Posted December 28, 2018
high rated
Changelog for Update 1.0.1.4 (added 20 December 2018):
New Features
* Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
* Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
* Added a bowyer to cities in custom games started in the Imperial Era.
* Added delete faction ability to scenario editor.
Optimizations
* Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
* Different player stacks may swap positions to reduce movement congestion.
* Improved management of city objects. Reduces memory usage and improves load times on large games.
* Fixed performance problems caused by long list of cities in settlement tab.
* Fixed problems with large heavily interconnected trade networks performing slowly or crashing.
Bug Fixes
* Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
* Fixed bug converting settlements to hordes that stopped expenses being deducted.
* Fixed bug with cavalry not fighting in difficult terrain.
* AI recognizes that dismounted horse archers can take a city.
* Fixed availability of driven civilian unit.
* Fixed Jin Symbol.
* Fixed some names for historical characters in Chinese.
* Fixed other religions being allowed to Islamic factions.
* Tweaks to Attabeg and Meng'an Cavalry units.
* Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.
New Features
* Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
* Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
* Added a bowyer to cities in custom games started in the Imperial Era.
* Added delete faction ability to scenario editor.
Optimizations
* Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
* Different player stacks may swap positions to reduce movement congestion.
* Improved management of city objects. Reduces memory usage and improves load times on large games.
* Fixed performance problems caused by long list of cities in settlement tab.
* Fixed problems with large heavily interconnected trade networks performing slowly or crashing.
Bug Fixes
* Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
* Fixed bug converting settlements to hordes that stopped expenses being deducted.
* Fixed bug with cavalry not fighting in difficult terrain.
* AI recognizes that dismounted horse archers can take a city.
* Fixed availability of driven civilian unit.
* Fixed Jin Symbol.
* Fixed some names for historical characters in Chinese.
* Fixed other religions being allowed to Islamic factions.
* Tweaks to Attabeg and Meng'an Cavalry units.
* Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.