Posted November 10, 2019
high rated
Changelog for Update 99 (added 08 November 2019) - Part I:
Features
- Area/weapon/mutation seeding is now far more consistent.
- There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).
- There's now a confirmation dialog when exiting/restarting a run; R confirms in it.
- Safe spawns now work consistently.
- Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.
- Added a setting for mouselock (when available) - for windowed or multi-screen setups.
- Both players can now play the same character in coop without making use of bugs.
- Added localization support (see lang-example.ini / copy to lang.ini for translating)
- Almost too many bugfixes.
Balancing
- Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.
- Trying to pause mid-generation now pauses as soon as loading finishes.
- Game now auto-pauses if connection is lost to the in-use gamepad.
- Grenades no long persist on level change (since they could break generation / kill you).
- Proto statues no longer keep rads from previous encounter if forgotten
- Discs now have an axis-aligned bounding box and bounce a little more predictably. (don't get too excited - the spread is still there and you'll still hit yourself a lot)
- Player' plasma shots now hit players with iframe rules when reflected.
- IDPD grenades now harm IDPD (alongside everyone else) if deflected.
- Mimics are no longer multiplied on loops.
- Select enemies now just don't increment kill count instead of reducing it by 1.
- You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).
- Proto chest now defaults to rusty revolver if it's weapon is gone.
- Jungle now consistently offers new mutations on each visit.
- You no longer accidentally pick up weapons when entering secret areas via objects.
- Weapons can no longer end up under $$$-specific prop.
- Hyper Crystal now clears additional area upon noticing the player.
- Ravens no longer lift up and land on same spot if there's nowhere to fly.
- Giving up crown of destiny no longer can cause you to have -1 mutation points.
- Rads should now get stuck on wall edges slightly less often now.
- The game will take minor effort not to spawn the player right on top of cars/generators.
- IDPD explosions appearing on one spot no longer stack horizontally.
- In a particular location, other cars no longer explode when using one of them.
- Elite inspectors no longer pull non-moving projectiles.
- Maggot spawns can no longer be duplicated on loops.
- Enemy' slugs will no longer hit things while on last (almost gone) frames of animation.
- Frog can now use Hammerhead mutation - use active ability when standing next to a wall.
Fixes
- Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).
- Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.
- Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.
- Fixed necromancers trying to revive things that they can't revive (such as boss' corpses).
- Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.
- Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.
- Fixed grenades getting blown up in portal proximity few frames after opening.
- Fixed a number of oddities with Skeleton<->Melting changes.
- Fixed it being problematic to sit down on 7-3/HQ3 sometimes.
- Fixed portals in HQ not opening chests.
- Fixed IDPD freaks being able to freely leave 0-1.
- Fixed Rogue sometimes getting a rad canister on 7-3 with Open Mind.
- Fixed Crown of Love not applying to chests on 7-3.
- Fixed it being possible to farm kills by going between a level and HQ.
- Fixed some tiles being slippery when fighting guardians in 5-2 vault.
- Fixed a very occasional out-of-level hole appearing together with a hostile Horror.
- Fixed cluster spawns breaking through safe spawn walls sometimes.
- Fixed ultra bolts vanishing when out of 0-1
- Fixed it being possible to farm rads by killing-reviving Horror in coop.
- Fixed IDPD plasma ignoring iframes completely, as result dealing ~120 damage per second. It's now only almost always an insta-kill.
- Fixed ravens duplicating if killed just as they are about to liftoff.
- Fixed cars duplicating if grabbed by a snowbot just as they are about to explode.
- Fixed it being possible to force self to deal with a van by blowing up the last corpse around.
- Fixed Gun Warrant not allowing to use "infinite ammo" if clip is empty.
- Fixed blood weapon "exchanging" not working for Steroids' active.
- Fixed vans being required to destroy before a portal can open at 1-1 1-2.
- Fixed proto chest jumping around if pulled onto the crown pedestal.
- Fixed jungle flower not spawning sometimes.
- Fixed certain 2-1 specific props not spawning sometimes.
- Fixed Technomancer spawning turrets outside of the level.
- Fixed a possibility of getting multiple 101-1 portals on loops.
- Fixed ultra bolts skipping enemies/walls sometimes.
- Fixed elite enemy spawn condition not being checked for each enemy separately when duplicating.
- Fixed "spawned" enemies (green rats, nest maggots) not getting killed upon entering secrets.
- Fixed Horror's Meltdown allowing to "reroll" any extra mutations due to some real old code.
- Fixed it being possible to pick up invisible weapons while in portal sometimes.
- Fixed big rads charging the statues only by 1 rad.
- Fixed 5-1 special prop sometimes getting destroyed by enemies on loops.
- Fixed laser and lightning crystals freely moving for a few frames if hit mid-charge.
- Fixed Lil Hunter extremely occasionally dying during spawn phase.
- Fixed weapons not being swappable during boss intros.
- Fixed it being possible to get free ammo via YV Ultra B when having no rads.
- Fixed IDPD portals spawning on top of the player without intending to.
- Fixed elite shielders telefragging the player sometimes (and generally teleporting oddly).
- Fixed golden cars still occasionally being amiss on 3-1.
- Fixed assassins not getting killed on special level transitions.
- Fixed quick restart in hard mode not incrementing hardmode runs statistic.
- Fixed "pop pop upgrade" not being free in terms of rad cost on ultra weapons.
- Fixed explosions and enemy flak-type projectiles not being cleared when a portal opens.
- Fixed it being possible to destroy throne columns with SPC/other wall clearing weapons before starting the fight.
- Fixed lightning weapons not working correctly at 0-1 boss fight.
- Fixed rogue strike canisters being replaced by rad canisters if a big weapon chest spawns.
- Fixed statues absorbing rads even before activation.
- Fixed weapons sometimes rapidly flying off in a direction because of appearing at the same spot.
- Fixed weapon pickup mask being slightly off-center.
- Fixed a rare crash related to elite shielder.
- Fixed 6-1' stationary enemies spawning under 6-1 L1+ boss sometimes.
- Fixed 7-3 and 0-1 bosses not dropping rads that were beamed into them.
- Fixed a rare softlock in 7-x enemy teleportation.
- Fixed "cursed"/glitched crown vaults (where non-guardian enemies would spawn inside).
- Fixed portals sometimes appearing at position of last exploded barrel on 1-x.
- Fixed Frog being unable to turn around when providing an opposite-to-moving-direction inputs.
- Fixed elite shielder's teleport not working correctly.
- Fixed a bug with specific prop unintentionally exploding after hitting it with an energy screwdriver and laser brain mutation.
- Fixed a rare softlock in raven flight algorithm.
- Fixed hyper launcher and hyper slugger hitting allies.
- Fixed a very rare bug with portals spawning off-level.
- Fixed portals spawning at an unnecessary offset from the last killed enemy.
- Fixed a rare crash on dying to CrownGuardian.
Features
- Area/weapon/mutation seeding is now far more consistent.
- There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).
- There's now a confirmation dialog when exiting/restarting a run; R confirms in it.
- Safe spawns now work consistently.
- Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.
- Added a setting for mouselock (when available) - for windowed or multi-screen setups.
- Both players can now play the same character in coop without making use of bugs.
- Added localization support (see lang-example.ini / copy to lang.ini for translating)
- Almost too many bugfixes.
Balancing
- Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.
- Trying to pause mid-generation now pauses as soon as loading finishes.
- Game now auto-pauses if connection is lost to the in-use gamepad.
- Grenades no long persist on level change (since they could break generation / kill you).
- Proto statues no longer keep rads from previous encounter if forgotten
- Discs now have an axis-aligned bounding box and bounce a little more predictably. (don't get too excited - the spread is still there and you'll still hit yourself a lot)
- Player' plasma shots now hit players with iframe rules when reflected.
- IDPD grenades now harm IDPD (alongside everyone else) if deflected.
- Mimics are no longer multiplied on loops.
- Select enemies now just don't increment kill count instead of reducing it by 1.
- You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).
- Proto chest now defaults to rusty revolver if it's weapon is gone.
- Jungle now consistently offers new mutations on each visit.
- You no longer accidentally pick up weapons when entering secret areas via objects.
- Weapons can no longer end up under $$$-specific prop.
- Hyper Crystal now clears additional area upon noticing the player.
- Ravens no longer lift up and land on same spot if there's nowhere to fly.
- Giving up crown of destiny no longer can cause you to have -1 mutation points.
- Rads should now get stuck on wall edges slightly less often now.
- The game will take minor effort not to spawn the player right on top of cars/generators.
- IDPD explosions appearing on one spot no longer stack horizontally.
- In a particular location, other cars no longer explode when using one of them.
- Elite inspectors no longer pull non-moving projectiles.
- Maggot spawns can no longer be duplicated on loops.
- Enemy' slugs will no longer hit things while on last (almost gone) frames of animation.
- Frog can now use Hammerhead mutation - use active ability when standing next to a wall.
Fixes
- Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).
- Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.
- Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.
- Fixed necromancers trying to revive things that they can't revive (such as boss' corpses).
- Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.
- Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.
- Fixed grenades getting blown up in portal proximity few frames after opening.
- Fixed a number of oddities with Skeleton<->Melting changes.
- Fixed it being problematic to sit down on 7-3/HQ3 sometimes.
- Fixed portals in HQ not opening chests.
- Fixed IDPD freaks being able to freely leave 0-1.
- Fixed Rogue sometimes getting a rad canister on 7-3 with Open Mind.
- Fixed Crown of Love not applying to chests on 7-3.
- Fixed it being possible to farm kills by going between a level and HQ.
- Fixed some tiles being slippery when fighting guardians in 5-2 vault.
- Fixed a very occasional out-of-level hole appearing together with a hostile Horror.
- Fixed cluster spawns breaking through safe spawn walls sometimes.
- Fixed ultra bolts vanishing when out of 0-1
- Fixed it being possible to farm rads by killing-reviving Horror in coop.
- Fixed IDPD plasma ignoring iframes completely, as result dealing ~120 damage per second. It's now only almost always an insta-kill.
- Fixed ravens duplicating if killed just as they are about to liftoff.
- Fixed cars duplicating if grabbed by a snowbot just as they are about to explode.
- Fixed it being possible to force self to deal with a van by blowing up the last corpse around.
- Fixed Gun Warrant not allowing to use "infinite ammo" if clip is empty.
- Fixed blood weapon "exchanging" not working for Steroids' active.
- Fixed vans being required to destroy before a portal can open at 1-1 1-2.
- Fixed proto chest jumping around if pulled onto the crown pedestal.
- Fixed jungle flower not spawning sometimes.
- Fixed certain 2-1 specific props not spawning sometimes.
- Fixed Technomancer spawning turrets outside of the level.
- Fixed a possibility of getting multiple 101-1 portals on loops.
- Fixed ultra bolts skipping enemies/walls sometimes.
- Fixed elite enemy spawn condition not being checked for each enemy separately when duplicating.
- Fixed "spawned" enemies (green rats, nest maggots) not getting killed upon entering secrets.
- Fixed Horror's Meltdown allowing to "reroll" any extra mutations due to some real old code.
- Fixed it being possible to pick up invisible weapons while in portal sometimes.
- Fixed big rads charging the statues only by 1 rad.
- Fixed 5-1 special prop sometimes getting destroyed by enemies on loops.
- Fixed laser and lightning crystals freely moving for a few frames if hit mid-charge.
- Fixed Lil Hunter extremely occasionally dying during spawn phase.
- Fixed weapons not being swappable during boss intros.
- Fixed it being possible to get free ammo via YV Ultra B when having no rads.
- Fixed IDPD portals spawning on top of the player without intending to.
- Fixed elite shielders telefragging the player sometimes (and generally teleporting oddly).
- Fixed golden cars still occasionally being amiss on 3-1.
- Fixed assassins not getting killed on special level transitions.
- Fixed quick restart in hard mode not incrementing hardmode runs statistic.
- Fixed "pop pop upgrade" not being free in terms of rad cost on ultra weapons.
- Fixed explosions and enemy flak-type projectiles not being cleared when a portal opens.
- Fixed it being possible to destroy throne columns with SPC/other wall clearing weapons before starting the fight.
- Fixed lightning weapons not working correctly at 0-1 boss fight.
- Fixed rogue strike canisters being replaced by rad canisters if a big weapon chest spawns.
- Fixed statues absorbing rads even before activation.
- Fixed weapons sometimes rapidly flying off in a direction because of appearing at the same spot.
- Fixed weapon pickup mask being slightly off-center.
- Fixed a rare crash related to elite shielder.
- Fixed 6-1' stationary enemies spawning under 6-1 L1+ boss sometimes.
- Fixed 7-3 and 0-1 bosses not dropping rads that were beamed into them.
- Fixed a rare softlock in 7-x enemy teleportation.
- Fixed "cursed"/glitched crown vaults (where non-guardian enemies would spawn inside).
- Fixed portals sometimes appearing at position of last exploded barrel on 1-x.
- Fixed Frog being unable to turn around when providing an opposite-to-moving-direction inputs.
- Fixed elite shielder's teleport not working correctly.
- Fixed a bug with specific prop unintentionally exploding after hitting it with an energy screwdriver and laser brain mutation.
- Fixed a rare softlock in raven flight algorithm.
- Fixed hyper launcher and hyper slugger hitting allies.
- Fixed a very rare bug with portals spawning off-level.
- Fixed portals spawning at an unnecessary offset from the last killed enemy.
- Fixed a rare crash on dying to CrownGuardian.