It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 1.44 (added 17 October 2019):

- fixed a broken room in the Toxic Swamps (late game)


Standalone installer updated (1.43b ⇒ 1.44): 18 October 2019.
Post edited October 19, 2019 by HypersomniacLive
high rated
Changelogs of previous updates posted by the publisher as individual threads.

~~~ ~~~ ~~~

Changelog for Patch 1.50 (added 26 November 2019):

- Modified the game's color grading shader to allow a richer palette.
- Reworked the Buluc boss sprite.
- New option to choose a CRT shader with scaling interpolation


Standalone installer updated: 1.49 ⇒ 1.50.
high rated
Changelog for Patch 1.51 (17 December 2019):

DESIGN FIXES
- Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was removed in total
- The wall jump air control got a larger input buffer, as some players tended to accidentally shorten their wall jumps by pushing against the wall for too long
- Tutorial billboards were adjusted and reworked for more clarity
- The player will be granted + 1 health on every respawn to combat situations where players got stuck in difficult situations on low health ending in a frustrating “death loop”
- The main menu now starts with the cursor set to “Options”, as some players reported being at risk to accidentally override their saved games with the cursor starting on “New Game”
- Flashing-Fx of big boss sprites were adjusted to be compliant with photosensitive epilepsy guidelines
- I noticed that quite a lot of players would unintentionally do heavy sequence breaks and have a rather sub-par or even broken experience. Build 1.51 will change some key rooms, there's still plenty of room for sequence breaking and branching paths though.
- Entering the Moxan Boss room from the “backdoor” will no longer be possible. Also, it will now be very difficult to reach the Moxan without having reached the intended hacking level 2
- Proceeding in the Cenote and getting the Bubble Beam will require the Steam Boots, so the Nautilus boss and Double Jump ability can hardly be missed
- Advancing to Topa and getting the Jetpack/Triple jump will require the Bubble Beam, making sure most players won’t have to fight Topa without the Steam Boots equipped
- Venturing deeper inside the lower Corridium mines will require the Bubble Beam, Galvanizer and Homunculus. The lower mines especially had a high risk of soft-locking players that went off-track
- I'm sure you'll work around the new obstacles again, but it will be a lot more difficult now!

BUGFIXES
- Assigning the camera to Buddy failed if player 2 chooses the mouse-setup to control Buddy.
- Removed old legacy code that may have corrupted split-second inputs for high-level keyboard players
- Fixed more typos


Standalone installer not updated.
high rated
Changelog of Patch 1.52 (15 January 2020) posted by the publisher here.

~~~~ ~~~~ ~~~~

Changelog for Patch 1.53 (29 January 2020):

New Features and Design Improvements
- “Continue Session“ feature: You can now restore your last run without having saved. This feature will respawn you at the last gate you entered and allows quitting the game anytime. Please note that you‘ ll still need to activate save points to permanently store your game on its selected save slot, this is especially important in case you have saved games on multiple slots in parallel. To start using this new feature, load any saved game or start a new one. Then it will be available after quitting your run.
- I’ve added a new Easter Egg to the game. Let’s see who figures it out first – let me know in the comments! A lot of players would be thankful for sure XD.

Design Fixes
- New shortcuts were added to the map layouts. There’s now a vertical shaft looping back to the Great Portal after the Tam Tam Miniboss. Also, a new teleporter was placed in the upper Toxic Swamps, looping you back to close to the swamp’s Wozan village.
- New Sound FX were added for enemies spitting acid or fire.
- The game’s fonts were modified for a clearer input display. Linux users, please manually download and install the new fonts on your system: DOWNLOAD HERE:
https://www.dropbox.com/sh/16jzm4od72qhid5/AADqyY5m9dOITCHXT7mrSbOma?dl=0

Bugfixes
- Gates and ceilings more robust against accidental OOB glitching.
- Fixed weird air-hovering that could occur with some crawler AIs
- The Blackthorn Miniboss had lost his health bar in build 1.52.
- Fixed a game breaking bug where players dying with the Missile Launcher equipped, directly after acquiring it, would respawn with a dysfunctional launcher unable to switch back to the plasma gun.
- Pausing the game in the exact same frame a dialogue trigger would induce a black screen.
- The in-game options menu would scale too small in some room layouts.

Standalone installer updated:
- 1.52 ⇒ 1.53: 31 January 2020.
- 1.53 ⇒ 1.53a: 06 February 2020.
- 1.53a ⇒ 1.53b: 10 February 2020.

~~~~ ~~~~ ~~~~

Changelog for Patch 1.54 (05 March 2020) posted by the publisher here.

Standalone installer updated: 1.53b ⇒ 1.54.
Post edited March 06, 2020 by HypersomniacLive
high rated
Changelog for Patch 1.55b (01 April 2020/added 09 April 2020):

Hey Guys!

Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for OUTBUDDIES' console ports. Those still need some tweaking and QA but they're not far away anymore!

I would call this build the definitive edition of OUTBUDDIES, as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support.

Here's the change-log:

Features
- New final scene added to the staff roll
- HUD elements polish, especially the equipment screens and boss rush menu
- Rework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX:
- Wozan now speak a little gibberish
-- New prompts giving clues on how to handle the game‘s more obscure bosses
- Full visual rework of the last two bosses Nocturne and Xion:
- New idle stance for the player sprite as well as some minor other tweaks

Design Fixes
- Optional mechanism in the Buluc boss room to tune down his difficulty
- Bosses will expose CoOp specific weak spots only on actual CoOp, as doing this on single-player confused some players.
- Shooting and Charge-Shooting directly after a double jump or wall jump is easier now
- Buddy can now accelerate by holding the run button LT, due to a legacy issue this was only possible with LB in previous builds
- Rebalanced the volume of some clipping sound FX
- Rework of the game‘s map, now showing all connections between rooms

Bugs
- The menu cursor could move out of place in rare circumstances
- Fixed a possible soft lock in the transition between lower mines and the Cenote area
- Holding the run button on gamepads blocked activating some facilities and speaking to Wozan

For the game‘s console release, we‘ll probably also do a rebranding on Steam, but that‘s not finally decided yet. Trading cards will be a thing for sure!


I wish you all the best and I hope you all take care during the pandemic!

Best,
Julian

(I bet GOG users are looking forward to those Steam trading cards)


Standalone installer updated (1.54 ⇒ 1.55b): 09 April 2020.
high rated
Changelog for Patch 1.57 (16 April 2020):

Design Fixes
- Performance optimizations, done in the process of porting the game to consoles
- Some more asset and sprite improvements
- Rebalancing of missile drops: Picking up one missile item will now restore 3 missiles
- Rebalancing of rescued Wozan spawning during boss fights with health drops
- A bigger chunk of the Corridium Mines is now open to be explored in the early game

Bug Fixes
- Game menus are restored after minimizing the game.
- Fixed a rare bug that could corrupt the map save-file.
- Minimizing the game during the final dialogue could freeze the game


Standalone installer updated (1.55b ⇒ 1.57): 17 April 2020.
high rated
Changelog for Patch 1.58 (27 April 2020):

New Features
- Steam rolling in Homunculus form will now maintain the stance. If you also have the Spin Blade equipped (extra i-frames), you can now dash while rolling into lava or acid
- Boss names are now displayed over their health bars
- A bigger chunk of the Corridium Mines is now open to be explored in the early game

Design Fixes
- Nikolay‘s face now is darker, giving him a more badass look
- Performance optimizations, done in the process of porting the game to consoles
- Some more asset and sprite improvements
- Rebalancing of missile drops: Picking up one missile item will now restore 3 missiles
- Rebalancing of rescued Wozan spawning during boss fights with health drops
- Implemented input buffers for executing the Steam roll: It will now also trigger if you‘ve just leaped over an edge or if the input is a little early before landing. This also fixes the issue of accidentally activating the jetpack in heated combat situations that some players reported

Bug Fixes
- Game menus are restored after minimizing the game.
- Fixed a rare bug that could corrupt the map save-file.
- Minimizing the game during the final dialogue could freeze the game

Standalone installer updated: 1.57 ⇒ 1.58.

~~~~ ~~~~ ~~~~

Standalone installer updates with no changelog:
- 1.58 ⇒ 1.59: 18 May 2020;
- 1.59 ⇒ 1.60: 09 June 2020;
- 1.60 ⇒ 1.60 (1.0.3): 03 July 2020.
Post edited July 18, 2020 by HypersomniacLive
high rated
Changelog for Patch 1.6.0 (1.0.4 DX) (17 July 2020):

- Added support for Portuguese. The translation was done by Brazilian Streamer, and one of Outbuddies' greatest supporters, Max Clayton. Please support this awesome Buddy here: https://dlive.tv/MAX1DELIFE
- Map Update: Important key-rooms that need a specific item-setup to progress are now marked. Also, color-coded doors got reworked for more clarity.
- Fixed a bug in boss rush mode (Blackthorn batch did not save).
- Revisited and fixed some minor level layout issues
- Fixed a bug in the menus where the cursor could get oob.

Standalone installer updated: 1.60 (1.0.3) ⇒ 1.60 (1.0.4)
Post edited July 18, 2020 by HypersomniacLive