Posted July 01, 2023
GOG, Steam and Epic got patch #2 at the same time today, info grabbed from their steam page :)
https://store.steampowered.com/news/app/1465550?emclan=103582791468877938&emgid=3660912271246700624
https://store.steampowered.com/news/app/1465550?emclan=103582791468877938&emgid=3660912271246700624
Patch #2 (Version 0.4.1)
Hey Colonists!
The first post-release patch is here! Along with the below improvements and fixes, we also greatly improved controller usability. It will need some further improvements, but you should now be able to experience some of One Lonely Outpost using a controller. Let us know how it feels so we can continue to improve it!
Improvements
* The Options Menu in now also in the Title Screen.
* UI Resolution and Fullscreen picker Options are now available.
* Right-clicking on an item now moves it from one inventory to another.
* Added Sorting for chests and inventory.
* New running animation when a Speed Boost is active.
* Integrated "Shippy's portrait" in the Quantum Quick shop.
* Tweaked the Bug Catching minigame overall difficulty.
* QWERTY will not stay on tilled tiles anymore.
* The User can now track new quests on the interface if they have more than one quest.
* Fixed various typos.
Bug Fixes
* The terraformed texture (and wild plants) now matches the non-terraformed texture pattern in the south-east area of the Farmstead.
* Removed placeholder data from empty Omninac tabs.
* The "Get Nutrient Paste" objective of QO11 is now correctly tracked in the UI immediately after it appears.
* Fixed overnight errors causing scenes to fail to load.
* Fixed an issue on how the Pest spreads.
* Fixed a bug where all the items were refined/processed at once when placing them in the 'Omniforge/Food Processing Unit' before the construction animation was completed.
Follow us on our socials and join the amazing community in our Discord
to share your feedback and thoughts as well as any issues you come across.
Hey Colonists!
The first post-release patch is here! Along with the below improvements and fixes, we also greatly improved controller usability. It will need some further improvements, but you should now be able to experience some of One Lonely Outpost using a controller. Let us know how it feels so we can continue to improve it!
Improvements
* The Options Menu in now also in the Title Screen.
* UI Resolution and Fullscreen picker Options are now available.
* Right-clicking on an item now moves it from one inventory to another.
* Added Sorting for chests and inventory.
* New running animation when a Speed Boost is active.
* Integrated "Shippy's portrait" in the Quantum Quick shop.
* Tweaked the Bug Catching minigame overall difficulty.
* QWERTY will not stay on tilled tiles anymore.
* The User can now track new quests on the interface if they have more than one quest.
* Fixed various typos.
Bug Fixes
* The terraformed texture (and wild plants) now matches the non-terraformed texture pattern in the south-east area of the Farmstead.
* Removed placeholder data from empty Omninac tabs.
* The "Get Nutrient Paste" objective of QO11 is now correctly tracked in the UI immediately after it appears.
* Fixed overnight errors causing scenes to fail to load.
* Fixed an issue on how the Pest spreads.
* Fixed a bug where all the items were refined/processed at once when placing them in the 'Omniforge/Food Processing Unit' before the construction animation was completed.
Follow us on our socials and join the amazing community in our Discord
to share your feedback and thoughts as well as any issues you come across.