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Not seen anything quite at the scale of the trailer but have found bipedal creatures big enough to walk under.

If you look at the prerelease footage there did seem to be a lot of builds made specifically for that situation, such as the american chatshows. One of the worst videos I saw was the same old footage being played while someone described what they had been playing rather than actually showing that gameplay.

One of my biggest irritations in NMS is the invisible floor while flying in a planets atmospehere which pushes you into flying inverted just to see whats on the surface below you. Combined with the automatic landing rarely putting me down in the place I'd want it gets even more annoying.

Smaller irritation in the fact that you can be using the laser to mine asteroids BUT if a ship flys ahead of you anywhere the laser will auto target onto them which will potentially force you into combat for no reason.

It was always going to be more sandbox than game so what there actually is in game doesnt surprise me but it would be nice to have a few more toys and options.
Coming from a background of 26 years of computer ownership and over 2 decades building my own as well, I get the parts rubiks cube going on. You're right, often it is the case of the parts or some mix of parts and drivers/APIs that can hose something up. Sure I imagine HG are being honest saying in all 5% of people are groaning or demanding refunds, and it's reasonable to assume so. Nothing will work right for every single person on every single computer out there, and it's totally unreasonable to jump all over as developers ass for it too. This isn't console development, I used to work in that field for 2 years and another 4 after in the media side of it, it's a closed environment. You make a build, hardware is the same, you f it up, you patch they all get fixed. PCs...hah. Millions upon millions of combinations of cpu, gpu, mobo, ram, hdd/ssd, operating systems, drivers, APIs, etc going on. I laugh at anyone who says you can make a PC game that'll be 100% reliable for anyone out there. SInce DOOM came up, look up F'd up that launch was and how big is iD Games let alone Bethesda? Now we have the dozen-ish sized Hello Games going well beyond their usual scope/size of game into this big fairly unique mix of common genres...and if they're not lying, a 5% reported (let's be fair reports tend to be lower than reality) rate of problems. That's pretty damn good.

The problem you have here is that for every legit person with an honest problem, you have the smarmy whiny entitlement jump on the band wagon types who like to just light and fire under whatever is hot to do so and bitch like a baby about it. They think it's some kind of personal or moral crusade to help warn others away, and sadly it's effective. I currently do NOT own it, but I also own an i7 machine with a 980nvidia vid chip in it, and I'd like to read it has become stable before jumping in. Had all the whining not occurred I probably would have bit right off and been a fool for it. I find it's always best to wait and then go. PC games have done this for decades, release a game, let the mass of millions of PC guts combos have a crack at it, then have them help bust bugs internal development boxes don't piss off. Sadly consoles have with their HDDs gone this route dishonestly just to release guinea pig later betas to have $60 paid suckers, a huge reason again I didn't buy day one on this or PS4. I can wait for stability, perhaps more people should be less impatient and do that too.
I am also a Phenom II user, and have only been able to play the game with the SSE workaround that was discovered. I never filed a complaint with Hello Games, and I am sure there were others like myself out there, who were dissatisfied and just kept an eye on forums like this one ( and Steam, and Reddit, and elsewhere ) hoping for some sort of answer. I suspect that their "5%" is actually quite a bit higher due to unsqueaky wheels like myself.
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dexterward: - the gameplay: No surprises here. Exactly what was promised and described in endless write-ups during last
year. For those who bothered to read, of course. Or, read without heavy bias clouding their vision.
There's a very long list at Reddit which in detail, with sources and quotes, contradicts directly your statement here. Even the currently still featured "gameplay trailer" shows things that no one who plays the game has yet experienced.

Surely you aren't biased? Not one tiny bit...? LOL

As for the manpower at work here... I'd have to side with Fenix here. For an user it doesn't matter if his 60USD go to a team of 100 or to a team of 10. In both cases he has a right to expect a working polished software.

Now, if they had wanted to play that "Indie Early Access" card, then a 20$ preorder and a 30$ launchday price would have absolved them of a lot of criticism. But you price yourself and place yourself where the big boys play - you're going to have to take it like the big boys.
Post edited August 18, 2016 by RSColonel_131st
Developers need to learn to stop supporting potato gamers.

90% of every issue with this game seems to be potatoes. They need to drop the 'minimum' requirements for games and simply post 'Recommended' with no guarantee anything works under recommended. The very fact some people with Phenoms and i3s even THINK they can play a modern game defies rational brain function. So developers need to STOP trying to appease to the potato gamers and move on.

Send the potato gamers back to consoles where they belong or relegate them to playing Mincraft and Roblox. Enough is enough with the potatoes, they cause nothing but headaches for all of us.
Since these "potatoes" play other modern releases just fine the question goes to the developer, not the player, why it doesn't work for NMS.

But of course any developer can market his game to only the people with 1500$ and up gaming machines. It just won't pay his bills.
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tanukisuit: SInce DOOM came up, look up F'd up that launch was and how big is iD Games let alone Bethesda?
Doom's launch was fucked up!? It was one of the smoothest launches in recent history, where did you get that info?

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tanukisuit: The problem you have here is that for every legit person with an honest problem, you have the smarmy whiny entitlement jump on the band wagon types who like to just light and fire under whatever is hot to do so and bitch like a baby about it
So how comes most games don't get nearly as many smarmy whiny entitlement .... Something as NMS does? Surely there has to be a reason for that.
Post edited August 18, 2016 by Fenixp
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tanukisuit: Coming from a background of 26 years of computer ownership and over 2 decades building my own as well, I get the parts rubiks cube going on. You're right, often it is the case of the parts or some mix of parts and drivers/APIs that can hose something up. Sure I imagine HG are being honest saying in all 5% of people are groaning or demanding refunds, and it's reasonable to assume so. Nothing will work right for every single person on every single computer out there, and it's totally unreasonable to jump all over as developers ass for it too. This isn't console development, I used to work in that field for 2 years and another 4 after in the media side of it, it's a closed environment. You make a build, hardware is the same, you f it up, you patch they all get fixed. PCs...hah. Millions upon millions of combinations of cpu, gpu, mobo, ram, hdd/ssd, operating systems, drivers, APIs, etc going on. I laugh at anyone who says you can make a PC game that'll be 100% reliable for anyone out there. SInce DOOM came up, look up F'd up that launch was and how big is iD Games let alone Bethesda? Now we have the dozen-ish sized Hello Games going well beyond their usual scope/size of game into this big fairly unique mix of common genres...and if they're not lying, a 5% reported (let's be fair reports tend to be lower than reality) rate of problems. That's pretty damn good.

The problem you have here is that for every legit person with an honest problem, you have the smarmy whiny entitlement jump on the band wagon types who like to just light and fire under whatever is hot to do so and bitch like a baby about it. They think it's some kind of personal or moral crusade to help warn others away, and sadly it's effective. I currently do NOT own it, but I also own an i7 machine with a 980nvidia vid chip in it, and I'd like to read it has become stable before jumping in. Had all the whining not occurred I probably would have bit right off and been a fool for it. I find it's always best to wait and then go. PC games have done this for decades, release a game, let the mass of millions of PC guts combos have a crack at it, then have them help bust bugs internal development boxes don't piss off. Sadly consoles have with their HDDs gone this route dishonestly just to release guinea pig later betas to have $60 paid suckers, a huge reason again I didn't buy day one on this or PS4. I can wait for stability, perhaps more people should be less impatient and do that too.
i7 and a 980 here, and it's worked fine. I've hit one multitool tech thingey that CTDed me every time that I activated it, but other than that, it hasn't crashed. Fortunately, I'm not one of the people who NEEDS the patch.

But really... there's so many systems that they didn't bother to develop, or dumbed down. I love flying, but these flight controls are hand-holding and horrendous. The forcible autopilot is a pile of trash. I *should* be able to crash, if I want to. Allow autopilot as an option, opt-in or even just opt-out, but it makes it terrible, with invisible walls, and I've had takeoffs boost me into orbit, and had to re-enter.

Plus, NONE of the planets look as good as the trailers. Not even close. Just random crap scattered around. Of course, it IS random crap scattered around, but for $60, it should feel at least a LITTLE deliberate.

Another for-instance: animal generation. What it seems to do, is pick pieces at random until it has a critter, pick random stats, and then shove it ingame.

So virtually identical critters can he herbivores and carnivores. The only way to know is to scan, or for a meat-eater to attack.

And for $60, it should damn well sort pieces by type, and make things that LOOK LIKE THEY MAKE SENSE. Hooves herbivore-specific, for example. Stuff with sharp teeth carnivore-only. Instead, we get that "jurassic park" video contrasting massive sauropods with something bipedal, waving around front hooves, with a carnivore head. And that is ridiculous.
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EvilSmoo: But really... there's so many systems that they didn't bother to develop, or dumbed down. I love flying, but these flight controls are hand-holding and horrendous. The forcible autopilot is a pile of trash. I *should* be able to crash, if I want to. Allow autopilot as an option, opt-in or even just opt-out, but it makes it terrible, with invisible walls, and I've had takeoffs boost me into orbit, and had to re-enter.

Plus, NONE of the planets look as good as the trailers. Not even close. Just random crap scattered around. Of course, it IS random crap scattered around, but for $60, it should feel at least a LITTLE deliberate.
Complaining about the systems is a fair game, but when it comes to very complex games one I find rather fruitless in the long run. First of all, unless something is downright broken, it`s usually a "different style" design decision. Here, the flight model sure is simplified, but this was never meant to be Elite/Independence War kind of game.

"Random crap scattered around", again, is one way of looking at it - for me it`s "deliberate" enough: If you think about it, it`s possible to describe any natural environment in this way. Of course there are limits to their still-young algorithm and hopefully it will improve with time.

Which brings me to the same old point: this is a first public release from an indie studio, of an uber-complex, groundbreaking game. To put things into perspective, think about Witcher evolution. Unless you`re a rabid fanboy it`s impossible not to see how this game evolved from rather confused- to better, but v.linear- to a much better/open world, over a course of decade, with a huge, well funded team behind it.

Not to mention franchises that not only don`t improve but actually go backward, like Deus Ex or GTA.

For 60$ I got a game which is already mindblowing, will last me countless hours in its current iteration, and it`s quite exhilarating to see what it might become in a year or two. Seems like a fair deal. Hopefully mods will appear too, we already see efforts at rebalancing and making the game "harder" - which is something I look forward to very much.

But, if it`s not your cup of tea, tough, but it was all well described before launch.