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II had to restart a whole new game twice just to prevent getting blacklisted by a big client.

But even with big precautions I got blacklisted again...

Frankly this is one of the most annoying things I had to endure in this game.
Considering that being blacklisted prevents you from getting any contracts from this particular company in the future...

It's not even annoying it's simply unfair and punishing.

Knowing the actual in-game time is bad, because you have to press escape key to check constantly your PDA.
Or plotting flight doesn't even shows the ETA or at least gives an accurate clock on the navigation computer screen.

Even in terms of being relevant, Apollo Cluster is not filled with Freelancer pilots.
So what's the point for compagnies to kick out contractors with no attaches or alliegances whatsoever ?!

At least if you turned to be a criminal or joined an opposing faction... yeah blacklisting would be relevant but for being late and only 2 times ? Not even reduced by reputation with the related company.
Logically being a serious transporter gives you more tolerance for your errors/ delays.
Here being late is forever on your file and blacklisting is permanent !
What were you thinking seriously ?!

Trying to be realistic is a thing but don't forget it's still a sci-fi universe.
Standards changes in a situation like this. It's not about truck driving on peacefull roads.
If it's supposed to be VITAL and SERIOUS then just add a big WARNING sign or more options to choose from. Faster ships with smaller hauling capacity when you purchase your first ship maybe ?

Or make the full thing realistic, you need to sleep, eat. Check atmosphere, clean air filters, go outside your ship to do emergency repairs, attach freight correctly or being shacked in space can destroy the cargo or even the ship itself, ECT... ECT...

That's why games are games because at a moment full realism tends to be just boring or impossible to realise.
Post edited July 05, 2018 by DeadjackFr
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DeadjackFr: II had to restart a whole new game twice just to prevent getting blacklisted by a big client.

But even with big precautions I got blacklisted again...

Frankly this is one of the most annoying things I had to endure in this game.
Considering that being blacklisted prevents you from getting any contracts from this particular company in the future...

It's not even annoying it's simply unfair and punishing.

Knowing the actual in-game time is bad, because you have to press escape key to check constantly your PDA.
Or plotting flight doesn't even shows the ETA or at least gives an accurate clock on the navigation computer screen.

Even in terms of being relevant, Apollo Cluster is not filled with Freelancer pilots.
So what's the point for compagnies to kick out contractors with no attaches or alliegances whatsoever ?!

At least if you turned to be a criminal or joined an opposing faction... yeah blacklisting would be relevant but for being late and only 2 times ? Not even reduced by reputation with the related company.
Logically being a serious transporter gives you more tolerance for your errors/ delays.
Here being late is forever on your file and blacklisting is permanent !
What were you thinking seriously ?!

Trying to be realistic is a thing but don't forget it's still a sci-fi universe.
Standards changes in a situation like this. It's not about truck driving on peacefull roads.
If it's supposed to be VITAL and SERIOUS then just add a big WARNING sign or more options to choose from. Faster ships with smaller hauling capacity when you purchase your first ship maybe ?

Or make the full thing realistic, you need to sleep, eat. Check atmosphere, clean air filters, go outside your ship to do emergency repairs, attach freight correctly or being shacked in space can destroy the cargo or even the ship itself, ECT... ECT...

That's why games are games because at a moment full realism tends to be just boring or impossible to realise.
Goodness sound brutal. I've not been blacklisted yet but I think it is only a matter of time. I too was wondering regardinhg the time factor as some missions are time based. I could not find where the time was measured until, as you say, the PDA. Hopefully they will balance and fix this up a bit because we really need a way so we can tell whether we are even capable of going the distance in the time required.

In their podcast, Leigh (one of the devs) was saying how they wanted the blacklisting to be real so if you mess up just ONE mission they are not happy with you at all and you will have to re build a reputation before they might allow you to work for them again. How that mechanic would work to build a reputation I am not sure though.

I've restarted around 7 times and I am starting to backup my saves because starting back all overagain for me can only lead to "rage quit" so for me, I need to be able to have save slots so I can go "back in time" to any previous position in order to work through it so far. This may not be what the devs intended but hte beauty of single player offline is that whatever I do, does not affect anyone else but me :)
Thanks for your fast answer !

I'm glad they will add modifications and your tip to backup save is brilliant.

It's weird but I did that on Don't Starve but didn't thought about it on Objects in Space.


Anyway it's the best game i've played for a long time. It's so smart it will keep me entertained for long (Elder Scroll III, X3-Reunion, Mount and Blade are still my biggest time consuming games).


Cheers.
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DeadjackFr: Thanks for your fast answer !

I'm glad they will add modifications and your tip to backup save is brilliant.

It's weird but I did that on Don't Starve but didn't thought about it on Objects in Space.

Anyway it's the best game i've played for a long time. It's so smart it will keep me entertained for long (Elder Scroll III, X3-Reunion, Mount and Blade are still my biggest time consuming games).

Cheers.
You're welcome. I'm a BIG fan of objects in Space from when I bought it here on GoG so because the threads are small here for this game, I thought I'd jump in to try to help anyone who needs it.

So you need to play in windowed mode and have file explorer open on another screen and the saves occur when you dock and when you leave from what I read. I've not tried it myself yet but I for one am most tired of having to start over.

They also know about not having skippable conversations with the NPC.
I agree the game is brilliant and incredibly immersive. I can't wait for more detail plans on how to build the controllers, they look amazing don't they ? That was the amazing Jennifer Scheurle that created all those. She's amazing.

So with saves, it's not just manual saves we need because then the problem is almost the same as before. We need to be able to go back to any point so either have slots which I don't like as it is limiting or just allow you to save at any time and you name the file and it just saves so no slots. That would be perfect. Then you would be eeable to FORK your saves and go back to any point so when you made a decision to do X and go down that part, you can always restore a point and then do the Y path.

Flexibility is key.

It may not be the way devs envisagfe or want you to play it but that is the beauty of single player offline. Whatever I do to modify or even "cheat" affects no one else but me and that is how I like it :)
Post edited July 06, 2018 by styggron
The blacklisting also caught me by surprise and lead to a restart. Very annoying.

The underlying mechanic is way too simple and untransparent at the same time.
If you are just 5 Minutes late you get blacklisted.

How about a contractual penalty for being late? A warning for first time offenders? Reputation loss?

And you are not given enough information if a trip is doable. It just states "Hard". No information what distance you can cover in a specific time window with the current engine you got equipped. And no way i can tell where my jump will finish. The other side of the sector, with asteroid fields blocking my way? Yeah buddy, tough luck. No more business for you.

And the clock hidden in the PDA, with the target time nowhere to be found. Only "6 hours". Couting from when? And how much in game time is 6 hours anyway?
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GrumpyElk: The blacklisting also caught me by surprise and lead to a restart. Very annoying.

The underlying mechanic is way too simple and untransparent at the same time.
If you are just 5 Minutes late you get blacklisted.

How about a contractual penalty for being late? A warning for first time offenders? Reputation loss?

And you are not given enough information if a trip is doable. It just states "Hard". No information what distance you can cover in a specific time window with the current engine you got equipped. And no way i can tell where my jump will finish. The other side of the sector, with asteroid fields blocking my way? Yeah buddy, tough luck. No more business for you.

And the clock hidden in the PDA, with the target time nowhere to be found. Only "6 hours". Couting from when? And how much in game time is 6 hours anyway?
Well, as I mentioned, the devs in the podcast wanted it so if you do miss a shipment they do blacklist you and you have to rebuild reputation. That is by their design.

Yes there is no indication if the contract is even possible with hte ship you have etc. We could sure use a little help there too I agree. Well, it is still early access and beta. They have updates released now every day. In fact there is another one on GoG right now, the last one was yesterday. For me it fixed several crash to desktop issues. Not sure on the game mechanics. We need to check the changelog.

Remember the devs have a forum and are active on twitter, you could let them know your concerns there too but yes I agree...... still needs some work and I am sure it will just get better.
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styggron: Well, as I mentioned, the devs in the podcast wanted it so if you do miss a shipment they do blacklist you and you have to rebuild reputation. That is by their design.

Yes there is no indication if the contract is even possible with hte ship you have etc. We could sure use a little help there too I agree. Well, it is still early access and beta. They have updates released now every day. In fact there is another one on GoG right now, the last one was yesterday. For me it fixed several crash to desktop issues. Not sure on the game mechanics. We need to check the changelog.

Remember the devs have a forum and are active on twitter, you could let them know your concerns there too but yes I agree...... still needs some work and I am sure it will just get better.
Yes, i know about it being early access. My comment here should not be taken as a complaint, but as a suggestion. I do send the developers crash reports and bugs via email and they respond fast and kind and tackle said issues very effecitve.

When i participate here in a discussions it is because i think it is better to discuss things, gather ideas, turn them around, discuss them further. If we would send the devs EVERY idea it would be just overwhelming, wouldnt filter good from bad ideas and wont reflect if lot of people think the same way or if it is just one persons opininion.

If anything good comes out of a discussion here and the demand is strong enough i think it will be noted by the developers either way. I participate in discussion here and on steam, but I dont want to register yet on another discussion board.
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styggron: Well, as I mentioned, the devs in the podcast wanted it so if you do miss a shipment they do blacklist you and you have to rebuild reputation. That is by their design.

Yes there is no indication if the contract is even possible with hte ship you have etc. We could sure use a little help there too I agree. Well, it is still early access and beta. They have updates released now every day. In fact there is another one on GoG right now, the last one was yesterday. For me it fixed several crash to desktop issues. Not sure on the game mechanics. We need to check the changelog.

Remember the devs have a forum and are active on twitter, you could let them know your concerns there too but yes I agree...... still needs some work and I am sure it will just get better.
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GrumpyElk: Yes, i know about it being early access. My comment here should not be taken as a complaint, but as a suggestion. I do send the developers crash reports and bugs via email and they respond fast and kind and tackle said issues very effecitve.

When i participate here in a discussions it is because i think it is better to discuss things, gather ideas, turn them around, discuss them further. If we would send the devs EVERY idea it would be just overwhelming, wouldnt filter good from bad ideas and wont reflect if lot of people think the same way or if it is just one persons opininion.

If anything good comes out of a discussion here and the demand is strong enough i think it will be noted by the developers either way. I participate in discussion here and on steam, but I dont want to register yet on another discussion board.
Understood. :)
I really wish they would get their HTTPS key for the forums so I can join up and talk about it more on there.

I've been concentrating on trying to learn how to fight so I've been doing the scenarios. Sometimes I can hit a torpedo with a torpedo. There seems to be more than 6 ships in there thogh. Seems there are pirates and normal ships as well.
This is one of the main annoyances for me too (along with emcon mode not saving what modules should turn off and there being only the first 12 modules selectable).

The PDA gives a "time remaining" for the contract, though it's currently bugged and displays something like "-2314324234123123 hours left". I agree that we need more data than just the time remaining though, like how far away is it. Plus there should be more stages of companies sanctioning you for missing contracts, and blacklisting needs to be reversible.
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FLX83: This is one of the main annoyances for me too (along with emcon mode not saving what modules should turn off and there being only the first 12 modules selectable).

The PDA gives a "time remaining" for the contract, though it's currently bugged and displays something like "-2314324234123123 hours left". I agree that we need more data than just the time remaining though, like how far away is it. Plus there should be more stages of companies sanctioning you for missing contracts, and blacklisting needs to be reversible.
Yes the PDA is buggy, I get the same readings as you described.
As for sanctions, well that could be perhaps tweaked into depending on
a) the company and b) who hired you ie what person from the company. You could then have a nicer more lenient person or a total arse
I got blacklisted by Leon United for failing to do a cargo run on time but it seemed temporary because a while later, I found some of their contracts started to come up again so maybe they do give you another chance ?
I just found out about the blacklisting (around the same time I found out that I had to sync to get new mail) I had been blacklisted by three companies already, but I'm fairly sure I've only been late for no more than five times (I remember three). Either way, it's pretty rough.

I noticed in the mails from the companies that if I did good I'd get "promoted" to get better paying jobs. So apparently there is a ranking system of sorts. They should just reduce ranking points instead of outright blacklisting. Also there should be an additional period of time where you can still deliver your cargo with reduced payment that would cost you less ranking points than showing up way too late.

It makes more sense in most cases like urgent delivery of medical supplies. Show up an hour late and what, you don't need the supplies anymore? Is everyone dead?

Perhaps offer jobs that are ultra time sensitive (miss the deadline and the cargo is worthless to the client) to pilots that have earned a higher standing with the company and increase the rewards for such missions.

Then there's the possibility of competitive missions where another carrier is also supplying the same part to the same location. First one gets paid. This is actually practiced here in the real world when an important medical machinery fails. The spare part is ordered STAT from two separate suppliers, the first part to arrive gets installed, the other will be returned.
Actually for me being super realistic would make this an awesome niche game.
Imagine if parts didn't just give %bonus, but their use gave a frequency and overall component number made intensity.
Very quickly this unique part of the game becomes a vital interesting component.
That's because you'll be engaged in trying to use parts that reign in some of your spectral harmonics or have to make hard choices when you can't cancel them out enough.
You may still end up with spectral efficiency % equals stealth, but this is YOUR SHIP.
This can be a very relaxing game to engage with now and then; why would having realtime crew scheduling actually be a problem.
Just have a second crew man/woman, but if you go without then greater gains; you simply leave the game running over night every now and then taking the risks of being absent from the helm (or keeping a proximity alarm powered up instead of silent running).
A few minor tweaks to allow setting a time for the game to pause and you have a system of taking calculated risks; don't get enough sleep and the game switches up some ambient noise to make you wonder if things are running right, or at worst starts a blur effect.
Realism in gaming is something that can enhance immersion; the only caveat is that it has to be done so that people with real lives don't get penalised for not having the time for long stretched of it.