Posted November 10, 2009
I could use some advice. In the story tree, I had
Macmillan opt to stay with the Americans.
Now I am in the scenario named "Cold War", or
something very like that.
I keep losing, with the error message that I don't have
enough Siberite to complete the mission.
1. I selected one extra scientist (figuring one would do
research while the other would be out hunting apes and
resources), three soldiers, a mechanic and an engineer.
2. I immediately build a warehouse next to the Siberite
deposit in the south, then dump all the resources from the
cargo trucks into the warehouse.
3. Next, I build a lab, and put scientist Stevens into it. I think
I always begin with a technology upgrade, to be able to access
Siberite research.
4. Very frustrating, the game always refuses to allow my
engineer to build a Siberite mine, saying that I don't have
enough resources. It would be nice if it would say WHICH
specific resources are lacking.
5. I send the cargo trucks out with escorts to hunt for crates.
This map is HUGE, and I keep hearing the arrival of crates,
but they are incredibly, incredibly very very very very very
very very very hard to find. I hear them arrive, yet they don't
show up on the minimap.
6. The agonizing frustration of hunting for crates is made
eight trillion times worse with the arrival of the Arabs.
That flamethrower is unbeatable. The Double Guns don't
seem to make even a tiny dent in the Arabs, and the Gatling
gun is a joke.
7. At this point, maybe I've got a few crates, maybe if I'm very
lucky I've found and trained two apes as engineers. Finally,
I can build a Siberite mine.
8. Now, at this point, should I be using resources to
build a power plant of any kind? The dialog that MacMillan
speaks at the very start of this scenario says that both a lab
and a big power plant are needed, which really suggests
that the power plant should be Siberite, not solar....even if I
completely skip the power plant, I keep getting the "You lose, you
don't have enough Siberite" message. Feels like getting punched
in the back of the head. I've got this on the easist possible
setting! WTF????
9. I usually kill Gorki, sometimes he escapes, it doesn't
appear to make any difference.
10. There are never enough resources for anything, such as
a barracks, factory, etc. Yet if the ONLY thing I do is leave
a scientist in the lab doing Siberite research, and EVERYONE
else is hunting, hunting, hunting for crates, I still lose.
Every time.
Macmillan opt to stay with the Americans.
Now I am in the scenario named "Cold War", or
something very like that.
I keep losing, with the error message that I don't have
enough Siberite to complete the mission.
1. I selected one extra scientist (figuring one would do
research while the other would be out hunting apes and
resources), three soldiers, a mechanic and an engineer.
2. I immediately build a warehouse next to the Siberite
deposit in the south, then dump all the resources from the
cargo trucks into the warehouse.
3. Next, I build a lab, and put scientist Stevens into it. I think
I always begin with a technology upgrade, to be able to access
Siberite research.
4. Very frustrating, the game always refuses to allow my
engineer to build a Siberite mine, saying that I don't have
enough resources. It would be nice if it would say WHICH
specific resources are lacking.
5. I send the cargo trucks out with escorts to hunt for crates.
This map is HUGE, and I keep hearing the arrival of crates,
but they are incredibly, incredibly very very very very very
very very very hard to find. I hear them arrive, yet they don't
show up on the minimap.
6. The agonizing frustration of hunting for crates is made
eight trillion times worse with the arrival of the Arabs.
That flamethrower is unbeatable. The Double Guns don't
seem to make even a tiny dent in the Arabs, and the Gatling
gun is a joke.
7. At this point, maybe I've got a few crates, maybe if I'm very
lucky I've found and trained two apes as engineers. Finally,
I can build a Siberite mine.
8. Now, at this point, should I be using resources to
build a power plant of any kind? The dialog that MacMillan
speaks at the very start of this scenario says that both a lab
and a big power plant are needed, which really suggests
that the power plant should be Siberite, not solar....even if I
completely skip the power plant, I keep getting the "You lose, you
don't have enough Siberite" message. Feels like getting punched
in the back of the head. I've got this on the easist possible
setting! WTF????
9. I usually kill Gorki, sometimes he escapes, it doesn't
appear to make any difference.
10. There are never enough resources for anything, such as
a barracks, factory, etc. Yet if the ONLY thing I do is leave
a scientist in the lab doing Siberite research, and EVERYONE
else is hunting, hunting, hunting for crates, I still lose.
Every time.
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