Posted January 24, 2016
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superjack46
NoX knowitall
Registered: Jun 2012
From Netherlands
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Schizzz
New User
Registered: Dec 2015
From Czech Republic
Posted January 24, 2016
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http://corner.noxcommunity.com/
Enjoy.
"An impossible to cross learning curve! For new players it will be absolutely impossible to get into this game."
What does this actually mean?
It cannot be so difficult, I am quite good at Dota2 so this will be easy for me and I am sure even for other Dota2 kind players.
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groze
custard tart
Registered: Jun 2013
From Portugal
Posted January 25, 2016
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http://corner.noxcommunity.com/
Enjoy.
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"An impossible to cross learning curve! For new players it will be absolutely impossible to get into this game."
What does this actually mean?
It cannot be so difficult, I am quite good at Dota2 so this will be easy for me and I am sure even for other Dota2 kind players.
As for the learning curve... well, personally, I think Nox is easy enough for new players to get into. It does get very hard from the middle onwards but, by then, players should be used to the mechanics of the game and know how to use spells and abilities to their advantage. I wouldn't scare people off Nox by saying it has a very steep learning curve and that new players can't handle it, that's just elitist talk.
Post edited January 25, 2016 by groze
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superjack46
NoX knowitall
Registered: Jun 2012
From Netherlands
Posted January 25, 2016
Really Grove? Maybe you should try fighting me in multiplayer then?
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groze
custard tart
Registered: Jun 2013
From Portugal
Posted January 25, 2016
I never really enjoyed Nox for the multiplayer; not really a multiplayer kind of guy.
And if the Nox multiplayer community is made up of competitive "I'm better than you" jerks, I'm glad I'm not a part of it. To me and a lot of other Nox fans on gog, it was always more about the singleplayer campaign and challenges.
And if the Nox multiplayer community is made up of competitive "I'm better than you" jerks, I'm glad I'm not a part of it. To me and a lot of other Nox fans on gog, it was always more about the singleplayer campaign and challenges.
Post edited January 25, 2016 by groze
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superjack46
NoX knowitall
Registered: Jun 2012
From Netherlands
Posted January 25, 2016
Of course, stay in your comfort zone.
However, singleplayer part was only made after the multiplayer, and the game was made FOR multiplayer according to the devs, so it's like playing a chess minigame in morrowind I suppose.
But anyway, to each their own, no problem.
(Source:
JH:Mike should cover the original concept. When I saw Nox it was a spell battling game where wizards cast spells by pressing combo's on a gamepad. Multiplayer was split-screen on a PC. Since then, we added two more character classes (see all three together here) and built out a whole solo game experience.
MB:When I began the Nox project, I originally wanted to make an updated version of Atari's Gauntlet, which is one of my favorite classic games. I had also been playing a lot of Mortal Kombat and Magic the Gathering, and I quickly realized that a medieval game would be the perfect vehicle for a sort of real-time Magic the Gathering spell combat system. The goal was to create the ultimate "wizard battling" game, where players could throw spells at each other, but also be able to counter those spells, and out-think each other with clever spell combinations. I was hoping to capture the feel of some of the epic wizard battles I had read about in various fantasy novels.
https://www.reddit.com/r/Games/comments/1duoae/an_old_interview_about_nox_in_the_year_2000_it/)
However, singleplayer part was only made after the multiplayer, and the game was made FOR multiplayer according to the devs, so it's like playing a chess minigame in morrowind I suppose.
But anyway, to each their own, no problem.
(Source:
JH:Mike should cover the original concept. When I saw Nox it was a spell battling game where wizards cast spells by pressing combo's on a gamepad. Multiplayer was split-screen on a PC. Since then, we added two more character classes (see all three together here) and built out a whole solo game experience.
MB:When I began the Nox project, I originally wanted to make an updated version of Atari's Gauntlet, which is one of my favorite classic games. I had also been playing a lot of Mortal Kombat and Magic the Gathering, and I quickly realized that a medieval game would be the perfect vehicle for a sort of real-time Magic the Gathering spell combat system. The goal was to create the ultimate "wizard battling" game, where players could throw spells at each other, but also be able to counter those spells, and out-think each other with clever spell combinations. I was hoping to capture the feel of some of the epic wizard battles I had read about in various fantasy novels.
https://www.reddit.com/r/Games/comments/1duoae/an_old_interview_about_nox_in_the_year_2000_it/)
Post edited January 25, 2016 by superjack46