Posted August 16, 2016
low rated
So...now that the dust settled down a bit, let`s have a closer look at the whole thing.
- the tech: I`m absolutely convinced that the whole (alleged) launch clusterf**k, describing the game as broken
and demanding refunds was just a typical Internet-era snowball-like mass hysteria, driven mainly by preceding
hatred and need to bring that overhyped-procgen-console-sellout-crap down.
Alas, my boring, mid-range 8.1/i2600K/780Ti/GSync rig handled the game without a hitch. Constant >80 fps, with
totally normal, very occasional chug. Played for 10+ hours over the weekend and haven`t had a single crash nor
saw any serious bugs. The gamepad controls sometimes got bit "floaty" and once I saw a few wrongly placed items
above the ground, that`s about it.
We all got the same code. There is no mysteries and chaotic factors in play here, just a cold, sciencey
hardware/software interaction. If it works for me - and many, many others with standard rigs - then the problem
is on your side.
I mean, what happened to PC Master Race? The fearless `ware warriors who don`t need to be told to install beyond-basic stuff like drivers or VC++ , or go into options and unlock the framerate, surely? Check the minimum specs before buying and such things?
Now, there`s no doubt some people had genuine problems, and that there are genuine bugs...you know, just like with any other launch of an uber-complex game. The Witcher seems to be a Holy Grail for many and is often called in for comparison (so fair, lol): have you forgotten that the 1st iteration was only playable when EE appeared, or
that it took them several patches to get the third`s performance stabilized? And that`s from a veteran studio backed by rich shopfront, over a decade of development, with hundreds of staff working on it. Let`s have some perspective, huh?
Never even mind other AAA titles, like GTA IV which will be forever unoptimized. But no matter! These are
beloved franchises, so people don`t mind that sub-30 fps performance because brand loyalty is stronger than
logic. The hypocrisy at play here is disgusting, really.
- the gameplay: No surprises here. Exactly what was promised and described in endless write-ups during last
year. For those who bothered to read, of course. Or, read without heavy bias clouding their vision. It`s all
there: aliens, combat, linguistics, trade, exploration, random events and so on. In a real Universe.
Mindblowing, really, that such a small team managed to pull it off. But, it`s easier to dismiss it as "boring".
Sure, anything can be given that treatment. You could say that collecting 100 nekker teeth is "boring", going on 1000 "raids", or runnin`n gunnin down the same corridor in yet another FPS?
Depends on a point of view, really. For me, NMS is an ultimate role-playing game, revival of cherished old school
principles, mindbending technical achievement and a great promise for future. If you find it empty and boring
that`s fine, but perhaps it`s not a game for you. Andromeda will be out soon, why not try that or heap of other
space games already released? Why exercise the truly-beyond-call-of-duty extreme hatred?
I don`t like MOBAS, Fifa, Hearthstone or Guitar Hero. The genres these games represent do nothing for me. But,
apart from an occasional joke, I don`t go on tedious crusades against them, they`re just "not for me". So
simple. And NMS despite being a "space" game has so many different design decisions that it really puts it on a
separate shelf.
- the "hype": Ahh, that ol` chestnut. It`s a funny one: from where I`m sitting the only really bad hype was
produced by those who just couldn`t stand this game from the beginning and kept an ongoing campaign of
misinformation - despite a ton of factual information revealed in the last year. I mean, seriously, are you
trying to blame Sony or Hello Games for bigging up and believing in their product? A game which is totally
groundbreaking (even if you hate this style) and hasn`t been downgraded or lied about what`s in store?
To cap it off, two most often repeated downright misconceptions (lies?) about NMS:
-it was never advertised as a multiplayer game. In fact, Mr Murray went to extreme lengths to explain it isn`t
and what the online component is all about. And yet, to this day, some still
insist "you promised us multiplayer..."...unbelievable.
-deal with SONY was for promotion/marketing, not funding. The game is self funded from profits from HG`s
previous games. In the age of endless Kickstarter panhandling and real sell-out deals, it`s rather commendable,
no?
All in all, I really, really wish more people would concentrate on celebrating the incredible achievement this
game represents instead of harping on about some banal, sometimes imaginary, and mostly absolutely normal issues - normal, given the scope of this project and the size of the team that produced it.
Especially seeing the state the gaming is in today, mostly that of the AAA variety (I see NMS is sort of a hybrid, half indie yet half AAA - when it comes to scope. Also, the tech is unbelievable, even if the spaceship isn`t built from a million shiny polygons in UE5...but like so many things about this game, it`s different - take off, fly around the entire planet, land anywhere, see stuff - not an empty texture - take off again and fly to another trillion planets. Yeah, beats GTA V - for me)
We`re being fed constant diet of sequels, reboots, remakes and rehashes, all employing the same safe, tried and tested - but oh-so-boring - formulas. Most of them plagued by microtransactions, extreme DLC, always-online or other sad schemes. Indie gaming is in better shape but often also seems stuck in a rut, especially the yet-another-nostalgic-copycat style. So, to finally have a game that displays real innovation and incredible vision is something to cherish and be happy about. And that`s from an old cynic who usually is being slammed for being "too negative".
Well, I`m trying not to, this time. And No Man`s Sky is the reason for that.
- the tech: I`m absolutely convinced that the whole (alleged) launch clusterf**k, describing the game as broken
and demanding refunds was just a typical Internet-era snowball-like mass hysteria, driven mainly by preceding
hatred and need to bring that overhyped-procgen-console-sellout-crap down.
Alas, my boring, mid-range 8.1/i2600K/780Ti/GSync rig handled the game without a hitch. Constant >80 fps, with
totally normal, very occasional chug. Played for 10+ hours over the weekend and haven`t had a single crash nor
saw any serious bugs. The gamepad controls sometimes got bit "floaty" and once I saw a few wrongly placed items
above the ground, that`s about it.
We all got the same code. There is no mysteries and chaotic factors in play here, just a cold, sciencey
hardware/software interaction. If it works for me - and many, many others with standard rigs - then the problem
is on your side.
I mean, what happened to PC Master Race? The fearless `ware warriors who don`t need to be told to install beyond-basic stuff like drivers or VC++ , or go into options and unlock the framerate, surely? Check the minimum specs before buying and such things?
Now, there`s no doubt some people had genuine problems, and that there are genuine bugs...you know, just like with any other launch of an uber-complex game. The Witcher seems to be a Holy Grail for many and is often called in for comparison (so fair, lol): have you forgotten that the 1st iteration was only playable when EE appeared, or
that it took them several patches to get the third`s performance stabilized? And that`s from a veteran studio backed by rich shopfront, over a decade of development, with hundreds of staff working on it. Let`s have some perspective, huh?
Never even mind other AAA titles, like GTA IV which will be forever unoptimized. But no matter! These are
beloved franchises, so people don`t mind that sub-30 fps performance because brand loyalty is stronger than
logic. The hypocrisy at play here is disgusting, really.
- the gameplay: No surprises here. Exactly what was promised and described in endless write-ups during last
year. For those who bothered to read, of course. Or, read without heavy bias clouding their vision. It`s all
there: aliens, combat, linguistics, trade, exploration, random events and so on. In a real Universe.
Mindblowing, really, that such a small team managed to pull it off. But, it`s easier to dismiss it as "boring".
Sure, anything can be given that treatment. You could say that collecting 100 nekker teeth is "boring", going on 1000 "raids", or runnin`n gunnin down the same corridor in yet another FPS?
Depends on a point of view, really. For me, NMS is an ultimate role-playing game, revival of cherished old school
principles, mindbending technical achievement and a great promise for future. If you find it empty and boring
that`s fine, but perhaps it`s not a game for you. Andromeda will be out soon, why not try that or heap of other
space games already released? Why exercise the truly-beyond-call-of-duty extreme hatred?
I don`t like MOBAS, Fifa, Hearthstone or Guitar Hero. The genres these games represent do nothing for me. But,
apart from an occasional joke, I don`t go on tedious crusades against them, they`re just "not for me". So
simple. And NMS despite being a "space" game has so many different design decisions that it really puts it on a
separate shelf.
- the "hype": Ahh, that ol` chestnut. It`s a funny one: from where I`m sitting the only really bad hype was
produced by those who just couldn`t stand this game from the beginning and kept an ongoing campaign of
misinformation - despite a ton of factual information revealed in the last year. I mean, seriously, are you
trying to blame Sony or Hello Games for bigging up and believing in their product? A game which is totally
groundbreaking (even if you hate this style) and hasn`t been downgraded or lied about what`s in store?
To cap it off, two most often repeated downright misconceptions (lies?) about NMS:
-it was never advertised as a multiplayer game. In fact, Mr Murray went to extreme lengths to explain it isn`t
and what the online component is all about. And yet, to this day, some still
insist "you promised us multiplayer..."...unbelievable.
-deal with SONY was for promotion/marketing, not funding. The game is self funded from profits from HG`s
previous games. In the age of endless Kickstarter panhandling and real sell-out deals, it`s rather commendable,
no?
All in all, I really, really wish more people would concentrate on celebrating the incredible achievement this
game represents instead of harping on about some banal, sometimes imaginary, and mostly absolutely normal issues - normal, given the scope of this project and the size of the team that produced it.
Especially seeing the state the gaming is in today, mostly that of the AAA variety (I see NMS is sort of a hybrid, half indie yet half AAA - when it comes to scope. Also, the tech is unbelievable, even if the spaceship isn`t built from a million shiny polygons in UE5...but like so many things about this game, it`s different - take off, fly around the entire planet, land anywhere, see stuff - not an empty texture - take off again and fly to another trillion planets. Yeah, beats GTA V - for me)
We`re being fed constant diet of sequels, reboots, remakes and rehashes, all employing the same safe, tried and tested - but oh-so-boring - formulas. Most of them plagued by microtransactions, extreme DLC, always-online or other sad schemes. Indie gaming is in better shape but often also seems stuck in a rut, especially the yet-another-nostalgic-copycat style. So, to finally have a game that displays real innovation and incredible vision is something to cherish and be happy about. And that`s from an old cynic who usually is being slammed for being "too negative".
Well, I`m trying not to, this time. And No Man`s Sky is the reason for that.