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Many locations have a ship recall device that looks like an illuminated metal pill stuck into the ground. If you can land near it you will not use any fuel upon takeoff. I call this 'hitting the pill' and it saves you a little trouble with the Plutonium. If you install the low-flight mod you can see a crosshair indicator pop up at these and landing pads! :)

EDIT: I had Thamium9 instead of Plutonium, oops.
Post edited August 27, 2016 by GogCurt
Didn`t know that. That`s useful, thanks. But I did start noticing the cross hairs pop up when landing on station pads. You won`t see this without the low flying mod... Another indication that flying low was a designed mechanic of the game, before they changed it.
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Socratatus: Didn`t know that. That`s useful, thanks. But I did start noticing the cross hairs pop up when landing on station pads. You won`t see this without the low flying mod... Another indication that flying low was a designed mechanic of the game, before they changed it.
Noticed this as well.
This game has some very odd design decisions.

Did you know you can't turn the torch on if you are on the "day" side of the planet? They coded that. Someone said, make it so the player can't press 'T' and have their Torch/Flashlight turn on even in caves, if the side of the planet they are on is in daylight. WTF?
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Socratatus: Didn`t know that. That`s useful, thanks. But I did start noticing the cross hairs pop up when landing on station pads. You won`t see this without the low flying mod... Another indication that flying low was a designed mechanic of the game, before they changed it.
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Red_Eagle_LXIX: Noticed this as well.
This game has some very odd design decisions.

Did you know you can't turn the torch on if you are on the "day" side of the planet? They coded that. Someone said, make it so the player can't press 'T' and have their Torch/Flashlight turn on even in caves, if the side of the planet they are on is in daylight. WTF?
Yes, I did.
This game is full of design changes that smack of being changed at the last moment for some reason. There`s something strange about fighting in space too. For example if you hit a Feighter by mistake, it will fire giant beams at you and cops will jump on you. But when pirates attack the Freighter, the Freighter never uses its giant beams on them and the cops never show up. It just sits there. And if you help by fighting the pirates, no wingmen come to help you out. Also you get nothing except a bit of rep for helping the ships and the reps is pretty useless.

There`s a lot of cutting out stuff shenanigans that`s been happening behind the scenes we are not privy to, but you can see it the longer you play the game.
Post edited August 26, 2016 by Socratatus
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Socratatus: Didn`t know that. That`s useful, thanks. But I did start noticing the cross hairs pop up when landing on station pads. You won`t see this without the low flying mod... Another indication that flying low was a designed mechanic of the game, before they changed it.
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Red_Eagle_LXIX: Noticed this as well.
This game has some very odd design decisions.

Did you know you can't turn the torch on if you are on the "day" side of the planet? They coded that. Someone said, make it so the player can't press 'T' and have their Torch/Flashlight turn on even in caves, if the side of the planet they are on is in daylight. WTF?
holy crap! that was driving me insane. i couldnt figure out why my torch would work sometimes and then not work others.

how f'ing stupid that is.
So it does work that way! I've "hit the pill" a few times and noticed no drop in launch fuel, but never put 2 and 2 together. Thanks!
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GogCurt: Many locations have a ship recall device that looks like an illuminated metal pill stuck into the ground. If you can land near it you will not use any fuel upon takeoff. I call this 'hitting the pill' and it saves you a little trouble with the Thamium-9. If you install the low-flight mod you can see a crosshair indicator pop up at these and landing pads! :)
You use Thamium-9 to power your launch thrusters? Why? I always refuel them with Plutonium. There's a lot more of that on planets than Thamium-9. I only use the Thamium-9 to power my pulse drive.
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Red_Eagle_LXIX: Noticed this as well.
This game has some very odd design decisions.

Did you know you can't turn the torch on if you are on the "day" side of the planet? They coded that. Someone said, make it so the player can't press 'T' and have their Torch/Flashlight turn on even in caves, if the side of the planet they are on is in daylight. WTF?
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chaosWyrM: holy crap! that was driving me insane. i couldnt figure out why my torch would work sometimes and then not work others.

how f'ing stupid that is.
Ok thats bit silly if thats true but...

..there is no real darkness in this game every cave i visit are bright enough no need for torch or flashlight anyway, so it don't even matter if you can use torch or not.
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chaosWyrM: holy crap! that was driving me insane. i couldnt figure out why my torch would work sometimes and then not work others.

how f'ing stupid that is.
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peternl: Ok thats bit silly if thats true but...

..there is no real darkness in this game every cave i visit are bright enough no need for torch or flashlight anyway, so it don't even matter if you can use torch or not.
Well it does if you bring the Gamma right down. I don`t like the overly bright colours in this game.
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GogCurt: Many locations have a ship recall device that looks like an illuminated metal pill stuck into the ground. If you can land near it you will not use any fuel upon takeoff. I call this 'hitting the pill' and it saves you a little trouble with the Thamium-9. If you install the low-flight mod you can see a crosshair indicator pop up at these and landing pads! :)
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Wishbone: You use Thamium-9 to power your launch thrusters? Why? I always refuel them with Plutonium. There's a lot more of that on planets than Thamium-9. I only use the Thamium-9 to power my pulse drive.
It was just the first one that came to mind for purposes of discussion.
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Wishbone: You use Thamium-9 to power your launch thrusters? Why? I always refuel them with Plutonium. There's a lot more of that on planets than Thamium-9. I only use the Thamium-9 to power my pulse drive.
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GogCurt: It was just the first one that came to mind for purposes of discussion.
Ah, okay ;-)
Can you even use the Thanium? In my experience, Launch thrusters need plutonium and will take nothing else. Even if I have a crap load of Thanium in my inventory, I can't use it for the thrusters. I find that annoying because Thanium is so much easier to get super fast by shooting asteroids in space).
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chaosWyrM: holy crap! that was driving me insane. i couldnt figure out why my torch would work sometimes and then not work others.

how f'ing stupid that is.
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peternl: Ok thats bit silly if thats true but...

..there is no real darkness in this game every cave i visit are bright enough no need for torch or flashlight anyway, so it don't even matter if you can use torch or not.
well...the abandoned buildings have parts that are completely dark...and some people would like to use mods that remove a lot of that artificial light.

also...thats not the point...the point is i thought there was something wrong with my game because a command was intermittently not working.