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I've logged onto GoG version - through the client (as required to be online) but each time I log on, it takes me back to the beginning where you start.

Is this a GoG glitch? Not an issue with steam. Different topic why I have 2 versions (pm or friend for more info - don't ask here), Steam version I was able to get far - GoG version I cannot, because when I log off and go to work, then come home to play, im right back at the beginning - do I need to RELOAD?

thanks
I take that back, its just flat out resetting the game (you know at the beginning when you press "E" to initialize?) Ya, it starts waaaayyy BACK there.
This may seem like a stupid question, but did you actually save the game at any point before you quit?
Are you playing both versions on the same machine? If so you are overwriting the GOG saves (you steam saves were/are being protected by Steam cloud).

You need to backup and swap the %AppData%\HelloGames folder when switching between versions for the different platforms.
Post edited August 28, 2016 by Red_Eagle_LXIX
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Wishbone: This may seem like a stupid question, but did you actually save the game at any point before you quit?
Nooooo that is NOT A STOOPID quesiton :-D

I did NOT save -

and before the flames start LOL, (my memory is not that great) but It seemed that the steam version saved my position regardless if i ACTUALLY saved it.

But once I saved a spot in the GoG version all was well

OK, NOOOWWW you can fire on me - i deserve it heheh
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Red_Eagle_LXIX: Are you playing both versions on the same machine? If so you are overwriting the GOG saves (you steam saves were/are being protected by Steam cloud).

You need to backup and swap the %AppData%\HelloGames folder when switching between versions for the different platforms.
Hi Red,
Thanks for the reply, very good info. I might do that regardless. I wiped steam and the game itself, I'm trying to see if I can transfer the game to my son, since he blew his money on the new WoW xpac
Post edited August 29, 2016 by klyxmaster
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Wishbone: This may seem like a stupid question, but did you actually save the game at any point before you quit?
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klyxmaster: Nooooo that is NOT A STOOPID quesiton :-D

I did NOT save -

and before the flames start LOL, (my memory is not that great) but It seemed that the steam version saved my position regardless if i ACTUALLY saved it.

But once I saved a spot in the GoG version all was well

OK, NOOOWWW you can fire on me - i deserve it heheh
Hehe, it happens to the best of us ;-)

The thing is that the save system in NMS is a bit odd. You can save the game at any waypoint on a planet, and it saves automatically whenever you leave your ship. Those are the only two options, as far as I know. I figured that if you had started over, you might have spent all your time before quitting gathering resources for repairing your ship and never actually hitting any waypoints or entering and then leaving the ship. Which indeed seems to be the case ;-)
Post edited August 29, 2016 by Wishbone
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Wishbone: The thing is that the save system in NMS is a bit odd. You can save the game at any waypoint on a planet, and it saves automatically whenever you leave your ship. Those are the only two options, as far as I know. I figured that if you had started over, you might have spent all your time before quitting gathering resources for repairing your ship and never actually hitting any waypoints or entering and then leaving the ship. Which indeed seems to be the case ;-)
The save system is very consolitus to me. It always feels weird jumping back in and out of a ship before I quit, just to save, especially when on a very toxic planet in the middle of a storm. Can`t see why we can`t just save whenever we want (like in the cockpit).
:) ..it's absolutely more narratively pleasing to save the game when you sit down in the cockpit, for example. I've been out trekking for 15 minutes, and now I'm back: save.

But if you look at it from a mechanical point of view - after you sit down in the cockpit, you're going to be traveling somewhere usually very far away. In the best case, you're heading for a different location on the same planet. In the worst case, the next time you're going to be sitting down is on a different planet in a different system. So if you lose your progress (and don't die, or something, then you'd be back at the same system), you're going to be warped back a long distance away from where you were.

If you save while jumping out of the cockpit, and then lose your progress, you're physically going to be close to the last save-point no matter what.

In the same way, if you're not going to have more artistic save-points, like .. "last planet", "last system", "last completed objective", or really much need for them, then having more saves close up to each other is a bit risky. Since you can never really go back to what you were doing before.

So this is probably something they've ended up with after things like "I trekked for a while, found a multitool, switched, and now I regret it, where's the save". Or that it's something they've ended up with after playing it themselves internally for very long.

It's also dangerous adding too much save-options, since you remove any sense of danger completely. So I guess I can see why they've ended up with this one, even if it sort of works better on the later planets where you see buildings and waypoints much less often (..they're placed in "possible" locations, it seems. So if the planet is steeper, B/O stars, there are just less buildings and objectives even on very big planets).

But yeah, agree it's got some serious case of console-game over it, no doubt about that. So it feels a bit wrong to actually like it. But then again - auto-save at the beginning of a level, so to speak, instead of at checkpoints, that's also kind of PC game too, no? And the whole discussion about whether over-use of quicksaves is a good thing (or just a way to rescue bad design), that's been a thing for a very long time.

----

Aand another rant. Sorry about that. Anyway - probably wouldn't give anyone any issues if they added a "save at quit - yes/no" option. :p
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Socratatus: The save system is very consolitus to me. It always feels weird jumping back in and out of a ship before I quit, just to save, especially when on a very toxic planet in the middle of a storm. Can`t see why we can`t just save whenever we want (like in the cockpit).
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nipsen: :) ..it's absolutely more narratively pleasing to save the game when you sit down in the cockpit, for example. I've been out trekking for 15 minutes, and now I'm back: save.

But if you look at it from a mechanical point of view - after you sit down in the cockpit, you're going to be traveling somewhere usually very far away. In the best case, you're heading for a different location on the same planet. In the worst case, the next time you're going to be sitting down is on a different planet in a different system. So if you lose your progress (and don't die, or something, then you'd be back at the same system), you're going to be warped back a long distance away from where you were.

If you save while jumping out of the cockpit, and then lose your progress, you're physically going to be close to the last save-point no matter what.

In the same way, if you're not going to have more artistic save-points, like .. "last planet", "last system", "last completed objective", or really much need for them, then having more saves close up to each other is a bit risky. Since you can never really go back to what you were doing before.

So this is probably something they've ended up with after things like "I trekked for a while, found a multitool, switched, and now I regret it, where's the save". Or that it's something they've ended up with after playing it themselves internally for very long.
The problem I have with saving when leaving the ship rather than entering it, is that the game has a quite serious bug related specifically to landing. If you land right in front of something, say, the base of a temple, a cliff wall, or just a big tree, the game will eject you out of the front of the cockpit as usual, but you will pass right through whatever the ship is pressed up against and be stuck on the other side (inside the base of a building, inside a tree or under the world's surface). I've had this happen to me a number of times now (since the game has much more control over where I land than I do), which means that whenever I come back to my ship after doing pretty much anything, I enter the ship, then leave it, and then enter it again before I take off. Since I don't know if I'll be forced to load my previous save after I land the next time, I want to lose as little progress as possible.