Posted March 28, 2014
Hi all,
We've uploaded a new Universal update (patch 1.010512) if you're on PC and a new Mac installer to your game shelves that will update your Octodad install to versionn 1.010512.
Changelog for version 1.010512:
Languages:
French
German
Hungarian (Thanks to [CooL] The Reaper)
Korean (Thanks to J.T OH Inc./미리칸 [Team.SM])
Romanian (Thanks to Birsan Cosmin Mihai)
Sea Legs
Added intro cutscene
Replaced initial stealth segment with new objective
Added new objectives while on deck of the boat
Replaced end encounter challenge
Additional voiceovers
Silent but Dadly
Replaced gift shop room stealth segment with new objective
Added more solutions to stealth segment in entrance area
Added new, guided objective to replace final stealth portion of the
level (previous path still exists)
Changed tie location to account for changed objective
Additional voiceovers
Hot Concessions
Added cutscene for respawning in rafters
Reduced likelihood of glitches when in rafters
Improved camera placement
Replaced instant loss hit within final challenge to be force +
suspicion
Other Levels:
Wedding Bells - Added additional checkpoint after leaving reception
room
Gervason’s Grocery - Changed Soda City layout, added new cameras to
freezer section, added additional animaton for Chef
Shark Naked - Added loss animation, changed music, additional rumble
Improved performance for World of Kelp, Aquatic Fun Center, Silent
but Dadly, Hot Concessions
Various other level design bug fixes
Other:
Fix for possible co-op freeze when certain gamepad devices are
connected.
Ability to toggle audio output between mono, stereo, 5.1 surround,
7.1 surround
Reduce access to save file, create additional backups to saves.
Resize fullscreen resolution down if desktop resolution is smaller
than 1280x720 (or game resolution)
Tutorial notifications now change instantly based on dominant device
Two second safety delay added on level load before suspicion starts
hurting you (Infinte death loop prevention).
Reduced physics threads (2 on Mac/Windows and 1 on Linux) that may
have been causing performance slowdown and random freezes. If more or
less threads are desired they can be edited in OctodadConfig.xml but the
max is 10.
End credits people are set to ignore Octodad and disappear after 20
seconds to fix bug where Octodad could not leave the theater.
Fixed an issue where arms would not trigger triggers when grabbing
an object.
Respawning jointed physics objects more stable.
Amount of rain on boat reduced to improve performance (you can
still turn it off completely by lowering Physics Detail in Game
Settings. Yeah, I know that doesn't make a lot of sense, but it's really
the only detail setting supported in editor to hide meshes currently.)
Poor Shader Quality now has transparency. (Poor Shader Quality not
recommended unless the other shader mode doesn't work, or you have a
very fast CPU and a terrible graphics card. It can be much slower than
High Quality because it doesn't use hardware skinning or instancing.)
Other fixes for Poor Shader Quality animation/skinning bugs.
Mac:
Fixed bug where starting to use a mouse after starting the game
playing with "no-switch" multitouch caused mouse to also be in no-switch
mode (moving left leg would also grab objects).
Screensaver disabled while playing the game. (Using controller
wouldn't prevent screen saver from showing up.)
Graphics performance increase for non HD4000 cards (HD4000 shader
driver bug workaround was slowing down other cards). If you have an
HD3000 please let us know if it is more playable now.
OpenGL multithreading enabled which may improve performance on some
CPUs.
Needless glFlush() removed to improve graphics performance.
Editor
On Input Trigger Event expanded to allow specific keyboard and
mouse options.
Fixed an issue with fog settings affecting multiple tabbed levels
Fixed an issue where attributes would not properly show up when
creating an object
Added link to wiki in Help menu
Log when end level event occurs
Custom FMOD sound banks now can load from zip file.
Thanks and have a nice day :)
We've uploaded a new Universal update (patch 1.010512) if you're on PC and a new Mac installer to your game shelves that will update your Octodad install to versionn 1.010512.
Changelog for version 1.010512:
Languages:
French
German
Hungarian (Thanks to [CooL] The Reaper)
Korean (Thanks to J.T OH Inc./미리칸 [Team.SM])
Romanian (Thanks to Birsan Cosmin Mihai)
Sea Legs
Added intro cutscene
Replaced initial stealth segment with new objective
Added new objectives while on deck of the boat
Replaced end encounter challenge
Additional voiceovers
Silent but Dadly
Replaced gift shop room stealth segment with new objective
Added more solutions to stealth segment in entrance area
Added new, guided objective to replace final stealth portion of the
level (previous path still exists)
Changed tie location to account for changed objective
Additional voiceovers
Hot Concessions
Added cutscene for respawning in rafters
Reduced likelihood of glitches when in rafters
Improved camera placement
Replaced instant loss hit within final challenge to be force +
suspicion
Other Levels:
Wedding Bells - Added additional checkpoint after leaving reception
room
Gervason’s Grocery - Changed Soda City layout, added new cameras to
freezer section, added additional animaton for Chef
Shark Naked - Added loss animation, changed music, additional rumble
Improved performance for World of Kelp, Aquatic Fun Center, Silent
but Dadly, Hot Concessions
Various other level design bug fixes
Other:
Fix for possible co-op freeze when certain gamepad devices are
connected.
Ability to toggle audio output between mono, stereo, 5.1 surround,
7.1 surround
Reduce access to save file, create additional backups to saves.
Resize fullscreen resolution down if desktop resolution is smaller
than 1280x720 (or game resolution)
Tutorial notifications now change instantly based on dominant device
Two second safety delay added on level load before suspicion starts
hurting you (Infinte death loop prevention).
Reduced physics threads (2 on Mac/Windows and 1 on Linux) that may
have been causing performance slowdown and random freezes. If more or
less threads are desired they can be edited in OctodadConfig.xml but the
max is 10.
End credits people are set to ignore Octodad and disappear after 20
seconds to fix bug where Octodad could not leave the theater.
Fixed an issue where arms would not trigger triggers when grabbing
an object.
Respawning jointed physics objects more stable.
Amount of rain on boat reduced to improve performance (you can
still turn it off completely by lowering Physics Detail in Game
Settings. Yeah, I know that doesn't make a lot of sense, but it's really
the only detail setting supported in editor to hide meshes currently.)
Poor Shader Quality now has transparency. (Poor Shader Quality not
recommended unless the other shader mode doesn't work, or you have a
very fast CPU and a terrible graphics card. It can be much slower than
High Quality because it doesn't use hardware skinning or instancing.)
Other fixes for Poor Shader Quality animation/skinning bugs.
Mac:
Fixed bug where starting to use a mouse after starting the game
playing with "no-switch" multitouch caused mouse to also be in no-switch
mode (moving left leg would also grab objects).
Screensaver disabled while playing the game. (Using controller
wouldn't prevent screen saver from showing up.)
Graphics performance increase for non HD4000 cards (HD4000 shader
driver bug workaround was slowing down other cards). If you have an
HD3000 please let us know if it is more playable now.
OpenGL multithreading enabled which may improve performance on some
CPUs.
Needless glFlush() removed to improve graphics performance.
Editor
On Input Trigger Event expanded to allow specific keyboard and
mouse options.
Fixed an issue with fog settings affecting multiple tabbed levels
Fixed an issue where attributes would not properly show up when
creating an object
Added link to wiki in Help menu
Log when end level event occurs
Custom FMOD sound banks now can load from zip file.
Thanks and have a nice day :)