It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
This game makes me mad sometimes. I forgot, how buggy the big titles in the 90s were.

* Logar will sell his magwa only once. If you don't immediately give it to the shamaz, it might disappear and you won't be able to fulfill the main quest anymore.

* The list of hot-keys in the F1-screen is static.

* The AI doesn't bother avoiding friendly fire with its blue mortars.

* The rocks blocking the well in Okriana are immune to direct dynamite explosions. It needs to be another weapon.

* If you kill a convoy in the vicinity of Okasankaar, its Twon-Ha or the luggage might block the path. That causes a dead end for your own Twon-Ha.

* Follow Zine immediately, or your large piece of helidium might be lost.

* Azirad doesn't react to the white helidium sometimes.

* Azirad often drops the cut helidium on the ground, which is then denoted as a key.

* Sometimes Cutter can pass through Azirad and the helidium without any effect.

* Auto-aim is sometimes vertically amiss.

* There are invisible barriers in some buildings in Okriana, which can't be passed, not even while crawling.

* In the south-west of Okriana you can get stuck in boxes standing besides a house. Do not try to climb them.

* Hotis and guis sometimes stop working. Twon-Has simply don't follow anymore.

* A Twon-Ha doesn't need to bend down to eat a hoti. The hoti just disappears, when it is nearby.

* The game sometimes crashes, when you receive your first reward from Zalinass.

* The game most often crashes, when using alt-tab (pressing Esc or F1 beforehand doesn't help).


* When soldiers enter a daoka, they are lost. If you follow them, they have disappeared.

* Some items are difficult to grab under-water.

* In Ranzaar the map shows every talan as an enemy (red).

* Map settings are not saved.

* The map does not appear, when it was activated during the saving-process of a game.

* If you save, blow up the monster in one of the ponds in the south-east of Shamazaar and load the savegame, the monster appears to be dead. If you restart the game, and load the savegame, it's alive again.

* Characters can fall off the find person list, if it grew very large. Asking for other characters won't immediately revert it.

* It's not possible to interrupt the 2nd movie of the meet-up with Marion.

* When asking for the title of the music being played by the various pipers in Okriana, the replies are always random and are not connected to the melodies.

* Outcast has problems sensing how often a button is being pressed. In the inventory, the selection often advances two steps for pressing a button once.

* Leaving water through the stairs does not always work immediately.

* It is not advised to enter the place of the Achondar a second time. It is possible, that the gate will be permanently locked and F-links are not usable in that area.

* The status of the gate at the entrance to the home of the Achondar can change after loading another save-game.

* Mushrooms are immune to LN-Duo splash damage.

* Gamors can run through a daoka without disappearing.

* It's possible to complete more than 100% of the main quests.

* Deprecated entries in the notebook are sometimes still bold.

* The music in the dance after the ending sequence starts very late.

Well, I haven't finished the content again yet.

Game-breaking bugs are bold. Avoid them and use your savegame-slots extensively.
Post edited August 20, 2012 by Perscienter
I completed this game back in the 90s and I'm planning to replay it in the near future, but I remember that I encountered some of the bugs on your list.

However none of them ruined my game completely, because those were easy to avoid by reloading an earlier save. I also remember that it's possible to save in a situation where you die every time after reloading, so you really should be careful where you save and you should frequent keep back up saves so if you screw up you don't have to replay long parts of the game.