Posted December 29, 2023
I do:
- One base per galaxy. The first ten galaxies each get a base, after that I obviously have to spread out.
- All my planet bases are next to a portal. They also have all three types of resources, though after a while that rule gets relaxed. I do this by first finding a portal, then building a base next to it, then exploring the galaxy and finding good systems (many planets and/or moons), then teleporting to each of these through the portal at my base and checking favorable conditions there. Are there hotspots and what kind and class.
- The resources are well spread out, too, so I can have some of everything.
- I try to avoid aggressive sentinels, except for one base that has all its views blocked and where I can go sentinel hunting. The main building is high on a mountain far away from everything else, and there is a teleporter connected second building on the ground from which I can enter and leave the battleground.
- My build style is optimized for as little graphics lag as possible. I spread my bases out, using teleporters. I also no longer make a superbase with everything, but specialize bases more and more over time.
- The special base NPCs all end up on my freighter, out of the way somewhere, once their quests are finished.
- One base per galaxy. The first ten galaxies each get a base, after that I obviously have to spread out.
- All my planet bases are next to a portal. They also have all three types of resources, though after a while that rule gets relaxed. I do this by first finding a portal, then building a base next to it, then exploring the galaxy and finding good systems (many planets and/or moons), then teleporting to each of these through the portal at my base and checking favorable conditions there. Are there hotspots and what kind and class.
- The resources are well spread out, too, so I can have some of everything.
- I try to avoid aggressive sentinels, except for one base that has all its views blocked and where I can go sentinel hunting. The main building is high on a mountain far away from everything else, and there is a teleporter connected second building on the ground from which I can enter and leave the battleground.
- My build style is optimized for as little graphics lag as possible. I spread my bases out, using teleporters. I also no longer make a superbase with everything, but specialize bases more and more over time.
- The special base NPCs all end up on my freighter, out of the way somewhere, once their quests are finished.