Posted September 17, 2016
GOG 1.09 missing/broken functionality again?
Steam version the TKGRAPHICSSETTINGS.MXML creates 2 new entries:
<Property name="NumHighThreads" value="1" />
<Property name="NumLowThreads" value="2" />
GOG Galaxy Client version NMS 1.09 does not create nor seem to use these settings.
It would not be surprising if yet again the GOG executable was compiled using wrong/bad/old code. Just as happened with the patch 1284085 where the AMD Phenon fixes already in place on Steam did not arrive till the next patch for GOG.
EDIT: To be clear, I went looking for settings to change as 1.09 performs around 20ish FPS even at 1920x1080, whereas I had been running at 60+ FPS at 2560x1440 since launch.
To save anyone from suggesting these things:
deleted shadercache folder
removed all mods
deleted TKGRAPHICSSETTINGS.MXML
started game and let it generate a completely new TKGRAPHICSSETTINGS.MXML
checked TKGRAPHICSSETTINGS.MXML after exit of game.
EDIT2:
Another noted difference between the file as generated on the GOG patch released yesterday versus the Steam patch released yesterday is that the version in the TKGRAPHICSSETTINGS.MXML is version 1 on GOG and version 2 on Steam for the patches released yesterday.
<Property name="Version" value="1" />
Being discussed some here: http://steamcommunity.com/app/275850/discussions/0/350542145697093866/
Steam version the TKGRAPHICSSETTINGS.MXML creates 2 new entries:
<Property name="NumHighThreads" value="1" />
<Property name="NumLowThreads" value="2" />
It would not be surprising if yet again the GOG executable was compiled using wrong/bad/old code. Just as happened with the patch 1284085 where the AMD Phenon fixes already in place on Steam did not arrive till the next patch for GOG.
EDIT: To be clear, I went looking for settings to change as 1.09 performs around 20ish FPS even at 1920x1080, whereas I had been running at 60+ FPS at 2560x1440 since launch.
To save anyone from suggesting these things:
deleted shadercache folder
removed all mods
deleted TKGRAPHICSSETTINGS.MXML
started game and let it generate a completely new TKGRAPHICSSETTINGS.MXML
checked TKGRAPHICSSETTINGS.MXML after exit of game.
EDIT2:
Another noted difference between the file as generated on the GOG patch released yesterday versus the Steam patch released yesterday is that the version in the TKGRAPHICSSETTINGS.MXML is version 1 on GOG and version 2 on Steam for the patches released yesterday.
<Property name="Version" value="1" />
Being discussed some here: http://steamcommunity.com/app/275850/discussions/0/350542145697093866/
Post edited September 17, 2016 by Red_Eagle_LXIX