Posted February 02, 2022
OpenTTD 1.11.0 released
Type: Major Update
Posted: Thu, April 1, 2021 @ 3:15 PM CEST
Another year, another release.
Who would have guessed ;)
With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:
o Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).
o Improved World Generation GUI - 100% rainforest maps are now available if you so request.
o Towns can now grow with tunnels too - finally they can escape the hills!
o Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.
o Plant trees with a brush in Scenario Editor - it is like painting, but with trees.
o A new titlegame for this release by Chrnan6710, who won this year's competition.
And that is not all.
We also fixed over 100 bugs and added / changed / improved over 100 more things.
As always, check the changelog for a detailed overview.
So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting,
tell them it is because OpenTTD 1.11 just released ;)
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/2992053531603990309
~~~
OpenTTD 1.11.1 released
Type: Small Update / Patch Notes
Posted: Mon, April 19, 2021 @ 12:07 AM CEST
We present the first bugfix release of the 1.11 release series!
Along with our usual bug fixes, we've broken our own rules and included a couple of features in this release -
a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window
(with better defaults).
Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid
some crashes on startup due to bad video renderer.
See the changelog for more.
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/4855419242363979231
~~~
OpenTTD 1.11.2 released
Type: Small Update / Patch Notes
Posted: Mon, May 3, 2021 @ 9:13 PM CEST
Today we released our second bugfix release of the 1.11 release series!
This release mainly addresses several crashes on startup, mostly caused by our shiny new OpenGL driver.
More people should now be able to enjoy OpenTTD out-of-the-box!
And as always, we also fixed tons of other small bugs and problems that were reported and found.
See the changelog for more detail.
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/3046099263141570523
~~~
OpenTTD now available on GOG.com
Archived News - Posted by TrueBrain
2021-06-10
While we are slowly working towards 1.12, we have an in-between-versions surprise for you guys:
OpenTTD is now also available on GOG.com!
A big thanks to the amazing people at GOG.com for helping us getting there; especially their QA team which not only identified problems, but also found a fix for it .. that is just awesome!
So, go give them a big hug, and check it out: https://www.gog.com/game/openttd.
# Source: https://www.openttd.org/news/2021/06/10/openttd-on-gog
Type: Major Update
Posted: Thu, April 1, 2021 @ 3:15 PM CEST
Another year, another release.
Who would have guessed ;)
With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:
o Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).
o Improved World Generation GUI - 100% rainforest maps are now available if you so request.
o Towns can now grow with tunnels too - finally they can escape the hills!
o Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.
o Plant trees with a brush in Scenario Editor - it is like painting, but with trees.
o A new titlegame for this release by Chrnan6710, who won this year's competition.
And that is not all.
We also fixed over 100 bugs and added / changed / improved over 100 more things.
As always, check the changelog for a detailed overview.
So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting,
tell them it is because OpenTTD 1.11 just released ;)
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/2992053531603990309
~~~
OpenTTD 1.11.1 released
Type: Small Update / Patch Notes
Posted: Mon, April 19, 2021 @ 12:07 AM CEST
We present the first bugfix release of the 1.11 release series!
Along with our usual bug fixes, we've broken our own rules and included a couple of features in this release -
a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window
(with better defaults).
Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid
some crashes on startup due to bad video renderer.
See the changelog for more.
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/4855419242363979231
~~~
OpenTTD 1.11.2 released
Type: Small Update / Patch Notes
Posted: Mon, May 3, 2021 @ 9:13 PM CEST
Today we released our second bugfix release of the 1.11 release series!
This release mainly addresses several crashes on startup, mostly caused by our shiny new OpenGL driver.
More people should now be able to enjoy OpenTTD out-of-the-box!
And as always, we also fixed tons of other small bugs and problems that were reported and found.
See the changelog for more detail.
* Changelog
* Bug tracker
* Questions and player support (Discord)
# Source: https://store.steampowered.com/news/app/1536610/view/3046099263141570523
~~~
OpenTTD now available on GOG.com
Archived News - Posted by TrueBrain
2021-06-10
While we are slowly working towards 1.12, we have an in-between-versions surprise for you guys:
OpenTTD is now also available on GOG.com!
A big thanks to the amazing people at GOG.com for helping us getting there; especially their QA team which not only identified problems, but also found a fix for it .. that is just awesome!
So, go give them a big hug, and check it out: https://www.gog.com/game/openttd.
# Source: https://www.openttd.org/news/2021/06/10/openttd-on-gog
Post edited February 02, 2022 by JMB9