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Hey Adventurers,

It's been a month since the game is out and the support from all of you was great! We've been working hard on gathering all the feedback from you and implementing it into a new patch along with various bug fixes. So now the new version of Ocean's Heart (v1.01) is finally out and it contains a lot of goodies, the full list is below, we hope you'll enjoy it!

New Features:

- Keyboard and Controller mapping has been added- the Controls option in the pause menu allows you to rebind your controls
- (note: your previous controls may have changed when switching from 1.0.0 to 1.0.1 and you may need to rebind the controls)
- (another note: this does currently mean you must choose between D-Pad and Analog Stick, as both will not work)
- (final note: allowing for both analog stick and the d-pad is planned for a later patch, but I wanted to get the controller mapping out soon)
- The restrictions on cutting bushes and plants have been lifted, now any bush that collides with your sword will be cut
- Invisible Walls have been added around piers for your safety
- 8-directional dodge rolling has been implemented; before it was only 4-directional
- It's now possible to enter the west windmill on Fykonos
- Some small atmospheric effects like falling leaves or clouds' shadows have been added to areas
- Reloading a game starts you at the coordinates of the last map you entered, even if it was a scrolling transition
- Some city streets have been widened to make it easier to pass NPCs
- Salt Candles can now explode weak walls and blocks, just like normal bombs
- An in-game fullscreen/windowed mode toggle has been included with the new control mapping menu
- The shorter I-frames aspect of hard mode is not active by default when accepting the curse, but can still be toggled at its statue
- Made some small map layout tweaks to make navigation easier in a couple of places

Bug Fixes:

- You will no longer respawn inside a stone door in Tern Marsh, or anywhere else
- Collapsing floors take longer to get down to business, an error was causing them to trigger almost immediately
- Errors in the German translation preventing completion of the game have been fixed
- You can regain whichever boomerang the goblins on Fykonos steal from you
- Dying while fighting the attic troll at the dog's birthday party no longer blocks off the attic
- Fixed a math error in Excessively Helpful achievement, it should now be attainable and will unlock at startup if you've completed all sidequests
- Following the robot assembly lines past the walls of Fort Crow no longer allows you to enter the void
- Placed some barrels to prevent unintentionally skipping half the Cemetery of the Waves
- Defeating the Sea Hag on Limestone Island without moving from the entrance no longer traps you in the cave
- The sound effect when you would have been one-hit-KO'd by an enemy has been toned back
- You can no longer become stuck inside stray cannonballs
- If you defeat the beast of Lotus Shoal before taking the quest, you will still be able to complete it
- The bottom pixels of the main/side quest tabs in Russian have been made visible
- The rare event when you fall asleep at the counter in the Ballast Harbor inn no longer puts you inside a patron at the bar when you wake up
- The bridge in Spruce Head all exists on the same plane vertically now and you can't get stuck inside it
- Fixed bugs where some controllers analog sticks went wild on the fast travel screen and language menus
- Allowed the pause menu to close when the cancel button is pressed, instead of only the pause button
- Prevented opening the menu and saving in the middle of a cutscene. To my knowledge, this hadn't caused any bugs yet, but it had lots of potential
- Enemies sometimes were frozen in an invulnerable state when stunned by the boomerang, they will always be vulnerable when stunned now
Post edited February 22, 2021 by Main_NC
Hello dear developer,

we feel addressed. ;-)

Just to let you know: After I saw different mentions about the Solarus engine in the comments about a week ago I cloned the repository and compiled the master branch (v1.6.4) under Debian 10 Linux. And since that went smooth I bought your game extracted the file data.solarus via innoextract from the Windows installer and started it via the just compiled solarus-launcher. As far as I can see it runs perfect (played about 2 hours) on an 11 year old PC with AMD graphics as well as a subnotebook from last year with Intel graphics.

Although it was very easy to get it working, official Linux support would be the cherry on the cake. But I really appreciate your use of an open source engine so that people can even run it on a RaspberryPi (have to try that myself).

Keep up the good work.
I was reading the reviews and saw some bugs reported in there. I clicked on this forum to see if there were updates and I saw this forum post. I notice that you fixed all issues reported by players and a lot more! You even added invisible walls around piers and such even after someone complained about falling in water easily. I'm going to buy this game now. We need more developers like you that read reviews and apply feedback.
Thanks so much!
Post edited March 11, 2021 by Ramouz
When will the high cpu usage be fixed?

Edit:
Found a fix or kind of a fix: You have to download the current solarus engine for your operating system, for win10 64 bit it was solarus-player-x64-v1.6.5.zip from https://www.solarus-games.org/download/, in this zip there is a folder "solarus", copy all files from it over to your game folder where you can find oceans-heart.exe. Overwrite any files if asked and then start the solarus-launcher.exe.
Here you have to add oceans heart via the button "add quest", the file which you need is the "data.solarus" from the game folder.

Now you can start and play your game with said solarus-launcher and without overcooking your cpu and electric bill.
Do not use the oceans-heart.exe!

TO THE DEV: PLEASE UPDATE YOUR EXE WITH THE NEW SOLARUS ENGINE FILES!
Post edited May 07, 2023 by Genericjohndoe
The excessive CPU usage is really special and so far the only game i own who is constantly draining the CPU, a powerful 7800X3D, to around 95% for no real reason... yet it does not get critical but it will reach 80 C as the only game in my collection.

I hope this alternate engine of you may work... i would be glad, because it just makes no sense leeching such a powerful CPU just because a engine is broken.
Post edited August 20, 2023 by Xeshra