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Thoogah: once again cheers for everyone for their opinions, I finally said "F it" and picked it up today
let's see what happens :)
Hope you enjoy it!
It runs surprisingly smooth for me. I might even risk increasing the qualities and stuff.

Controlls feel really bad though, and I hope they rework that base building "menu" with Z

I genuinely hate the quests about bases capital ships etc. It feels like they stepped away from "sole explorer vs the universe" kind of gameplay

I haven't given up on it though, just trying to get rid of the quests and NPCs bullshyt and start moving from system to system
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Thoogah: It runs surprisingly smooth for me. I might even risk increasing the qualities and stuff.

Controlls feel really bad though, and I hope they rework that base building "menu" with Z

I genuinely hate the quests about bases capital ships etc. It feels like they stepped away from "sole explorer vs the universe" kind of gameplay

I haven't given up on it though, just trying to get rid of the quests and NPCs bullshyt and start moving from system to system
You don't really have to do all the NPC quests if you don't want to. If you don't care about farming or crafting the big-money items (they pretty much require farming), you can ignore the Farmer.

The Weapons Master I always ignore as soon as he gives me the quest to kill the pirates (that's his second quest in the chain). I do this for a specific reason though, but you can completely ignore that NPC if you want.

The Scientist gives you one very useful blueprint that I recommend getting: the Beacon. Once you get that (and it's fairly early on), you can ignore him if you don't want to craft the big items.

The Exocraft technician is completely unnecessary unless you want to use an Exocraft other than the Pilgrim (you can get that one from the Blueprint Analyzer).

For the Overseer: I recommend doing his quest at least to the point where you get the blueprints for the storage containers.

If you follow the main quest Awakenings, though, you'll get the blueprint for the hyperdrive and antimatter quite quickly. Then you're free to explore as you please.

The only one you should really follow all the way to the end is the Base Computer Archives, since you'll get some pretty useful blueprints from that. But even those aren't essential, and you can get a number of them elsewhere.

Do note that HG indicated they've streamlined the game start so you'll be able to get into space much quicker in Beyond.
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Thoogah: It runs surprisingly smooth for me. I might even risk increasing the qualities and stuff.

Controlls feel really bad though, and I hope they rework that base building "menu" with Z

I genuinely hate the quests about bases capital ships etc. It feels like they stepped away from "sole explorer vs the universe" kind of gameplay

I haven't given up on it though, just trying to get rid of the quests and NPCs bullshyt and start moving from system to system
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TerriblePurpose: You don't really have to do all the NPC quests if you don't want to. If you don't care about farming or crafting the big-money items (they pretty much require farming), you can ignore the Farmer.

The Weapons Master I always ignore as soon as he gives me the quest to kill the pirates (that's his second quest in the chain). I do this for a specific reason though, but you can completely ignore that NPC if you want.

The Scientist gives you one very useful blueprint that I recommend getting: the Beacon. Once you get that (and it's fairly early on), you can ignore him if you don't want to craft the big items.

The Exocraft technician is completely unnecessary unless you want to use an Exocraft other than the Pilgrim (you can get that one from the Blueprint Analyzer).

For the Overseer: I recommend doing his quest at least to the point where you get the blueprints for the storage containers.

If you follow the main quest Awakenings, though, you'll get the blueprint for the hyperdrive and antimatter quite quickly. Then you're free to explore as you please.

The only one you should really follow all the way to the end is the Base Computer Archives, since you'll get some pretty useful blueprints from that. But even those aren't essential, and you can get a number of them elsewhere.

Do note that HG indicated they've streamlined the game start so you'll be able to get into space much quicker in Beyond.
cheers for the info, and dam there are more NPCs? :<

tbh it kind of sucks that some stuff you need are locked behind those. The main issue is though the quests and NPCs get really buggy. For example I had to give chromatic metal to my first NPC and after crafting it I talked to the guy but I couldn't give it to him. I opened up my inventory to check, the stack was there, tried a couple more times then the guy took it. Then I was sent to the same space station to recruit the scientist but there wasn't anyone to recruit. I went back to the same station a long time later to buy a multitool upgrade and out of nowhere the scientist recruit was there, it was a guy I talked to like ten times when I was looking for the recruit.

I hope beyond fixes stuff like that. Then the quests etc wouldn't be such an annoyance.

in my first save I chose to ignore the main questline thing trying to get my feet wet, get my bearings and all but I think that kind of removes the chance of getting an atlas pass? not sure

I'll start a new save after beyond release, that should be better
Post edited August 14, 2019 by Thoogah
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Thoogah: I'm thinking of giving NMS a try, devs added plenty and it looks to be getting better but still I'd appreciate some opinions from people actively playing. If I pick it up I'll be playing single player/offline and not fussed about VR. Contentwise it looks like it improved a lot. How stable and optimized is it in it's current state?
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XenonS: The current state is called Abyss and you can best overview the features on the NMS webpage (News section).
The main Beyond update is coming this summer with Vulkan replacing OpenGL which should throw out a lot of stability issues (for AMD cards especially), with large MP additions. I don't expect many SP features added (and VR which will be in the game is not a gameplay feature, it's a game interface.)

The game state has a lot of issues in small details that add up to be annoying but you can workaround. Especially mission mechanics, base building mechanics (severe), some storage interface items, fleet icons etc. are not working as intended. The initial tutorial must be played until a certain point to really have 'free roaming' in the game.
To currently play the game without issues, have a GPU with 4GB VRAM at least and a fast processor i7 4.0 ghz. The central interesting gameplay is Single Player, not MP, and I expect (and hope) that 'Beyond' will not change this game character.

Cheers,
Seriusly wait about Ten More years until the great and competnet modding comunity finally fix this ongoing F>>>king mess.
Latest patch just give Blu screen of death and CTD if you try to warp anywhere. also game unplayable for the few minuites it manages to run after the so called "Beyond" patch today.

No other game promised so much and delivered so much constant frustration and disapointment. to so many for so long.

i7
win 7 64 bit
32 gb Ram
Asus everything

Runs everything else perfect
Witcher 3 etc