Posted February 19, 2020
Experimental 57086 out today. Although mainly bug and glitch fixes it did make some improvements and also indicates some of the upcoming changes.
Nice thing is to make splitting stacks easier as you can now hold "W" instead of having to repeatedly press. I could not find any indication of the "instant split button."
Placeholders for 6 new pieces of equipment and 31 new base parts in the Catalogue. However, these items are not yet available to learn or purchase blueprints for.
Glyphs - sometimes hovering over glyphs shows the standard format for materials needed to construct but often shows the energy status, stats and that the glyph has been critically damaged and repaired with material needed/used. They might be moving graves back into caves similar to when these were first added to the game as the text now says to enter a cave to find graves.
Had to pirate the list from Steam forums:
Experimental Branch 18/02
•If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
•Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
•Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
•Added an instant split button to allow players to quickly divide stacks of items in half.
•Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
•Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
•Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
•Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
•Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
•Fixed an issue that made it difficult to enter Space Stations from tight angles.
•Allowed starships to reverse during atmospheric flight if stuck in other geometry.
•The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
•Improved VR swimming controls for VR devices that use thumbsticks.
•Significantly increased the distance players are able to move the camera in Photo Mode.
•Introduced a number of significant GPU optimisations to terrain rendering.
•Introduced a number of significant optimisations to terrain generation.
•Introduced a number of significant memory optimisations.
•Introduced some minor load time optimisations.
•Introduced some smaller optimisations and visual fixes to cloud rendering.
•Introduced a number of water rendering optimisations for PSVR.
•Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
•Fixed an issue that prevented decals from working when customising Exocraft appearances.
•Fixed an issue that caused the Analysis Visor UI to judder in VR.
•Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
•Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
•Fixed an issue that caused Carbon Planters to be unavailable for purchase.
•Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
•Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
•Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
•Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
•Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
•Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
•Fixed a rare crash that could occur when warping to a base after having used a Portal.
•Fixed a bug that allowed Nexus missions to be restarted from the mission log.
•Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
•Fixed an issue that could cause Nexus missions to send players to the wrong building.
•Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
•Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
•Fixed an issue that caused the names of unknown planets to be revealed by their moons.
•Improved the position of HUD markers in the Analysis Visor UI.
•Improved the positioning of the ship repair UI in VR.
•Fixed an issue that could cause the ship crosshair to judder.
•Fixed some minor text issues in missions objectives and the Guide.
•Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
•Fixed an issue that made the Space Anomaly too green when using HDR.
•Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
•Fixed an rare issue that allowed players to equip weapons in the Space Anomaly.
•Fixed an issue that prevented Solar Panels from playing their audio.
•Fixed an issue that could cause the torch light to flicker while moving.
•Fixed an issue that could cause recently used interactions to be reset shortly after loading.
•Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
•Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
•Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
•Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
•Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
•Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
•Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
•Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
•Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
•Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
•Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
•Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
•Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
•Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
•Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.
Nice thing is to make splitting stacks easier as you can now hold "W" instead of having to repeatedly press. I could not find any indication of the "instant split button."
Placeholders for 6 new pieces of equipment and 31 new base parts in the Catalogue. However, these items are not yet available to learn or purchase blueprints for.
Glyphs - sometimes hovering over glyphs shows the standard format for materials needed to construct but often shows the energy status, stats and that the glyph has been critically damaged and repaired with material needed/used. They might be moving graves back into caves similar to when these were first added to the game as the text now says to enter a cave to find graves.
Had to pirate the list from Steam forums:
Experimental Branch 18/02
•If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
•Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
•Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
•Added an instant split button to allow players to quickly divide stacks of items in half.
•Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
•Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
•Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
•Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
•Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
•Fixed an issue that made it difficult to enter Space Stations from tight angles.
•Allowed starships to reverse during atmospheric flight if stuck in other geometry.
•The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
•Improved VR swimming controls for VR devices that use thumbsticks.
•Significantly increased the distance players are able to move the camera in Photo Mode.
•Introduced a number of significant GPU optimisations to terrain rendering.
•Introduced a number of significant optimisations to terrain generation.
•Introduced a number of significant memory optimisations.
•Introduced some minor load time optimisations.
•Introduced some smaller optimisations and visual fixes to cloud rendering.
•Introduced a number of water rendering optimisations for PSVR.
•Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
•Fixed an issue that prevented decals from working when customising Exocraft appearances.
•Fixed an issue that caused the Analysis Visor UI to judder in VR.
•Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
•Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
•Fixed an issue that caused Carbon Planters to be unavailable for purchase.
•Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
•Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
•Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
•Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
•Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
•Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
•Fixed a rare crash that could occur when warping to a base after having used a Portal.
•Fixed a bug that allowed Nexus missions to be restarted from the mission log.
•Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
•Fixed an issue that could cause Nexus missions to send players to the wrong building.
•Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
•Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
•Fixed an issue that caused the names of unknown planets to be revealed by their moons.
•Improved the position of HUD markers in the Analysis Visor UI.
•Improved the positioning of the ship repair UI in VR.
•Fixed an issue that could cause the ship crosshair to judder.
•Fixed some minor text issues in missions objectives and the Guide.
•Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
•Fixed an issue that made the Space Anomaly too green when using HDR.
•Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
•Fixed an rare issue that allowed players to equip weapons in the Space Anomaly.
•Fixed an issue that prevented Solar Panels from playing their audio.
•Fixed an issue that could cause the torch light to flicker while moving.
•Fixed an issue that could cause recently used interactions to be reset shortly after loading.
•Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
•Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
•Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
•Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
•Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
•Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
•Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
•Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
•Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
•Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
•Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
•Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
•Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
•Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
•Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.