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This will probably be released to all platforms early next week but there is a new Experimental version with a long list of fixes. This is a very long list but some things that I noticed and all of these fixes for only 161 MB via Galaxy.

EDIT: Release version 52717

Carbon Planters fixed.
Circling predators fixed.
Added ability to select type of hotspot to search for in scanner.
•Improved the management of graphics memory pools.

Too many to list so copied and pasted from the Hello Games post on Steam and added bold underlining to a couple of things that caught my eye but there will be a lot that I missed.:
Update to Experimental Branch 27/09
•Fixed a significant number of crashes and functionality issues with fleets and freighters in multiplayer.
•Added support for correctly scaling the HUD and other visual elements for 4K.
•Added support for correctly scaling the HUD and other visual elements when using alternative aspect ratios such as 21:9.
•Added the ability to customise your HUD scale.
•Added support for custom resolution scaling when playing in borderless mode.
•Added the ability to toggle AutoPower mode on at the Base Computer in Creative Mode. This supplies power by default to all props without having to place wires or generators.
•Improved the Survey Device to allow players to select which type of hotspot they would like to search for.

•Balanced the yields for mineral hotspots, particularly activated stellar metal deposits.

•Increased the local area complexity limit, to allow more objects to be placed in a small area.

•Optimised a number of base parts that used up a large proportion of the local complexity limit.
•Fixed an issue where players were occasionally unable to snap wires to base parts.
•Fixed an issue where wires would unsnap from base parts when leaving the base.
•Fixed an issue that causes players to fall through the floor when an item they are interacting with is deleted or network refreshed.
•Fixed an issue that removed the portal glyphs from screenshot mode.
•Fixed an issue that could cause players to get stuck in a loop when trying to return the Mind Arc to Artemis.
•Added a tip message when pinning a product that you do not know the recipe for.
•Fixed an issue where collision on scientific frigates could eject players into space.
•Fixed a number of interaction progress issues that were preventing a large number of NPC and other planetary encounters from being selected.
•Fixed an issue that could cause space combat tips to stretch across the whole screen.
•Added a welcome message to the ship HUD when landing at Space Stations.
•Fixed an issue that charged players for a purchase but did not reward the item because their inventory was full.
Fixed an issue where predators could circle their targets endlessly without ever attacking.

•Markers for locations that are not onboard the Space Anomaly are now hidden when you are inside the Anomaly.

•Fixed an issue that allowed players to build traps around Portal exits.

•Fixed an issue that caused some base parts (particularly refiners) to reset when the player left their freighter or current planet.

•Correctly enabled power on Carbon Planters, allowing their plants to grow.


•Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.

•Introduced a number of significant CPU optimisations.

•Improved the management of graphics memory pools.

•Introduced a number of memory optimisations for Xbox 1.

•Optimised the memory usage of interaction dialogue.

•Applied a series of optimisations to water rendering.

•Introduced a number of smaller general optimisations.

•Upgraded OpenVR to the latest release.

•Fixed a number of minor LODing issues.

•Fixed an issue that caused friend's bases to be named incorrectly.

•Fixed a number of issues where the visuals and animations of base parts did not accurately reflect their power status.

•Reduced the intensity of the glow on Light Boxes.

•Fixed a number of collision issues with base parts.

•Fixed an issue that caused a red debug box to be visible in underwater crashed ship scenes.

•Fixed an issue that could cause distress beacons to be spawned inside some large crashed ships.

•Added the full description of a base part to the Build Menu popup.

•Added a preview of a base part's power usage to the Build Menu popup.

•Fixed a number of small visual issues with base parts.

•Improved the camera on the Battery interaction.

•Added audio to the Battery and Biofuel Reactor.

•Added audio to the Sphere Creator.

•Improved the audio when placing wires.

•Added audio when physically interacting with the UI in VR.

•Balanced the volume of the doors on the Space Anomaly.

•Added audio when switching sub-inventories.

•Fixed an issue that allowed players to delete objects other players are interacting with.

•Fixed an issue that could cause the Sphere Creator to fail to create a sphere.

•Fixed an issue that caused wiring indicators to remain visible in the world when not wiring.

•The Short-Range Teleporter now correctly uses Teleport Cables rather than standard electrical wiring to determine network connectivity.

•Fixed a number of incorrect values being displayed in the UI for industrial parts.

•Fixed an issue that caused the Fleet Terminals to be hard to place in freighters.

•Improved the clarity of hotspot icons when surveying.

•Added hotspot icons to the compass.

•Added off-screen tracker arrows to hotspot markers.

•Fixed an issue that caused only one storage container to be available from the Construction Research Unit on the Space Anomaly.

•Fixed an issue that caused creature vocals to play inconsistently.

•Fixed an issue that caused vibration not to work on Move controllers.

•Fixed an issue that cause alien interactions to always return a negative result.

•Fixed a number of issues with the 'Most Recent' filter for the Space Anomaly teleporter.

•Fixed a number of UI issues with the Base Computer, including fixes for taking screenshots.

•Added distinct visuals for markers when network players are in their ships.

•Fixed a number of networking issues that could cause objects to become invisible.

•Improved the robustness of Steam matchmaking when connections drop out.

•Fixed an issue that caused creaturing riding control tips to have a missing icon in some circumstances.

•Fixed an issue that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.

•Fixed an issue that caused chat messages to be sent from pinned missions when the mission was not selected.

•Fixed a number of missing or incorrect control icons.

•Fixed an issue that caused the action for quickly cycling weapons not to work on Xbox 1.

•Fixed an issue that caused lighting settings to pop when boarding the Space Anomaly.

•Fixed a number of issues with the patch notes popup on GoG and Xbox.

•Fixed a number of clipping issues with compass markers in VR.

•Offscreen markers are now correctly hidden in VR when the frontend is open.

•Fixed an issue that caused an extra dialogue UI layer with hardcoded text to appear when backing out of some shop interactions.

•Fixed an issue that caused inventory slots to flash rapidly when using the mouse to change subinventories

•Fixed an issue that allowed RGB system access even when the hyperdrive was damaged or partially installed.

•Fixed an issue that allowed the Rocket Boots to function even when they were damaged or partially installed.

•Fixed an issue that allowed the Haz-Mat Gauntlets to function even when they were damaged or partially installed.

•Fixed an issue that caused loading a Creative Mode save to add all items to the Catalogue for saves on a different game mode.

•Fixed a mission blocker that could occur if the mission directed you towards a very specific subset of NPCs found on Trade Outposts.

•Fixed an issue that could cause planetary lighting settings to be applied in space.

•Fixed a console-only crash when saving the game with a large or long savegame.

•Fixed a rare crash when changing GPU on PC.

•Fixed a crash related to particle emitters.

•Fixed a crash in region navigation.

•Fixed a crash when using the teleporter on the Space Anomaly.

•Fixed a crash that could occur when joining a multiplayer group.

•Fixed a memory related crash.

•Fixed an issue that prevented the Insert key from being used in custom bindings.

•Fixed an issue that prevented some missions from being selected in the log if navigating with Up/Down buttons.

•Fixed the Sprint and Inventory actions being unavailable in some circumstances when using an Xbox 1 controller.

•Improved the visibility of the Toggle Building Camera tip.

•Improved the clarity of some control descriptions in the bindings page.

•Fixed an issue that allowed functionally opposite actions to be assigned to the same button.

•Fixed a number of inconsistencies with being able to quick exit out of some NPC interactions.

•Hid a number of unavailable actions from the remapping UI.

•Fixed an issue that caused the camera to be too sensitive on the loading starfield when using a gamepad.

•Fixed a small number of localisation issues when displaying numbers.
Post edited September 27, 2019 by ChewyWeAreNotHome
Nice catch, thanks posting

Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.
GTAO is so much better, HBAO made some strange shadow lines on distant landscapes, thats no longer an issue with GTAO which is also supposed to be better for performance. It has three settings to accommodate a wider range of machine specifications.

In the current experimental NMS, GTAO is missing some descriptive text on the settings page.
I submitted a Zendesk report ( support+id328678 ) about this minor issue.
Post edited September 28, 2019 by alt3rn1ty
Carbon planters still not working for me. Tried deleting and rebuilding but that didn't help. Have also tried adding an additional planter and running power. For me, planters are not working at either the base or on freighter. However, have not seen this mentioned in Steam forums.
EDIT : it updated!
how to access this build?
I entered the password from VUlkan beta:
"3xperimental"

Then in the Channel drop down select Experimental Beta

but still on build 52447 not 52717..
Post edited September 29, 2019 by oscarbg81
Another update today with following posted on Steam by Hello Games.

"Update to Experimental Branch 01/10
•2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.

•Fixed a crash related to starship technology inventories.

•Fixed a crash that could occur when rendering player names containing non-standard characters.

•Fixed a number of UI elements that scaled incorrectly in custom resolutions.

•Fixed an issue that could cause text to appear blurry.

•Reverted OpenVR to previous revision to address performance issues.

•Fixed untranslated text in the Survey Device HUD.

•Made the use of Teleport Cables more clear, and fixed a number of issues with their functionality.

•Fixed a number of collision issues aboard freighter bases.

•Fixed a duplication exploit with Supply Depots.

•Fixed a crash when using hotkeys to deploy creature baits.

•Removed an incorrectly visible widget when placing electrical wires."
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ChewyWeAreNotHome: Another update today with following posted on Steam by Hello Games.

"Update to Experimental Branch 01/10
•2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.

•Fixed a crash related to starship technology inventories.

•Fixed a crash that could occur when rendering player names containing non-standard characters.

•Fixed a number of UI elements that scaled incorrectly in custom resolutions.

•Fixed an issue that could cause text to appear blurry.

•Reverted OpenVR to previous revision to address performance issues.

•Fixed untranslated text in the Survey Device HUD.

•Made the use of Teleport Cables more clear, and fixed a number of issues with their functionality.

•Fixed a number of collision issues aboard freighter bases.

•Fixed a duplication exploit with Supply Depots.

•Fixed a crash when using hotkeys to deploy creature baits.

•Removed an incorrectly visible widget when placing electrical wires."
Yeah and I think there may be a few stealth fixes too which were embarrassing oopsies in the first beta they may not wish to 'fess up to :)

One thats immediately apparent, the description for the new GTAO Graphics settings has now appeared in the latest experimental .. Screenshot

Very good to see such a prompt fix to one of my Zendesk reports though :thumbsup: @Hellogames

Edit : And a well done to Innes McKendrick on his awesome hike, not just for doing it all but surviving .. Thats one hell of a walk with a fair few dangers he is not natively used to, even coming from Scotland. Bravo!.
https://twitter.com/innesmck/status/1177736490215886852
He may just have got back to Guildford a bit quicker than he thought though :)
https://twitter.com/innesmck/status/1178036428183195649
Post edited October 01, 2019 by alt3rn1ty
No sign of 2.13 on the NMS website. Nice to know they are concerned about steam. I play on PC without a gaming platform. I have installed each experimental update and see no change. The game always crashes within the first few minutes, sometimes within seconds, with the error code
(version number)_oxE4DD56_ and although I have posted this error message to them after each new update, nothing changes. I'm begining to think they are writing us PC only players off. This seems strange given their excellent past history of updating for everyone.
I would hope that Gog would raise this issue with Hello games as DRM free games are a big part of Gog's business.
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Jabban: No sign of 2.13 on the NMS website. Nice to know they are concerned about steam. I play on PC without a gaming platform. I have installed each experimental update and see no change. The game always crashes within the first few minutes, sometimes within seconds, with the error code
(version number)_oxE4DD56_ and although I have posted this error message to them after each new update, nothing changes. I'm begining to think they are writing us PC only players off. This seems strange given their excellent past history of updating for everyone.
I would hope that Gog would raise this issue with Hello games as DRM free games are a big part of Gog's business.
Since many people are not having the same problem as you, it's most likely that there's an issue on your machine. It could be video drivers, or an incompatible video card. Or perhaps something to do with your OS, or any number of other things. I suggest that you run a DXDIAG from the Search on your task bar and then save the output as a text file on your desktop. Then, send that in with a bug report to Hello Games.

However, they may not respond, or if they do, it could take some time. Perhaps if we knew more of your system setup, someone here or perhaps even on the Reddit forums could help. Give us some details on your system and we'll try to help.
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Jabban: No sign of 2.13 on the NMS website. Nice to know they are concerned about steam. I play on PC without a gaming platform. I have installed each experimental update and see no change. The game always crashes within the first few minutes, sometimes within seconds, with the error code
(version number)_oxE4DD56_ and although I have posted this error message to them after each new update, nothing changes. I'm begining to think they are writing us PC only players off. This seems strange given their excellent past history of updating for everyone.
I would hope that Gog would raise this issue with Hello games as DRM free games are a big part of Gog's business.
2.13 is still in beta, the second update to the beta has just uploaded on steam depots today, I would imagine 2.13 will be made public by the end of the week or early next week.

As for your error, its a bit off topic for this thread, but I had a good search using various search engines to see if there was anything similar anywhere else in the world currently .. Nothing. Not even a Microsoft Knowledgebase article or similar anywhere.

I would agree with Velgor, you have some kind of Operating System / Driver / Hard drive / whatever issue, if it was a game issue there would have been other reports on reddit or somewhere. Nil response from Hellogames means they can not reproduce your problem, so they cannot help.

Edit : It may be worth opening up a seperate topic on somewhere more popular like reddit dedicated to your issue, give as much detail as possible (OS version, Graphics driver version, DXDiag report, Vulkan report, where you installed your game ..), and see if anyone might have a clue. The more information about your setup the better. Where you installed the game (and / or any game Clients like GOG Galaxy or Steam) may be important in case you have installed the game in a custom location which is falling foul of windows read / write administrative permissions.

Windows Event Viewer may help you to get more information about what is giving the error, or just more details about the error which can then be searched for.
Post edited October 01, 2019 by alt3rn1ty
For what little it may be worth since yesterday's experimental update to 52829 noted two changes:


Carbon planter now working inside a building that has power. However, carbon planter on freighter now shows no power icon with electrical connection prominently displayed but wires not an option to install.

Base sorting with standard teleporter is no longer kept atop the list. Instead it appears to be subject to the last visited rule and instead of being teleported to the base computer, was sent to the teleporter outside.
Experimental 52916 is up ..

Update to Experimental Branch 04/10
Additional UI scaling fixes.

Probably fixes a few things more that have been wrong with the betas so far this week, and likely this will be the last of this experimental phase before it goes public .. Which I guess will be next Tuesday or Wednesday before we see the GOG Offline Backup installers released before the next patch / updates. Fingers crossed there are more fixes to come.