Posted July 19, 2012
This game makes me mad sometimes. I forgot, how buggy the big titles in the 90s were.
* Logar will sell his magwa only once. If you don't immediately give it to the shamaz, it might disappear and you won't be able to fulfill the main quest anymore.
* The list of hot-keys in the F1-screen is static.
* The AI doesn't bother avoiding friendly fire with its blue mortars.
* The rocks blocking the well in Okriana are immune to direct dynamite explosions. It needs to be another weapon.
* If you kill a convoy in the vicinity of Okasankaar, its Twon-Ha or the luggage might block the path. That causes a dead end for your own Twon-Ha.
* Follow Zine immediately, or your large piece of helidium might be lost.
* Azirad doesn't react to the white helidium sometimes.
* Azirad often drops the cut helidium on the ground, which is then denoted as a key.
* Sometimes Cutter can pass through Azirad and the helidium without any effect.
* Auto-aim is sometimes vertically amiss.
* There are invisible barriers in some buildings in Okriana, which can't be passed, not even while crawling.
* In the south-west of Okriana you can get stuck in boxes standing besides a house. Do not try to climb them.
* Hotis and guis sometimes stop working. Twon-Has simply don't follow anymore.
* A Twon-Ha doesn't need to bend down to eat a hoti. The hoti just disappears, when it is nearby.
* The game sometimes crashes, when you receive your first reward from Zalinass.
* The game most often crashes, when using alt-tab (pressing Esc or F1 beforehand doesn't help).
* When soldiers enter a daoka, they are lost. If you follow them, they have disappeared.
* Some items are difficult to grab under-water.
* In Ranzaar the map shows every talan as an enemy (red).
* Map settings are not saved.
* The map does not appear, when it was activated during the saving-process of a game.
* If you save, blow up the monster in one of the ponds in the south-east of Shamazaar and load the savegame, the monster appears to be dead. If you restart the game, and load the savegame, it's alive again.
* Characters can fall off the find person list, if it grew very large. Asking for other characters won't immediately revert it.
* It's not possible to interrupt the 2nd movie of the meet-up with Marion.
* When asking for the title of the music being played by the various pipers in Okriana, the replies are always random and are not connected to the melodies.
* Outcast has problems sensing how often a button is being pressed. In the inventory, the selection often advances two steps for pressing a button once.
* Leaving water through the stairs does not always work immediately.
* It is not advised to enter the place of the Achondar a second time. It is possible, that the gate will be permanently locked and F-links are not usable in that area.
* The status of the gate at the entrance to the home of the Achondar can change after loading another save-game.
* Mushrooms are immune to LN-Duo splash damage.
* Gamors can run through a daoka without disappearing.
* It's possible to complete more than 100% of the main quests.
* Deprecated entries in the notebook are sometimes still bold.
* The music in the dance after the ending sequence starts very late.
Well, I haven't finished the content again yet.
Game-breaking bugs are bold. Avoid them and use your savegame-slots extensively.
* Logar will sell his magwa only once. If you don't immediately give it to the shamaz, it might disappear and you won't be able to fulfill the main quest anymore.
* The list of hot-keys in the F1-screen is static.
* The AI doesn't bother avoiding friendly fire with its blue mortars.
* The rocks blocking the well in Okriana are immune to direct dynamite explosions. It needs to be another weapon.
* If you kill a convoy in the vicinity of Okasankaar, its Twon-Ha or the luggage might block the path. That causes a dead end for your own Twon-Ha.
* Follow Zine immediately, or your large piece of helidium might be lost.
* Azirad doesn't react to the white helidium sometimes.
* Azirad often drops the cut helidium on the ground, which is then denoted as a key.
* Sometimes Cutter can pass through Azirad and the helidium without any effect.
* Auto-aim is sometimes vertically amiss.
* There are invisible barriers in some buildings in Okriana, which can't be passed, not even while crawling.
* In the south-west of Okriana you can get stuck in boxes standing besides a house. Do not try to climb them.
* Hotis and guis sometimes stop working. Twon-Has simply don't follow anymore.
* A Twon-Ha doesn't need to bend down to eat a hoti. The hoti just disappears, when it is nearby.
* The game sometimes crashes, when you receive your first reward from Zalinass.
* The game most often crashes, when using alt-tab (pressing Esc or F1 beforehand doesn't help).
* When soldiers enter a daoka, they are lost. If you follow them, they have disappeared.
* Some items are difficult to grab under-water.
* In Ranzaar the map shows every talan as an enemy (red).
* Map settings are not saved.
* The map does not appear, when it was activated during the saving-process of a game.
* If you save, blow up the monster in one of the ponds in the south-east of Shamazaar and load the savegame, the monster appears to be dead. If you restart the game, and load the savegame, it's alive again.
* Characters can fall off the find person list, if it grew very large. Asking for other characters won't immediately revert it.
* It's not possible to interrupt the 2nd movie of the meet-up with Marion.
* When asking for the title of the music being played by the various pipers in Okriana, the replies are always random and are not connected to the melodies.
* Outcast has problems sensing how often a button is being pressed. In the inventory, the selection often advances two steps for pressing a button once.
* Leaving water through the stairs does not always work immediately.
* It is not advised to enter the place of the Achondar a second time. It is possible, that the gate will be permanently locked and F-links are not usable in that area.
* The status of the gate at the entrance to the home of the Achondar can change after loading another save-game.
* Mushrooms are immune to LN-Duo splash damage.
* Gamors can run through a daoka without disappearing.
* It's possible to complete more than 100% of the main quests.
* Deprecated entries in the notebook are sometimes still bold.
* The music in the dance after the ending sequence starts very late.
Well, I haven't finished the content again yet.
Game-breaking bugs are bold. Avoid them and use your savegame-slots extensively.
Post edited August 20, 2012 by Perscienter