Posted January 03, 2019
high rated
EDIT: A naming convention will cause save files to not appear. This will be patched within the hour.
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
-Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
-Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
-Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
-Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
Bug Fixes
-Fixed bug that could cause you to have unlimited throwable items
-Can no longer attack when prone
-Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
-Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
-Fixed bug that could cause health to increase over the maximum.
-Fixed bug allowing multiple cutscene skips on final battle
-Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
-Many small graphical/audio or gameplay changes too numerous to include.
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
-Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
-Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
-Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
-Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
Bug Fixes
-Fixed bug that could cause you to have unlimited throwable items
-Can no longer attack when prone
-Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
-Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
-Fixed bug that could cause health to increase over the maximum.
-Fixed bug allowing multiple cutscene skips on final battle
-Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
-Many small graphical/audio or gameplay changes too numerous to include.
Post edited January 03, 2019 by BrandonGoins