birdbathscuba: TP, what type are you gonna follow? I'd avoid combat, since you will prolly wanna be flying an Explorer. Also, grab the long missions, so you'll most likely or definately see a rewardless encounter.
I'm interested in those rewardless encounters, because it makes no sense, to have them in there, in the debriefing, unless they are unfound easter eggs or hints to future changes. What Dev thinks that spamming a player with gibberish is something rewarding, is beyond me?
XenonS: Well, one indication that the encounters are just RNG (but maybe with real planet and system names) is: one of the reports mentioned a system which was 'uncharted' and therefore unhabitated. Yet the crew was happy to make deals and encounters on space stations etc. The frigate crew must have special access to subspace to make these deals :)
It would be nice if these missions were all real-time with actual challenges for the player to aid in their success, maybe in future releases...
The uncharted spacestation shows up on my ship radar, so my guess is that its working correctly, and showing up on debriefing, aswell. Just not on client's HUD. Lazy game development that is preparing us for Abyss content. HG went about making game code changes and publishing but NOT testing it on. We are their lab mice. Sloppy rushed content. No surprise.
Too repetative to be RNG. Following the expedition is not recommended. TP is gonna learn. My attempt put them right in middle of a space battle, The ships I followed were all angled incorrectly floating on or in battle fleet vessels. It looked so very wrong and looked out of sync. As pirates flew right on thru them, while they never fired back. Couldnt land on um, pads had red swirls.
Game needs to, carry its factions into space. Trailing red engine afterburners, red or blue, is a poor method of IDing enemy targets. In 1.65 the 1,2,3 keys do not do anything. But space battle still tells us to mash down on them. This might be my keybinds, but I have a feeling its not me.
I've no idea what color my own afterburner is. Atleast in SWG, the blips on radar were colored red/green/white. Im getting off subject tho. Ahh phewee. So much doesnt make common sense in NMS. Like why does Trade scanner report 1 of the many Trade Outpost in that system, instead of them all.
Hope a mod changes that. It feels like HG code is telling me to go in a corner and drop mule gear, with myself. Old dead design strategy.
I would like the debriefing to be insightful tactically sound, and above all brief. Certainly not irrelavent. As for iRL coop with freighters, I would just like some options in their crew assignments, I do not need to be involved in strategy. Which should be much more complex in combat debriefings, and include prizes(captured booty, ships, multitools). The officer on the scene if he is 'well seasoned' should be adequate. Be cool if the captains AI sought out player bases and interacted as visitors. Come on HG, the mini image of a combat Captain needs to wield a wpn. Players should get 6 multitools, aswell as ships. Put some effort into pleasing us, geez.
I would like debriefing to aid me in my future decision making, otherwise its simple spam, flavor text,that once read, becomes unsightly. Well thats a lot of demands and opinions.