Posted August 16, 2018
high rated
Hell yeah I just completed the game as a Wizard after having previously finished the game with the two other classes.
I first played as a Conjurer (I like the role best, at least conceptually). In retrospect I think they balanced the three adventures very well, basically Warrior = easiest (=/= easy); Conjurer = in-between and Wizard = hardest.
It never becomes extremely hard, and it never stays easy, there's challenge in every adventure so overall the developers did a great job with the balance.
Story is above average but could have easily been frankly good with a bit more effort. I like how the game fools you into thinking it's an action-RPG when in fact it's an action-adventure game (you level up, but there's no choice regarding character development). They do borrow a lot of the feel of actual RPGs though, creating some expectations regarding questing but in practice, you hardly ever get side-quests.
Nice aesthetics. Great action. I will post a review on the game's store page in a couple of days.
***SPOILERS***
There's a boss character completely unique to the Wizard's path: a kind of Diablo clone, fought in the Underworld and really tough (kind of what you expect of a final boss fight, except here the arena is a bit less sophisticated). I can't remember the demon's name, but it sure looked Diablo-like!!
About the endings:
- the Warrior's ending is straightforward, not bad but unsurprising
- the Conjurer's ending might be objectively the best (most balanced in all aspects I tell you!)
- but the Wizard's ending did exactly what I hoped it would after all this effort: it surprised me! A contender for the best ending, if only because it has both the flashy action (as a finale often does) and the rather comedic twist that goes very well with that fine line that Westwood often seemed to tread between serious storytelling and buffoonery (and still making that work somehow)
I think the game falls just short of excellence at the end of the day because of the rather light story when much more could have been done with this world, and while more of a secondary point, I would also add that the graphics fall just short of being excellent because of the low resolution and the slight discomfort resulting from most things being so small when playing at the highest resolution (1024x768). Still, that's 85%. :)
I first played as a Conjurer (I like the role best, at least conceptually). In retrospect I think they balanced the three adventures very well, basically Warrior = easiest (=/= easy); Conjurer = in-between and Wizard = hardest.
It never becomes extremely hard, and it never stays easy, there's challenge in every adventure so overall the developers did a great job with the balance.
Story is above average but could have easily been frankly good with a bit more effort. I like how the game fools you into thinking it's an action-RPG when in fact it's an action-adventure game (you level up, but there's no choice regarding character development). They do borrow a lot of the feel of actual RPGs though, creating some expectations regarding questing but in practice, you hardly ever get side-quests.
Nice aesthetics. Great action. I will post a review on the game's store page in a couple of days.
***SPOILERS***
There's a boss character completely unique to the Wizard's path: a kind of Diablo clone, fought in the Underworld and really tough (kind of what you expect of a final boss fight, except here the arena is a bit less sophisticated). I can't remember the demon's name, but it sure looked Diablo-like!!
About the endings:
- the Warrior's ending is straightforward, not bad but unsurprising
- the Conjurer's ending might be objectively the best (most balanced in all aspects I tell you!)
- but the Wizard's ending did exactly what I hoped it would after all this effort: it surprised me! A contender for the best ending, if only because it has both the flashy action (as a finale often does) and the rather comedic twist that goes very well with that fine line that Westwood often seemed to tread between serious storytelling and buffoonery (and still making that work somehow)
I think the game falls just short of excellence at the end of the day because of the rather light story when much more could have been done with this world, and while more of a secondary point, I would also add that the graphics fall just short of being excellent because of the low resolution and the slight discomfort resulting from most things being so small when playing at the highest resolution (1024x768). Still, that's 85%. :)
Post edited August 16, 2018 by Sat42