It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Update 1.0.1.4 (added 20 December 2018):

New Features
* Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
* Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
* Added a bowyer to cities in custom games started in the Imperial Era.
* Added delete faction ability to scenario editor.

Optimizations
* Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
* Different player stacks may swap positions to reduce movement congestion.
* Improved management of city objects. Reduces memory usage and improves load times on large games.
* Fixed performance problems caused by long list of cities in settlement tab.
* Fixed problems with large heavily interconnected trade networks performing slowly or crashing.

Bug Fixes
* Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
* Fixed bug converting settlements to hordes that stopped expenses being deducted.
* Fixed bug with cavalry not fighting in difficult terrain.
* AI recognizes that dismounted horse archers can take a city.
* Fixed availability of driven civilian unit.
* Fixed Jin Symbol.
* Fixed some names for historical characters in Chinese.
* Fixed other religions being allowed to Islamic factions.
* Tweaks to Attabeg and Meng'an Cavalry units.
* Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.
high rated
Update 1.0.1.12 (24 December 2018)

- Just a quick fix to a bug introduced in the last update that prevented people without the Three Kingdoms DLC from playing the Warring States or Time of the Mongols scenarios.



Update 1.0.1.11 (11 December 2019)


Small Christmas update with bug fixes and a few small additions

New Features
- Enabled Royal Court for Time of Mongols and Warring States campaigns for players with Three Kingdoms DLC
- Added Alt T key to turn off trade route display
- Added Alt D key to turn of border display (for better screenshots)
- Added NoCivilians Attribute to scenario rules to allow scenarios to be created which don't allow settlers.

Bug Fixes

- Fixed Lu Bu Achievement and reduced number of kills required to 1000
- Fixed overlord asking vassal to attack factions they're not allowed to attack
- Fixed freeze that occurs sometimes when two factions assault the same settlement
- Fixed royal mother conferring authority after she's dead
- Fixed prisoners sponsoring ladies for marriage
- Fixed some issues with marriage / concubine candidates being created who are too old or too closely related to groom
- Fixed marriage candidates being given mothers who are too young
- Fixed screen not being updated for newly added characters if no concubine/wife is selected
high rated
Update 1.0.1.14 (18 May 2020)

New Features
- Added some error reporting for user scenarios. These are reported both in the command console, and output to a file.
- Added indicator for possible marriage alliance or prisoner trade on diplomacy screen.

Bug Fixes
- Fixed black screen that can occur during diplomacy when viewing a response to an offer that contains a troop transfer.
- Fixed Khitans having no units available in custom game
- Fixed Map editor menu has no quit if launched after using from scenario editor
- Fixed Weights and Measures edict not working
- Fixed son of previous faction leader being appointed heir
- Fixed bug where wrong character would sometimes change faction in marriage alliance
- Fixed display of imperial councilor bonus
- Fixed icons used for children in royal court
- Fixed AI paying large amounts of indefinite tribute
- Fixed bug that sometimes made population die during a bumper harvest. Death by over eating is not a feature.
- Fixed display of granary tooltip.



Update 1.0.1.13 (20 February 2020)


UI
- Made various changes to system for arranging units within a stack to make it work more reliably and intuitively. Fixed several bugs in the system too.
- Double clicking settlement list tabs cycles through various sorting modes. Foundation turn, alphabetical and population size.
- Fixed leader display showing battles won as battles fought
- Fixed leaders losing count of battles when taken prisoner
- Fixed bug that could make stacks unselectable after splitting

Diplomacy
- Reduce enemy information offer spam at start of scenarios
- Stooped enemy accepting cheap peace immediately after attacking
- Fixed bug that sometimes lead AI to accept an offer when it meant to counter offer.
- Fixed some other small bugs in diplomacy system that sometimes prevented AI from assembling a counter offer.

Multiplayer
- Random faction selection now works with scenarios in multiplayer

Three Kingdoms
- Tweaked Three Kingdoms script to nerf Nanman and boost Yuan Shao and Yuan Shu

Misc
- Fixed freeze bug when creating a vassal without a peace treaty
high rated
Update October 7 2020

● Increased chance of very old characters dying. Chance of dying increases in each decade beyond 70. Absolute max is 110.
● Fixed freeze opening diplomacy scene when your leader has an unmarried sister.
● Fixed royal court scene freeze when son in law has childen with other women
● Fixed being able to get concubine for son in law character who is leader of another faction.
● Set HD res if booting in 4K or higher res.
● Fixed portrait problems if running in higher than HD res
● Disabled screen resolutions beyond 2560 pixels wide.


Standalone installer updated: 1.0.1.14 ⇒ 1.0.1.15:
high rated
Standalone installer updated: [Windows] 1.0.1.15 ⇒ 1.0.1.16.
Update 22 December 2022

This update has some more bug fixes, more modding and some AI improvements

Modding
• Opened soldier.xml for modding
• Added example soldier mod and units to use it

AI
• Better consolidation of reinforcements in rear areas
• Tweaks to recruitment algorithm to improve unit diversity
• More flexible use of existing units
• Less leader only stacks running around
• Fixed bug where AI would sometimes surround a city but not attack
• Less eager to start wars when short of money

Misc
• Fixed bug with some events in 3K scenario
• Fixed unit replenishment icon not working
• Stacks can move through vassals stacks even in vassal's territory



Update 29 November 2021

Small bug fix update
• Fixed mod menu not showing up if no local mods
• Fixed question mark showing on icons at bottom of tech screen.



Update 18 November 2021

Finally added some modding support to the game. This has been quite a bit of work and involved re-organizing a lot of the game data files.

Mod Support
• Most game xml files exposed for editing.
• Workshop support added for mods.
• Mod selection menu added at game start.
• Mods can include unit, building and tech icons, faction symbols and portraits.
• In addition to the modding the main game files, additional xml files can be loaded to facilitate making smaller mods that can be combined together.
• Game text files can be modded to create language translation mods. Mods can also include localized text if they wish.

Scenarios
• Scenario scripts are uploaded to the workshop now.
• Characters can be given their own description text in scenarios.
• Extension for script files changed from ".xml" to ".script".

Bug Fixes
• Fixed some inconsistencies about which character counts as the settlement governor.
• Settlement display shows the governor, not the garrison commander.