Posted June 04, 2018
The game seem to crash to desktop after the save game warning. I don't even get to a menu or main screen after the copyright blurb and epilepsy warning. Have tried verifying files and my Nvidia GPU drivers are up to date. I'm running a dual core Windows 10 setup. Mobo has inbuilt AMD GPU but that's disabled.
Anyone have any ideas?
Edit:
Changed my resolution from my monitor default of 1600x900 to 1280x720 and got the following UE4 error. If it's any help.
LoginId:dad132d049f6aa0f6f159ab67e881d74
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
TheObserver_Win64_Shipping!SetShaderResourcesFromBuffer_Surface<3>()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::CommitGraphicsResourceTables()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::RHIDrawIndexedPrimitive()
TheObserver_Win64_Shipping!FRHICommandDrawIndexedPrimitive::Execute()
TheObserver_Win64_Shipping!FRHICommandListExecutor::ExecuteInner()
TheObserver_Win64_Shipping!FRHICommandList::EndScene()
TheObserver_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
TheObserver_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
TheObserver_Win64_Shipping!FRendererModule::BeginRenderingViewFamily()
TheObserver_Win64_Shipping!UGameViewportClient::Draw()
TheObserver_Win64_Shipping!FViewport::Draw()
TheObserver_Win64_Shipping!UGameEngine::RedrawViewports()
TheObserver_Win64_Shipping!UGameEngine::Tick()
TheObserver_Win64_Shipping!FEngineLoop::Tick()
TheObserver_Win64_Shipping!GuardedMain()
TheObserver_Win64_Shipping!GuardedMainWrapper()
TheObserver_Win64_Shipping!WinMain()
TheObserver_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Anyone have any ideas?
Edit:
Changed my resolution from my monitor default of 1600x900 to 1280x720 and got the following UE4 error. If it's any help.
LoginId:dad132d049f6aa0f6f159ab67e881d74
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
TheObserver_Win64_Shipping!SetShaderResourcesFromBuffer_Surface<3>()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::CommitGraphicsResourceTables()
TheObserver_Win64_Shipping!FD3D11DynamicRHI::RHIDrawIndexedPrimitive()
TheObserver_Win64_Shipping!FRHICommandDrawIndexedPrimitive::Execute()
TheObserver_Win64_Shipping!FRHICommandListExecutor::ExecuteInner()
TheObserver_Win64_Shipping!FRHICommandList::EndScene()
TheObserver_Win64_Shipping!FDeferredShadingSceneRenderer::Render()
TheObserver_Win64_Shipping!FRelevancePacket::RenderThreadFinalize()
TheObserver_Win64_Shipping!FRendererModule::BeginRenderingViewFamily()
TheObserver_Win64_Shipping!UGameViewportClient::Draw()
TheObserver_Win64_Shipping!FViewport::Draw()
TheObserver_Win64_Shipping!UGameEngine::RedrawViewports()
TheObserver_Win64_Shipping!UGameEngine::Tick()
TheObserver_Win64_Shipping!FEngineLoop::Tick()
TheObserver_Win64_Shipping!GuardedMain()
TheObserver_Win64_Shipping!GuardedMainWrapper()
TheObserver_Win64_Shipping!WinMain()
TheObserver_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Post edited June 04, 2018 by praest76
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