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1. Lava of planet, turned into gas.. no reward, but specific planet name given.
2. Away team eats bad fruit, specific planet given.
3. Survey of xx% complete, specific planet given.

Am I supposed to follow up on these events? Or is this more of Sean's flavor text, gibberish? Thanks
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birdbathscuba: 1. Lava of planet, turned into gas.. no reward, but specific planet name given.
2. Away team eats bad fruit, specific planet given.
3. Survey of xx% complete, specific planet given.

Am I supposed to follow up on these events? Or is this more of Sean's flavor text, gibberish? Thanks
The task force apparently does hop from system to system. I caught a screenshot of the icon when one of my frigate groups was in a system (attached). Of course, I had no idea what it was at the time, but supposedly if I had warped there I could have caught up with the frigates. Unfortunately, AIUI, they aren't marked in the system so hard to find but supposed to really be there.

So, I wouldn't be surprised if the system and planet names correspond to "real" names. Planet characteristics? Maybe; the game "knows" what the planets are like.

I don't think that there are any bonus points for visiting a system that's reported in the debrief but it would be interesting to try to follow the journey!
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birdbathscuba: 1. Lava of planet, turned into gas.. no reward, but specific planet name given.
2. Away team eats bad fruit, specific planet given.
3. Survey of xx% complete, specific planet given.

Am I supposed to follow up on these events? Or is this more of Sean's flavor text, gibberish? Thanks
While these 'Encounters' reports are fun, they are just for the show. But there is indeed a good moment to join the mission, namely when one of your frigate gets damaged. In the galaxy map you can see if the mission is located nearby and warp after it to repair damaged frigates so the mission can go on. When warping in the mission system look for a red icon that will point you to the damaged frigate, land on it and initiate the dialogue to mark the repair spots, once done you can warp back and proceed with your usual business.
Of course, this is only worth doing if the mission is not too far away, else you can still order the damaged frigate to return to your freighter via the command room. Also for low-rated missions it's probably not worth the trouble either.
Post edited October 25, 2018 by XenonS
I fixed up a few. Many many more, I left to never return, before I learned how to remove a freighter, by holding down middle mousebutton. Birdb, has a bad learning curve, ha. I have now worked up a nice amount of freighters with over 300 encounters/each.

An S has its 'intruder alarms disabled' that sounds bad, gonna replace it. Gotta build up another S Industry, tho.

Never once followed up on a debriefing event. Some, like this "found a red glowing orb, at a crash site" sound important. But Capt never puts down a beacon.

What I am hearing is, these events are not worth the effort to investigate, further. Ill leave it unanswered, incase a player adds something, to contrary.
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dashiichi: The task force apparently does hop from system to system. I caught a screenshot of the icon when one of my frigate groups was in a system (attached). Of course, I had no idea what it was at the time, but supposedly if I had warped there I could have caught up with the frigates. Unfortunately, AIUI, they aren't marked in the system so hard to find but supposed to really be there.
Someone reported that the missions run in 'real time' (i.e. how long it would take if the player did it at the speeds the frigates travel) and that they are actually in the systems where their icons show. Seems to make sense. I'm intrigued now and think I may try to verify.
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dashiichi: So, I wouldn't be surprised if the system and planet names correspond to "real" names. Planet characteristics? Maybe; the game "knows" what the planets are like.
Pretty sure they are actual names. Again, I'm, going to try to verify. This is too tempting a puzzle to pass up and seems relatively easy to investigate.
TP, what type are you gonna follow? I'd avoid combat, since you will prolly wanna be flying an Explorer. Also, grab the long missions, so you'll most likely or definately see a rewardless encounter.

I'm interested in those rewardless encounters, because it makes no sense, to have them in there, in the debriefing, unless they are unfound easter eggs or hints to future changes. What Dev thinks that spamming a player with gibberish is something rewarding, is beyond me?
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birdbathscuba: TP, what type are you gonna follow? I'd avoid combat, since you will prolly wanna be flying an Explorer. Also, grab the long missions, so you'll most likely or definately see a rewardless encounter.

I'm interested in those rewardless encounters, because it makes no sense, to have them in there, in the debriefing, unless they are unfound easter eggs or hints to future changes. What Dev thinks that spamming a player with gibberish is something rewarding, is beyond me?
Well, one indication that the encounters are just RNG (but maybe with real planet and system names) is: one of the reports mentioned a system which was 'uncharted' and therefore unhabitated. Yet the crew was happy to make deals and encounters on space stations etc. The frigate crew must have special access to subspace to make these deals :)

It would be nice if these missions were all real-time with actual challenges for the player to aid in their success, maybe in future releases...
Post edited October 26, 2018 by XenonS
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birdbathscuba: TP, what type are you gonna follow? I'd avoid combat, since you will prolly wanna be flying an Explorer. Also, grab the long missions, so you'll most likely or definately see a rewardless encounter.

I'm interested in those rewardless encounters, because it makes no sense, to have them in there, in the debriefing, unless they are unfound easter eggs or hints to future changes. What Dev thinks that spamming a player with gibberish is something rewarding, is beyond me?
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XenonS: Well, one indication that the encounters are just RNG (but maybe with real planet and system names) is: one of the reports mentioned a system which was 'uncharted' and therefore unhabitated. Yet the crew was happy to make deals and encounters on space stations etc. The frigate crew must have special access to subspace to make these deals :)

It would be nice if these missions were all real-time with actual challenges for the player to aid in their success, maybe in future releases...
The uncharted spacestation shows up on my ship radar, so my guess is that its working correctly, and showing up on debriefing, aswell. Just not on client's HUD. Lazy game development that is preparing us for Abyss content. HG went about making game code changes and publishing but NOT testing it on. We are their lab mice. Sloppy rushed content. No surprise.

Too repetative to be RNG. Following the expedition is not recommended. TP is gonna learn. My attempt put them right in middle of a space battle, The ships I followed were all angled incorrectly floating on or in battle fleet vessels. It looked so very wrong and looked out of sync. As pirates flew right on thru them, while they never fired back. Couldnt land on um, pads had red swirls.

Game needs to, carry its factions into space. Trailing red engine afterburners, red or blue, is a poor method of IDing enemy targets. In 1.65 the 1,2,3 keys do not do anything. But space battle still tells us to mash down on them. This might be my keybinds, but I have a feeling its not me.

I've no idea what color my own afterburner is. Atleast in SWG, the blips on radar were colored red/green/white. Im getting off subject tho. Ahh phewee. So much doesnt make common sense in NMS. Like why does Trade scanner report 1 of the many Trade Outpost in that system, instead of them all.

Hope a mod changes that. It feels like HG code is telling me to go in a corner and drop mule gear, with myself. Old dead design strategy.

I would like the debriefing to be insightful tactically sound, and above all brief. Certainly not irrelavent. As for iRL coop with freighters, I would just like some options in their crew assignments, I do not need to be involved in strategy. Which should be much more complex in combat debriefings, and include prizes(captured booty, ships, multitools). The officer on the scene if he is 'well seasoned' should be adequate. Be cool if the captains AI sought out player bases and interacted as visitors. Come on HG, the mini image of a combat Captain needs to wield a wpn. Players should get 6 multitools, aswell as ships. Put some effort into pleasing us, geez.

I would like debriefing to aid me in my future decision making, otherwise its simple spam, flavor text,that once read, becomes unsightly. Well thats a lot of demands and opinions.