Posted April 25, 2010
This game, along with UFO:Aftermath (done by same guys btw) and Fallen Haven (really good turn based game, never got much love and unreachable now:( ) is a game that kept me hooked on it for many, many years. When I first got it, I was like WOW.
Let's keep it real: for today's gamer, it's not that much of original - even if it wasn't done ever since, so I don't really get it, why someone would call it unoriginal; on the day it was released in my country, it was so DAMN HOT. I replayed it FOUR TIMES in a ROW to get all the endings. I have it installed on every computer i ever play on so go figure.
Graphics: you can see on screenshots, but I'll tell ya that it looks awesome in every resolution (even played on 42'' screen and it was still looking good). Everything is very detailed, vehicle designs are cool, really resembling the character of the faction, portraits of characters are cool... everything looks very good.
Sound: good voice acting, great music - this type of music that you won't really notice it's playing, but you will feel that something's not right when it's not playing. Sometimes sound gets nasty when too much things are going on, but well, it's an old game.
Gameplay: it's... difficult to describe this game. It's an RTS? Yes. Is it an RPG? Well, yes. it's both.
RPG: Every character is unique: has own portrait and experience points. There are many story-based characters (Frank Forsyth and Denis Whateverson as comic reliefs, tho the latter seems to be lacking). Every character has 4 skills : soldier/turret-operator/soldiermk2 skill, builder skill, mechanic/driver skill, scientist/medic skill. You CAN'T build soldiers. You get them, and if you lose any, he's lost forever.
RTS: base building, many vehicles later in the game, huge group of people in the last missions.
Mission Objectives: every mission IS UNIQUE. Really. For example mission 9 or 11? you get eleven people to conquer three bases... but there are so many plot points sticking out of every moment, that every mission is so fu**in unique.
And it sucks in like a tornado on anabolics.
GET IT. NOW.
Let's keep it real: for today's gamer, it's not that much of original - even if it wasn't done ever since, so I don't really get it, why someone would call it unoriginal; on the day it was released in my country, it was so DAMN HOT. I replayed it FOUR TIMES in a ROW to get all the endings. I have it installed on every computer i ever play on so go figure.
Graphics: you can see on screenshots, but I'll tell ya that it looks awesome in every resolution (even played on 42'' screen and it was still looking good). Everything is very detailed, vehicle designs are cool, really resembling the character of the faction, portraits of characters are cool... everything looks very good.
Sound: good voice acting, great music - this type of music that you won't really notice it's playing, but you will feel that something's not right when it's not playing. Sometimes sound gets nasty when too much things are going on, but well, it's an old game.
Gameplay: it's... difficult to describe this game. It's an RTS? Yes. Is it an RPG? Well, yes. it's both.
RPG: Every character is unique: has own portrait and experience points. There are many story-based characters (Frank Forsyth and Denis Whateverson as comic reliefs, tho the latter seems to be lacking). Every character has 4 skills : soldier/turret-operator/soldiermk2 skill, builder skill, mechanic/driver skill, scientist/medic skill. You CAN'T build soldiers. You get them, and if you lose any, he's lost forever.
RTS: base building, many vehicles later in the game, huge group of people in the last missions.
Mission Objectives: every mission IS UNIQUE. Really. For example mission 9 or 11? you get eleven people to conquer three bases... but there are so many plot points sticking out of every moment, that every mission is so fu**in unique.
And it sucks in like a tornado on anabolics.
GET IT. NOW.