III 550+ 64 Mb.ini
[performance]
resolution=1280x800
cinemascope=false
crowdlevel=true
ambientsounds=true
bumpmapping=true
highanimationdetail=true
antialiasing=high
chardetail=high
objectdetail=high
prq=high
dof=high
doc=high
OUTCAST.ini
(translucent water)
[WaterEffect]
Water_opacity_shift=6
Water_opacity_pitch=2000.000000
Water_opacity_offset=5000 //set to 0 for clear water
character_detail_high.ini
[Visual_Quality_Control]
amh_shadow_limit_contraction_factor=1.5
amh_bump_disable_distance=2000
combat_stan_lod_near_limit=1000.0
combat_stan_lod_far_limit=2000.0
normal_stan_lod_near_limit=2000.0
normal_stan_lod_far_limit=2000.0
dialog_stan_lod_near_limit=1000.0
dialog_stan_lod_far_limit=2000.0
combat_animal_lod_near_limit=1000.0
combat_animal_lod_far_limit=2000.0
normal_animal_lod_near_limit=1000.0
normal_animal_lod_far_limit=2000.0
dialog_animal_lod_near_limit=1000.0
dialog_animal_lod_far_limit=2000.0
combat_human_lod_near_limit=1000.0
combat_human_lod_far_limit=2000.0
normal_human_lod_near_limit=1000.0
normal_human_lod_far_limit=2000.0
dialog_human_lod_near_limit=1000.0
dialog_human_lod_far_limit=1000.0
dead_human_lod_near_limit=0.0
dead_human_far_limit=400.0
Well, that's about it. Feel free to contribute.
Post edited October 12, 2010 by Entropy