Posted March 01, 2023
Test Branch: 1.0.65823 Test 03/01/2023
Headline changes
Happiness and Maintenance display changes
Family rebalancing
Agent yields reduced
Design
Happiness and Discontent changes are now always positive, as is Maintenance.
Happiness / Discontent level bar always increases the level when filling up and reduces it when emptying
Patrons now get +4 Culture/Bullion (up from +3)
Clerics now get +1 Happiness (down from +2)
Agent yield percent now comes from unmodified city yields, excluding city percentage bonuses
Schemer agent yield bonus is now 10% (down from 20%)
Barracks/Ranges now always give XP, even if the unit is on cooldown
Added No Unit Gifting game option to MP
New religious units appear on Monasteries, Temples, or Cathedrals instead of the city tile
Programming
Memory usage reductions
Improvements to network relay server system
AI now avoids fortifying and unlimbering on marsh
AI fort building adjustment
AI somewhat more conservative with its units when not able to get complete kills
UI
Color coding changes to city widget
Added Accessibility option to disable Fog Lightning
Event Browser search and filter improvements
Added reminder for adopting state religion
Removed positive + sign from many yields
Better handling of failing map script mods. Runtime or compilation failures should not result in main menu failures.
Allowed tab panel to stretch if minimap is minimized
Bugs Fixed
Fixed player characters adopting a foreign family on marriage
Fixed bug with character age sorting
Fixed bug where uninitialized city screen could appear at start of turn
Fixed potential lock on SP setup screen
Fixed orders rate not updating UI after Schemer war declaration
Fixed multiple goods gifts not showing in notifications
Fixes cloud game failing to upload when illegal characters used in game name
Fixed several tooltip scaling issues
Fixed city screen and tech screen top offset for different scaling/resolutions
Fixed bugs with Carthage scenarios 1 and 2 which could prevent goals from appearing
Fixed bug with specialist border expansion preview when cycling away from a city
Fixed ZOC overlay for mounted units
Fixed polygamy bug
Fixed issue with inconsistent ping heights
Fixed Builder leader stacked workers getting prematurely bounced after finishing an improvement
Fixed map editor errors
Fixed issue where ruins particle effect played when selecting foreign units
Removed duplicated technology entries from the Encyclopedia
Critical hit preview option fixes
Fixed Unique Unit city build and upgrade help for captured cities with Citadels but not Strong culture
Fixed agent yield bug
Fixed Religious Council ambition bug
Fixed discontent from governor opinion
Fixed doubled courtier prereq helptext
Fixed some tab panel selection/hover issues
Fixed some events immediately being invalid upon being triggered when the player has no city yet
Fixed AI discontent value
Fixed research tech button tooltip exception
Removed misleading default green color from "Requires" text in event options
Fixed tooltip consistency issues on tech tree status icons
Fixed issue where clicks over non-link text would not trigger buttons
Fixed free city site sometimes not being revealed
Fixed scrollbar position not resetting cycling between decisions
Event and text fixes
Headline changes
Happiness and Maintenance display changes
Family rebalancing
Agent yields reduced
Design
Happiness and Discontent changes are now always positive, as is Maintenance.
Happiness / Discontent level bar always increases the level when filling up and reduces it when emptying
Patrons now get +4 Culture/Bullion (up from +3)
Clerics now get +1 Happiness (down from +2)
Agent yield percent now comes from unmodified city yields, excluding city percentage bonuses
Schemer agent yield bonus is now 10% (down from 20%)
Barracks/Ranges now always give XP, even if the unit is on cooldown
Added No Unit Gifting game option to MP
New religious units appear on Monasteries, Temples, or Cathedrals instead of the city tile
Programming
Memory usage reductions
Improvements to network relay server system
AI now avoids fortifying and unlimbering on marsh
AI fort building adjustment
AI somewhat more conservative with its units when not able to get complete kills
UI
Color coding changes to city widget
Added Accessibility option to disable Fog Lightning
Event Browser search and filter improvements
Added reminder for adopting state religion
Removed positive + sign from many yields
Better handling of failing map script mods. Runtime or compilation failures should not result in main menu failures.
Allowed tab panel to stretch if minimap is minimized
Bugs Fixed
Fixed player characters adopting a foreign family on marriage
Fixed bug with character age sorting
Fixed bug where uninitialized city screen could appear at start of turn
Fixed potential lock on SP setup screen
Fixed orders rate not updating UI after Schemer war declaration
Fixed multiple goods gifts not showing in notifications
Fixes cloud game failing to upload when illegal characters used in game name
Fixed several tooltip scaling issues
Fixed city screen and tech screen top offset for different scaling/resolutions
Fixed bugs with Carthage scenarios 1 and 2 which could prevent goals from appearing
Fixed bug with specialist border expansion preview when cycling away from a city
Fixed ZOC overlay for mounted units
Fixed polygamy bug
Fixed issue with inconsistent ping heights
Fixed Builder leader stacked workers getting prematurely bounced after finishing an improvement
Fixed map editor errors
Fixed issue where ruins particle effect played when selecting foreign units
Removed duplicated technology entries from the Encyclopedia
Critical hit preview option fixes
Fixed Unique Unit city build and upgrade help for captured cities with Citadels but not Strong culture
Fixed agent yield bug
Fixed Religious Council ambition bug
Fixed discontent from governor opinion
Fixed doubled courtier prereq helptext
Fixed some tab panel selection/hover issues
Fixed some events immediately being invalid upon being triggered when the player has no city yet
Fixed AI discontent value
Fixed research tech button tooltip exception
Removed misleading default green color from "Requires" text in event options
Fixed tooltip consistency issues on tech tree status icons
Fixed issue where clicks over non-link text would not trigger buttons
Fixed free city site sometimes not being revealed
Fixed scrollbar position not resetting cycling between decisions
Event and text fixes