It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The Main branch has been updated and is now version 1.0.62798 Release 09/14/2022

Design
Ships can now enter their team's coastal cities
Will not prevent hostile units from entering city
City docked ships cannot attack or defend
Fortification: Fully fortified units will do melee counterattack, each fortify step costs 1 order
It is now possible to ask your tribal ally to declare war on another player
Reduced the number of orders generated by decree
Religion heads will now be replaced when their nation is eliminated
It is now possible to influence religion heads if you have contact with their nation
Adjusted victory condition for Greece Campaign 5
Reduced event level in Learn By Playing scenarios 1 and 2
Adjusted MP map dimensions so SP and MP maps have identical city site capacity, so the size is more consistent across gameplay modes
Drop down added to give players more flexibility in how map size is generated
Added achievements to Learn by playing scenario
The highest level urban improvements (Fairs, Palaces, etc) now allow skipping Apprentice and Master Specialists
The middle level urban improvements allow skipping Apprentices.
Specialist build time bonus for middle and highest level urban improvements has been removed
Player victory has been added to the turn summary and PBC email
New units are placed on XP improvements (Barracks, Ranges, Harbors) before trying to place them inside a city
The Hill MP Duel Scenario has been added

Programming
Improvements to performance
Improvements to AI

UI
Improved naming scheme for Network MP UI buttons
Updated the flow for the hosting/joining network multiplayer games
Improved Host Server interface
Game always show all nations when observing to allow for Shift+Click to switch
Some attack result modifiers are now displayed in the damage preview
Moved custom announcements to the top of the list
Game only shows disconnected status color in MP for network games
Game no longer shows client disconnection popups for server games
Reduced default HUD scaling

Localization
Chinese text has been updated
Japanese text has been updated
Updates to Russian text

Bug Fixes
Map aspect ratio fixes
Fixed Testudo orders cost
Fixed some attack preview issues on units with rout
Fixed missing reminders for pagan religion heads
Fixed issue with higher-level specialists requiring citizens
Fixed border expansion preview sometimes incorrectly showing changes within already-owned territory
Fix for Free-for-all achievement, requires more than 2 players
Fixed some cases where floating keyboard doesn't show up on Steam Deck
Fixed issue where some events in Learn to Play were not showing up
Fixed issue where custom map difficulty settings were not always updated
Fixed issue in city screen where project could be accidentally duplicated
Units no longer make a multi-tile move if the destination is adjacent to the start
Fixed observer client not updating unless observed player is connected
Fixed issue where event-based achievements weren't completing in no-characters mode
Fixed issue where notifications scrollbar was displaying inconsistently
Fixed so its possible to load other player's single player save files
Fixed issue where event preview tooltips were sticking
Enlist chance only shows when unit will be killed
Fixed issue with scouts returning from being agents
Fixed issues in Learn-to-play scenarios where goals were not triggering properly
Fixed how birthdays and other important dates are calculated
Fixed issue where selected city label was appearing over some screens
Fixed issue with unit cycling after unit has taken an action
Fixed issue where women could not be in polygamous relationships
Fixed issue with tooltip delay slider
Adjusted the age of Stratonice and Demetrius in Greece 6
Adjustments to border growth preview
Various text and event fixes