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This game runs perfectly fine for me and I have no trouble whatsoever (except for the game being extremly empty and boring, I feel like I've seen everything already because I have seen every new plant or animal before on other planets in another colour or even just identically and also there is no real gameplay except for grinding. but that's not the point here), but there is one thing that I didn't find mentioned in this forum:

The resolution is faked.

I'm talking about the internal rendering resolution. Much as in Mirror's Edge Catalyst, the game is not rendered in the chosen resolution but in, I don't know, maybe 720p? Whatever it is, the Buttons and the HUD are shown in full resolution, but the graphics themselves are very pixelated, even with 8xAA hard edges all over und a generally unsharp image.

Is there any way to get the game in actual HD or do we have to see this PC-port in upscaled low resolution?

... I mean, srsly?
Post edited August 15, 2016 by fsmcas
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You are exactly right and my only complaint about the game.
Mine runs fine and really enjoying it now but the upscaling is just horrible. I sure hope there is a true 1080p set of textures somewhere that just mistakenly didnt get put into the final build or something because it embarrassing for them how bad this game actually looks on a PC.

Blurry, low res ugly textures. Now I know its a procedural game so I dont expect super high res but at least give us something that renders at the chosen resolution and not just a blown up 720p port.

Really lazy effort.
I fixed mine a little by using DSR up to 4k. A slight improvement...

using 8x AA with 8x super sampling made absolutely minor difference.
I might be wrong but in my view this is not a resolution issue. It's a technology issue. They do not use standard geometry but voxel technology to compose stuff in a modular way. That's why you see some banded shading or "jumping white dots" being very close to your ship for example. Without voxels NMS would not work/be the way it is. I suspect the composition of these cube or sphere "dots" causes the jagginess which is more apparent on girders and building structures/cabinets.

http://www.eurogamer.net/articles/digitalfoundry-2016-no-mans-sky-tech-analysis
No, it's definitely an internal resolution. For example, while Icons and descriptions like "hold E to enter vehicle" is completely sharp and hi-res, the current quest it blurry low(er)-res. That's not a voxel-based problem.

However, remembering Outcast, voxels can be very demanding at higher resolutions and maybe there lies the problem - HD would just use too many ressources. But even if this would be the reason, I'd still prefer a sharp but laggy experience I can cale down instead of a fake resolution embarassing PC players...

EDIT: You can even see this on the website you've linked. Just compare the Icon of the blue-white gear (sharp) to the "Repair Starship"-text below (blurry, in comparison).
Attachments:
fake_res.jpg (170 Kb)
Post edited August 15, 2016 by fsmcas
I did a set of screenshots from 720p to 2160p (4k) for comparison sake just this morning.
http://steamcommunity.com/id/RedEagleLXIX/screenshots/?appid=sc_520383&sort=newestfirst&view=grid

Link fixed
Post edited August 15, 2016 by Red_Eagle_LXIX
It's not because it's using voxels. It just seems like it's rendering lower than native res, as a lot of console games are.

The problem is though, commercial graphics cards are not really geared towards processing voxels which is why people rarely use them extensively in games. But using polygons they wouldn't be able to generate caves or overhangs. Which is why planets in ED don't have any.
Post edited August 15, 2016 by NasherUK
Look @ this, bro :D :D :D

http://nomansskymods.com/mods/internal-resolution-multipliers-pak/



happy now. I've quit plaing already because of boredom,. but I'll check this mod :)
WOW! that totally makes it look so much better.
My GPU cant handle the 2X version but man that looks better.
1.25 looks closer to native res. But we need a way to remove the blurring as well.

After trying those, the game looks like it's definitely being up scaled. Which is a pretty shoddy way to port a game to PC.
Post edited August 16, 2016 by NasherUK
I have found that if you force off all AA in your drivers and then you HAVE to turn it off in your config file for No Mans Sky AND make it READ ONLY.. That totally gets rid of any blur.
BTW I found this lol

https://youtu.be/RvAwB7ogkik

So true...

Why is hardly anyone mentioning the massive quality differences between the trailers from 2 years ago and what we ACTUALLY got?
Post edited August 16, 2016 by NasherUK
Haha ya thats funny and sad actually.

But if you look at trailer footage and the PS4 footage everything is covers in blur. The rotten graphics were always there as I think the game needs low res to even run then they cover it up with blur.

I dont so much mind the blur remaining because it does cover up the terrible aliasing somewhat but everything looks better when the underlying textures are higher res and this mod does that.

I am using 1.25x also and I think that is the closest thing to real 1080p res we will get.

Game looks a ton better with this mod, turn off all AA in game, force AA off in drivers but turn on NVidia FXAA to blur things just a little. Looks alot better to me that way.
Some claim this is fixed in Experimental Patch2 on the Steam Beta branches. Unfortunately can't tell since we have not gotten either experimental.
Oh really I had not heard that even acknowledged and issue with textures and crap visuals.

Will keep an eye out for that, IF we ever actually get any patches here at GoG.

Never will I buy another big new release here unfortunately.