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I haven't seen a general in the Noita GOG forums, so I guess this could be one?

Anyway, the game is phenomenal and have some small suggestions after playing.

Firstly, it would be nice to have proper Ultrawide support. Its cool that it does render natively, but those black bars hurt; would be great to see more pixels.

Secondly, I noticed that everytime you die the screen goes white. Then GOG Galaxy decides to kick in the overlay notification everytime. Not sure if its a bug or just how the engine works, would be better to make it dark just to avoid eye strain.

Thirdly, would be cool to have some sort of multiplayer component. Like a party Co-op thing, having a party of four struggling in the depths of Noita's secrets. Of course its difficult to add multiplayer in any game, but it would be pretty awesome having the game become even more chaotic.

Fourthly... (Is that right?) Mac support? Linux support? Would be an added bonus, but of course more difficult and its understandable if that doesn't happen. Although would be very nice.

Lastly, a map editor. Nuff said with that one. ;)

I also want to thank the devs for making a GOG release too, its pretty nice having you here.
I'd welcome some difficulty options, or at least tune down the AI aim a little bit. I know the game is supposed to be difficult, but the AI shoots with the skill of the robocop. It makes the game frustrating, not difficult.
Seconding the Linux support. This game looks really cool and I want to play it, but I use Linux...
First of all sorry for my bad english.

I would highly love to see Archivements on GoG for your game.

Also I highly recommend to rework your Sound/Music Design.. In my opinion the music dosent fit very well and it also appears only rare to me.. I would like to listen all time to some kind of fitting music in the background based on the areas I walk trough.

Please fix the issues with the GOG Overlay...
Post edited October 01, 2019 by fLowBop
I can tell you that co-op is something the devs are interested in doing, if i see them visiting one of the streams ill link them this for the suggestions.
I doubt that there will be a change to the difficulty however. and if you think that parts bad do a temple run
I'm looking for:

- A checkpoint system, maybe similar to Spelunky's
- Some permanent progression found in other rogue-lites. Maybe starting loadouts or something like that.
- A sandbox area, where spells you've found/purchased are unlocked and you can fiddle with combinations
I really like this game but the spell system still confuses me, how about a color coding with the dual-cast spells or even a method to show you what spells you have combined and what might come out of the wand.
One thing I'd like is for enemies to be unable to attack you out of sight. Got killed twice yesterday from an enemy off screen while checking out new wands. Feels the cheapest way to die, especially as sometimes you just get stuck in barely visible pixels.
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jason_c_o: - Some permanent progression found in other rogue-lites. Maybe starting loadouts or something like that.
Well, the orbs kinda do that. I understand what you mean, but risk of rain does pretty much the same. But I think it would be neat if you could unlock different wizards that start with one or two different wands each. There could be more unlockables in general for me, but at some points it feels very early access, so I guess we'll see where that goes.
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kyled: I really like this game but the spell system still confuses me, how about a color coding with the dual-cast spells or even a method to show you what spells you have combined and what might come out of the wand.
What comes out of the wand is nothing special. It is just the spells you put into the wands, either one after another or in shuffled order (depending of the wand). There are some modificator spells like the fire trails, but they have the same effect on every spell and trigger randomly.
After playing for quite a while:

Please fix getting stuck randomly to the ground or mini particles that you virtually can't see. This is what gets you killed a lot.

I find that - given you have NO other chance to dodge - levitation should be more reliable. Sometimes when I get hit, I plummet to the ground for no obvious reasons. I understand that special attacks like freeze should remain as they are, but getting knocked out of the air by almost every attack is really cheap as from lvl 4 on the game spams you with ranged, AoE fighters right under the outlet from holy mountain. And that seems like a design flaw. A really bad one.