Posted December 08, 2022
Test Branch: 1.0.64302 Test 12/07/2022
Design
Free city site location now takes into account distance over land, not distance as the crow flies
Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
New map script 'Donut' added (this is a work in progress)
Programming
Significant improvements to AI use of forts
Improved AI city siege and other combat tactics
Improved AI unit build selection
Improved AI city founding tile choice
Improved AI exploration with more than one unit
Improved AI evaluation of city projects
Improved AI improvement repairing
Improved AI reinforcements
Improved AI tile buying
AI now values discardable techs less
AI less likely to hire mercenaries that are damaged and/or far away
UI
Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
Hotseat games can now be restarted
Hotseat games support different languages for each player
Added Random Resource and Random Element Names buttons to Map Editor
Map start tiles for set maps can now be defined in mapStartTile.xml. This allows modded nations to be given set start points on premade maps.
Steam Input updates
Bugs Fixed
Miscellaneous event fixes and rebalancing
Spanish text fixes
Fixed AI city site guarding bug
Fixed bug with character links on minimized events
Fixed bug with Barbarian Horde scenario difficulty not being applied when selected from description screen
Fixed error handling for incorrect network game host password
Fixed game restart for mods
Fixed bug allowing multi-couple polygamous marriages
Fixed bug with adopted children not being added to the line of succession
Fixed some cases where tile player ownership was checked instead of tile city territory
Fixed issue where units would stop their walking animation if they received a second move order while already moving
Fixed display issue with cooldown icons on non-player-owned units
Fixed issue with resources of city sites on the centerline of mirror maps
Fixed server game host settings back button
Fixed inconsistent button behavior between tribe/player selection and leader selection
Fixed revealmap and unrevealmap console commands
Fixed bug slowing religion spread to connected cities
Fixed attack preview bug
Fixed bug causing MP players to sometimes miss their turn when switching turn style
Design
Free city site location now takes into account distance over land, not distance as the crow flies
Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
New map script 'Donut' added (this is a work in progress)
Programming
Significant improvements to AI use of forts
Improved AI city siege and other combat tactics
Improved AI unit build selection
Improved AI city founding tile choice
Improved AI exploration with more than one unit
Improved AI evaluation of city projects
Improved AI improvement repairing
Improved AI reinforcements
Improved AI tile buying
AI now values discardable techs less
AI less likely to hire mercenaries that are damaged and/or far away
UI
Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
Hotseat games can now be restarted
Hotseat games support different languages for each player
Added Random Resource and Random Element Names buttons to Map Editor
Map start tiles for set maps can now be defined in mapStartTile.xml. This allows modded nations to be given set start points on premade maps.
Steam Input updates
Bugs Fixed
Miscellaneous event fixes and rebalancing
Spanish text fixes
Fixed AI city site guarding bug
Fixed bug with character links on minimized events
Fixed bug with Barbarian Horde scenario difficulty not being applied when selected from description screen
Fixed error handling for incorrect network game host password
Fixed game restart for mods
Fixed bug allowing multi-couple polygamous marriages
Fixed bug with adopted children not being added to the line of succession
Fixed some cases where tile player ownership was checked instead of tile city territory
Fixed issue where units would stop their walking animation if they received a second move order while already moving
Fixed display issue with cooldown icons on non-player-owned units
Fixed issue with resources of city sites on the centerline of mirror maps
Fixed server game host settings back button
Fixed inconsistent button behavior between tribe/player selection and leader selection
Fixed revealmap and unrevealmap console commands
Fixed bug slowing religion spread to connected cities
Fixed attack preview bug
Fixed bug causing MP players to sometimes miss their turn when switching turn style