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Main Branch: 1.0.64528 Release 12/21/2022

Design
New World Map - Imperium Romanum: The Roman World!
New map script - Donut
Inland Sea map script updated to give less regular sea and more mountain ranges
Free city site location now takes into account distance over land, not distance as the crow flies
Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
Hotseat games with 1 Human player are now treated as Multiplayer games. This fixes teams not starting together in these games.

Programming
Performance improvements to terrain display and animations
AI improvements to use of forts, water control, anchoring and island movement
Improved AI city siege and other combat tactics
Improved AI unit build selection
Improved AI city founding tile choice
Improved AI exploration with more than one unit
Improved AI evaluation of city projects
Improved AI improvement repairing
Improved AI reinforcements
Improved AI tile buying
AI now values discardable techs less
AI less likely to hire mercenaries that are damaged and/or far away

New Events
New Strings
Sorry State of Furnishings

UI
Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
Hotseat games can now be restarted
Hotseat games support different languages for each player
Added Random Resource and Random Element Names buttons to Map Editor
Map start tiles for set maps can now be defined in mapStartTile.xml. This allows modded nations to be given set start points on premade maps.
Steam Input updates
Added project prerequisites to event option helptext
Unit tooltips in city screen now show per-unit cost increase (affects Settlers, Workers and Disciples)
Worker recommendation icons now show improvement yields and adjacency boni from all valid tiles, not just in the current city.
Added ambition progress to ambition bonus helptext in event options
Workers now have the Worker unit trait (icon art not added yet)

Bugs Fixed
Miscellaneous event fixes and rebalancing
Spanish text fixes
Fixed AI city site guarding bug
Fixed bug with character links on minimized events
Fixed bug with Barbarian Horde scenario difficulty not being applied when selected from description screen
Fixed error handling for incorrect network game host password
Fixed game restart for mods
Fixed bug allowing multi-couple polygamous marriages
Fixed bug with adopted children not being added to the line of succession
Fixed some cases where tile player ownership was checked instead of tile city territory
Fixed issue where units would stop their walking animation if they received a second move order while already moving
Fixed display issue with cooldown icons on non-player-owned units
Fixed issue with resources of city sites on the centerline of mirror maps
Fixed server game host settings back button
Fixed inconsistent button behavior between tribe/player selection and leader selection
Fixed revealmap and unrevealmap console commands
Fixed bug slowing religion spread to connected cities
Fixed attack preview bug
Fixed bug causing MP players to sometimes miss their turn when switching turn style
Fixed bug where an already settled city site was still being treated as a tribe site in some cases
Fixed missing information for Council assignment and Diplomacy events in Role Playing mode
Fixed AI unit movement bug
Fixed some AI regressions
Fixed unit widgets not reappearing after hiding the UI
Fixed issues with tundra tile heightmap rendering
Fixed rare unit conversion bug
Fixed event browser errors for event tree and advanced text editor popups
Fixed impossible ambition to enact Elites in Carthage 3 scenario
Fixed spacing in production text on city widget
Fixed dynasty dropdown behavior for MP setup
Fixed dowry research bug
Fixed issue where units hit or killed by splash damage didn't play any animations
Fixed cloud games getting stuck after a player was eliminated
Fixed server exceptions causing the game to hang