It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Test Branch: 1.0.65192 Test 02/01/2023

Design
Added Happiness. Cities now have a Happiness level with positive happiness which changes to a Discontent level when happiness is negative. This changes the presentation of discontent but has no mechanical effect.
Families get -1 opinion per turn without a leader from that family
Citizens now give -1 Family Opinion (down from -5)
Orators now give +1 Order per Friendly city (down from +2)
Disciples now consume Food
Induct into Clergy now can be applied to all characters except Oligarchs, Dukes, or Princes
Removed clergy rating yield bonuses, removed money upkeep cost, religion opinion bonus set to 30
Renamed The Great Ziggurat to The Ziggurat
Combat damage now rounds up after collateral modifier instead of before
Landowners now get +5 Money per farm instead of +20 Money from Crops
Can no longer stun units in cities or settlements
Competitive mode now prevents events that give free Laws without the prerequisite tech
Production cost increase of Settlers, Workers, and Disciples is now per unit type
Razing a city gets pillage yields from all improvements before destroying them
Teenagers can now adopt a religion
Scouts in foreign territory that are hidden due to a Schemer leader no longer get pushed out on war declaration
New Bay mapscript added - temperate coastal map broken up by a large but shallow inland sea
The Old World map updated to fix disconnected sea tile that could strand ships
Imperium Romanum map updated to allow passage between the Bay of Biscay and the Alboran Sea

Programming
Memory and performance improvements
Reduced performance cost of toggling ruins pickup particle effects when selecting or deselecting units
AI economy improvements:
Science valued more, Discontent valued less
Walls valued less in non-border cities
Trees more likely to be preserved for lumbermills
Wartime economy no longer triggered just by Tribe wars, allowing development to continue
Fixed a bug that caused citizens to be overvalued
Avoid placing Courthouses on tiles that can't have adjacent Courthouse class improvements
Prefer Granaries and Mills where they have immediate effect to adjacent tiles, instead of potential effect
More AI optimizations
Fixed AI anchoring bug
Correction to AI value for improvements that grant free units
Revised AI family selection to take into account the possibility of negative tile modifiers
AI effectCity value improvements
Parallelized some event and mission calculations to speed up interturn processing

UI
Removed workshop mod subscription check when there are no mod subscriptions
For server games, entering an incorrect host password no longer joins the game without host access
New console command: addcharacter CHARACTER_TYPE (playerID) (FAMILY_TYPE)
Reduced size of hamlet development world text
Description of effect for defending family units updated
Added UI support for toggling DLCs on a per game basis in Advanced setup
Revised competitive mode help text
Custom reminder now shown in turn summary
Play/Win LAN mode achievements have been combined with Play/Win Network mode. Network OR LAN mode now give the Network achievements
New achievement added - The Royal Couple
Reversed Units Killed ranking in Records screen - you are now allocated a higher rank for losing less units.
Show disabled wonders with an appropriate explanation tooltip if the Wonder filter is selected
Removed multiplayer network games that are still active are re-listed automatically
City widgets are now updated after council assignments to account for changes in city yields
Added subject prereq helptext for job, council, and courtier subjects
Added notifications of mod xml issues
Added turn timer text between turns so players don't expect to be able to act when turn is processing
Updated Turn Style help
Added city yield floating text on start of turn

Bugs Fixed
Text and event fixes
Potential fix for black holes showing on Radeon Macs
Potential fix for tooltips sometimes not appearing
Fixed Hide Vegetation not hiding Trees
Fixed city site green highlight appearing when there is no visibility on site
Fixed City Luxury Assignment text overlap
Fixed attack preview not working when hovering over unit banners
Fixed some issues with missing nation colors on icons
Fixed some context menu behavior
Fixed missing text icons for suppress dissent projects
Fixed null ref/missing reference when changing dropdown options
Changed lifetime management and initialization of unit widgets to potentially avoid some errors
Fixed state religion goal being offered if the player has that state religion
Fixed mission button opinion values being split over two lines
Fixed new cloud game not uploading when loaded from disk and it's not the host's turn
Fixed tracker promotion not taking immediate effect
Heroes of the Aegean scenario 4 fixes
Fixed mission button text issues
Fixed some slowdown on MP setup screen
Fix for {LANDMARK} event text tag use on maps that use strings for map element names
Fixed clear active context menus when clicking off UI
Fixed null reference error when dropdown options change
Fixed searchable dropdowns not selecting properly
Fixed some text issues for games with different players using different languages
Fixes to keep replay data from being discarded
Removed error from loading old saves
Fixed possible use of rapid clicking to buy orders with legitimacy more than once per turn
Fixed occasional text overflow when hovering over city queue progress
Fixed some issues with visibility
Fixed some action button hover issues
Fixed highlight effects not working on some context menu buttons
MP games browser fix for the new network system
Fixed network games not being removed from list on exit
Fixed some events not listing all possible requirements
Fixed teams turnstyle cloud games uploading on exit, even without ending turn
Fixed duplicate text when hovering over the Release General command
Fixed popups not being processed by the client in multiplayer
Fixed some leader diplomacy missions showing incorrectly
Fixed leader-based stats showing on Records screen with No Characters
Fixed rivers and surrounding trees flickering on undo
Fixed mission popups not appearing when not your turn
Fixed Ascetic characters having children through events
Fixed invalid characters in custom reminders blocking turn end