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I was reading the patch notes, that it fixes the bug, that certain blueprints would shown up and it would say that I already have it.
Now, this happened to me multiple times while playing, before any patches. I would get a blueprint, but the game would say I already know this, even though I didn't.
So, the new patch says, it fixes that, but I'm beyond the point of getting any new blueprints and all of them are already known, so I figured whatever the patch fixes would only work, if I start a new play through?
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pannonian75: I was reading the patch notes, that it fixes the bug, that certain blueprints would shown up and it would say that I already have it.
Now, this happened to me multiple times while playing, before any patches. I would get a blueprint, but the game would say I already know this, even though I didn't.
So, the new patch says, it fixes that, but I'm beyond the point of getting any new blueprints and all of them are already known, so I figured whatever the patch fixes would only work, if I start a new play through?
I don't recall having your specific problem with blueprints, but I didn't have to restart a new playthrough to experience the other things the patch says it fixed. In particular I do not launch from ground and find myself in space immediately going at high speed anymore. I used to have a Toxic Protection Theta labeled as another Sigma, but after patch it's labeled correctly now.