Posted October 03, 2018
high rated
Changelog Patch 0.9.6 (added 01 October 2018):
Alterations:
* Added ability to skip introductory NPCs on new games.
General:
* Changed pirates to have a finite amount of time they will hunt for or chase a target.
* Enabled mouse cursor on the on-ship engineering terminal.
* Re-wrote the Black Annie mission to more clearly explain time limits
* Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
* Fixed a bug where Angela Reddy would get off your ship upset with you even after you’d completed her transport job.
* Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
* Removed the PDA Note for Angela Reddy’s second passenger job if the timeout had been reached.
* Added further information about the time limit for Angela Reddy’s second passenger job.
* Added an email if you pass the time out limit for Angela Reddy’s second passenger job.
* Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
* Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
* Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
* Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
* Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
* Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
* Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
* Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
* Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
* Fixed a small pathing bug for story-related ships.
* Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn’t fully cancel autopilot correctly.
Alterations:
* Added ability to skip introductory NPCs on new games.
General:
* Changed pirates to have a finite amount of time they will hunt for or chase a target.
* Enabled mouse cursor on the on-ship engineering terminal.
* Re-wrote the Black Annie mission to more clearly explain time limits
* Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
* Fixed a bug where Angela Reddy would get off your ship upset with you even after you’d completed her transport job.
* Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
* Removed the PDA Note for Angela Reddy’s second passenger job if the timeout had been reached.
* Added further information about the time limit for Angela Reddy’s second passenger job.
* Added an email if you pass the time out limit for Angela Reddy’s second passenger job.
* Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
* Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
* Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
* Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
* Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
* Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
* Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
* Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
* Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
* Fixed a small pathing bug for story-related ships.
* Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn’t fully cancel autopilot correctly.