Posted August 20, 2016
Before NMS hit, I was finishing up my 3rd round of Gothic II (1st round for NotR). It is actually a nice comparison between the two world building techniques. While I am totally enjoying NMS, I definitely am starting to see what can be perceived as lacking when it comes to the procedural world builds. In Gothic 1 and 2, the worlds felt part of the story, it's own character per say. These worlds (and other worlds in procedural games) do tend to have a static/generic feel to them. I'm definitely not complaining, just comparing between the two. I totally understand that this game would NEVER be released if it was hand built...or released after a 13.21 billion year development period.
I wonder what can be done to improve procedural world building. Creative programming? Quantum Computing?
Regardless, NMS is definitely a technical wonder IMHO. But man Gothic II is such a great story set in a world with character :)
I wonder what can be done to improve procedural world building. Creative programming? Quantum Computing?
Regardless, NMS is definitely a technical wonder IMHO. But man Gothic II is such a great story set in a world with character :)