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Sat42: There is no N64 build! :P
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hgdagon: Except there is! ;)
Ah man, I admit, you got me :) I didn't know about this:
[url=https://tcrf.net/O.D.T._-_Escape..._Or_Die_Trying_(Nintendo_64)]https://tcrf.net/O.D.T._-_Escape..._Or_Die_Trying_(Nintendo_64)[/url]
So you're hoping to see this unreleased port get an official release? Ambitious hope!
If this build ever gets officially released, it would be one hell of a coup!
Post edited February 03, 2022 by Sat42
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pikointeractive: Yeah We have physical copies, probably will do both PC and PSONE.
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Sat42: Hello again!
I just wanted to know if you would be able to give us an ETA for when the O.D.T. game manuals will be available as extras, as well as an ETA for the - admittedly uncertain due to potential compatibility issues - inclusion of the Playstation build with your wrapper?
Thanks!
Sorry Will work on Manuals next week.

For N64 version, we don't have a way to wrap N64 right now. Sorry about that!
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Sat42: Hello again!
I just wanted to know if you would be able to give us an ETA for when the O.D.T. game manuals will be available as extras, as well as an ETA for the - admittedly uncertain due to potential compatibility issues - inclusion of the Playstation build with your wrapper?
Thanks!
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pikointeractive: Sorry Will work on Manuals next week.

For N64 version, we don't have a way to wrap N64 right now. Sorry about that!
Thank you for your reply, good news, looking forward to those manuals!

I will await the manuals before attempting my first playthrough of O.D.T. :)

No worries about the lack of N64 wrapper, that was always going to be a long shot!
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Sat42: Hello again!
I just wanted to know if you would be able to give us an ETA for when the O.D.T. game manuals will be available as extras, as well as an ETA for the - admittedly uncertain due to potential compatibility issues - inclusion of the Playstation build with your wrapper?
Thanks!
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pikointeractive: Sorry Will work on Manuals next week.

For N64 version, we don't have a way to wrap N64 right now. Sorry about that!
Maybe you can update it later? My biggest concern here is preservation. Thank you for the release.
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closer1000: Turned off bilinear filtering on the pc version because it destroys all texture detail.
Could you please explain where to do this in the GOG release? I see no options for texture filtering in the wrapper settings.

Always surprised that when any old game gets a re-release, the "shit-smear filter" is on by default. One would expect the people responsible for bringing back these oldies to know what they are doing... :/
Post edited September 11, 2024 by idbeholdME
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closer1000: Turned off bilinear filtering on the pc version because it destroys all texture detail.
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idbeholdME: Could you please explain where to do this in the GOG release? I see no options for texture filtering in the wrapper settings.

Always surprised that when any old game gets a re-release, the "shit-smear filter" is on by default. One would expect the people responsible for bringing back these oldies to know what they are doing... :/
I used dgVoodoo2 to upscale and force point sample under the DirectX texture settings.
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closer1000: I used dgVoodoo2 to upscale and force point sample under the DirectX texture settings.
Oh, didn't realize dgVoodoo would override it. It does look vastly superior. Well, too late as I've long since finished the game. Thanks for the tip though, will keep that in mind for the future.
Post edited December 17, 2024 by idbeholdME